kicad/include/geometry/shape.h

158 lines
4.1 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __SHAPE_H
#define __SHAPE_H
#include <math/vector2d.h>
#include <math/box2.h>
#include <geometry/seg.h>
/**
* Enum SHAPE_TYPE
* Lists all supported shapes
*/
enum SHAPE_TYPE
{
SH_RECT = 0, ///> axis-aligned rectangle
SH_SEGMENT, ///> line segment
SH_LINE_CHAIN, ///> line chain (polyline)
SH_CIRCLE ///> circle
};
/**
* Class SHAPE
*
* Represents an abstract shape on 2D plane.
*/
class SHAPE
{
protected:
typedef VECTOR2I::extended_type ecoord;
public:
/**
* Constructor
*
* Creates an empty shape of type aType
*/
SHAPE ( SHAPE_TYPE aType ) : m_type( aType )
{}
// Destructor
virtual ~SHAPE()
{}
/**
* Function Type()
*
* Returns the type of the shape.
* @retval the type
*/
SHAPE_TYPE Type() const
{
return m_type;
}
/**
* Function Clone()
*
* Returns a dynamically allocated copy of the shape
* @retval copy of the shape
*/
virtual SHAPE* Clone() const
{
assert( false );
return NULL;
};
/**
* Function Collide()
*
* Checks if the boundary of shape (this) lies closer to the point aP than aClearance,
* indicating a collision.
* @return true, if there is a collision.
*/
virtual bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const
{
return Collide( SEG( aP, aP ), aClearance );
}
/**
* Function Collide()
*
* Checks if the boundary of shape (this) lies closer to the shape aShape than aClearance,
* indicating a collision.
* @param aShape shape to check collision against
* @param aClearance minimum clearance
* @param aMTV minimum translation vector
* @return true, if there is a collision.
*/
virtual bool Collide( const SHAPE* aShape, int aClerance, VECTOR2I& aMTV ) const;
virtual bool Collide( const SHAPE* aShape, int aClerance = 0 ) const;
/**
* Function Collide()
*
* Checks if the boundary of shape (this) lies closer to the segment aSeg than aClearance,
* indicating a collision.
* @return true, if there is a collision.
*/
virtual bool Collide( const SEG& aSeg, int aClearance = 0 ) const = 0;
/**
* Function Collide()
*
* Computes a bounding box of the shape, with a margin of aClearance
* a collision.
* @aClearance how much the bounding box is expanded wrs to the minimum enclosing rectangle
* for the shape.
* @return the bounding box.
*/
virtual const BOX2I BBox( int aClearance = 0 ) const = 0;
/**
* Function Centre()
*
* Computes a center-of-mass of the shape
* @return the center-of-mass point
*/
virtual VECTOR2I Centre() const
{
return BBox( 0 ).Centre(); // if nothing better is available....
}
private:
///> type of our shape
SHAPE_TYPE m_type;
};
bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance,
bool aNeedMTV, VECTOR2I& aMTV );
#endif // __SHAPE_H