639 lines
19 KiB
C++
639 lines
19 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <iostream>
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#include "vrml1_base.h"
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#include "vrml1_faceset.h"
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#include "vrml1_coords.h"
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#include "vrml1_material.h"
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#include "plugins/3dapi/ifsg_all.h"
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WRL1FACESET::WRL1FACESET( NAMEREGISTER* aDictionary ) : WRL1NODE( aDictionary )
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{
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m_Type = WRL1_INDEXEDFACESET;
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return;
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}
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WRL1FACESET::WRL1FACESET( NAMEREGISTER* aDictionary, WRL1NODE* aParent ) :
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WRL1NODE( aDictionary )
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{
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m_Type = WRL1_INDEXEDFACESET;
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m_Parent = aParent;
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if( NULL != m_Parent )
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m_Parent->AddChildNode( this );
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return;
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}
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WRL1FACESET::~WRL1FACESET()
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{
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#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 )
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std::cerr << " * [INFO] Destroying IndexedFaceSet with " << m_Children.size();
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std::cerr << " children, " << m_Refs.size() << " references and ";
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std::cerr << m_BackPointers.size() << " backpointers\n";
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#endif
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return;
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}
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bool WRL1FACESET::AddRefNode( WRL1NODE* aNode )
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{
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// this node may not own or reference any other node
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#ifdef DEBUG_VRML1
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] AddRefNode is not applicable\n";
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#endif
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return false;
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}
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bool WRL1FACESET::AddChildNode( WRL1NODE* aNode )
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{
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// this node may not own or reference any other node
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#ifdef DEBUG_VRML1
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] AddChildNode is not applicable\n";
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#endif
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return false;
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}
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bool WRL1FACESET::Read( WRLPROC& proc, WRL1BASE* aTopNode )
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{
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size_t line, column;
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proc.GetFilePosData( line, column );
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char tok = proc.Peek();
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if( proc.eof() )
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{
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#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [INFO] bad file format; unexpected eof at line ";
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std::cerr << line << ", column " << column << "\n";
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#endif
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return false;
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}
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if( '{' != tok )
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{
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#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
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std::cerr << proc.GetError() << "\n";
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [INFO] bad file format; expecting '{' but got '" << tok;
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std::cerr << "' at line " << line << ", column " << column << "\n";
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#endif
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return false;
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}
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proc.Pop();
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std::string glob;
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while( true )
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{
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if( proc.Peek() == '}' )
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{
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proc.Pop();
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break;
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}
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if( !proc.ReadName( glob ) )
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{
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#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << proc.GetError() << "\n";
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#endif
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return false;
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}
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// expecting one of:
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// coordIndex[]
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// materialIndex[]
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proc.GetFilePosData( line, column );
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if( !glob.compare( "coordIndex" ) )
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{
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if( !proc.ReadMFInt( coordIndex ) )
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{
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#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [INFO] invalid coordIndex at line " << line << ", column ";
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std::cerr << column << "\n";
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std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
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std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
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#endif
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return false;
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}
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}
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else if( !glob.compare( "materialIndex" ) )
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{
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if( !proc.ReadMFInt( matIndex ) )
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{
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#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [INFO] invalid materialIndex at line " << line << ", column ";
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std::cerr << column << "\n";
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std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
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std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
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#endif
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return false;
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}
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}
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else if( !glob.compare( "normalIndex" ) )
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{
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if( !proc.ReadMFInt( normIndex ) )
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{
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#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [INFO] invalid normalIndex at line " << line << ", column ";
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std::cerr << column << "\n";
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std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
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std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
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#endif
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return false;
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}
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}
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else if( !glob.compare( "textureCoordIndex" ) )
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{
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if( !proc.ReadMFInt( texIndex ) )
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{
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#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [INFO] invalid textureCoordIndex at line " << line << ", column ";
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std::cerr << column << "\n";
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std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
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std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
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#endif
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return false;
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}
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}
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else
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{
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#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [INFO] bad IndexedFaceSet at line " << line << ", column ";
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std::cerr << column << "\n";
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std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
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#endif
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return false;
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}
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} // while( true ) -- reading contents of IndexedFaceSet{}
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return true;
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}
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SGNODE* WRL1FACESET::TranslateToSG( SGNODE* aParent, bool calcNormals )
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{
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if( m_sgNode )
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{
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if( NULL != aParent && !S3D::AddSGNodeRef( aParent, m_sgNode ) )
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return NULL;
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return m_sgNode;
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}
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if( m_Parent )
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{
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WRL1STATUS* cp = m_Parent->GetCurrentSettings();
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if( NULL != cp )
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m_current = *cp;
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else
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return NULL;
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}
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else
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{
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return NULL;
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}
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if( NULL == m_current.coord || NULL == m_current.mat )
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return NULL;
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WRLVEC3F* pcoords;
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size_t coordsize;
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m_current.coord->GetCoords( pcoords, coordsize );
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size_t vsize = coordIndex.size();
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if( coordsize < 3 || vsize < 3 )
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return NULL;
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// 1. create the vertex/normals/colors lists
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std::vector< SGPOINT > vlist;
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std::vector< SGVECTOR > nlist;
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std::vector< SGCOLOR > colorlist;
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SGNODE* sgcolor = NULL;
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switch( m_current.matbind )
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{
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case BIND_PER_FACE:
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case BIND_PER_VERTEX:
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break;
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case BIND_PER_FACE_INDEXED:
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if( matIndex.empty() )
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return NULL;
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break;
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case BIND_PER_VERTEX_INDEXED:
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if( matIndex.size() < 3 )
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return NULL;
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break;
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default:
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// use the first appearance definition
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sgcolor = m_current.mat->GetAppearance( 0 );
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break;
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}
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// create the index list and make sure we have >3 points
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size_t idx;
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int i1 = coordIndex[0];
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int i2 = coordIndex[1];
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int i3 = coordIndex[2];
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// check that all indices are valid
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for( idx = 0; idx < vsize; ++idx )
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{
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if( coordIndex[idx] < 0 )
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continue;
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if( coordIndex[idx] >= (int)coordsize )
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{
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m_current.mat->Reclaim( sgcolor );
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return NULL;
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}
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}
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// if the indices are defective just give up
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if( i1 < 0 || i2 < 0 || i3 < 0
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|| i1 == i2 || i1 == i3 || i2 == i3 )
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{
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m_current.mat->Reclaim( sgcolor );
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return NULL;
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}
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std::vector< SGPOINT > lCPts; // coordinate points for SG node
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std::vector< int > lCIdx; // coordinate index list for SG node (must be triads)
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std::vector< SGVECTOR > lCNorm; // per-vertex normals
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std::vector< int > faces; // tracks the number of polygons for the entire set
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std::vector< SGCOLOR > lColors; // colors points (if any) for SG node
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int nfaces = 0; // number of triangles for each face in the list
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if( BIND_OVERALL == m_current.matbind || BIND_DEFAULT == m_current.matbind )
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{
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// no color list
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// assuming convex polygons, create triangles for the SG node
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for( idx = 3; idx < vsize; )
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{
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switch( m_current.order )
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{
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case ORD_CCW:
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lCIdx.push_back( i1 );
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lCIdx.push_back( i2 );
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lCIdx.push_back( i3 );
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break;
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case ORD_CLOCKWISE:
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lCIdx.push_back( i1 );
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lCIdx.push_back( i3 );
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lCIdx.push_back( i2 );
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break;
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default:
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lCIdx.push_back( i1 );
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lCIdx.push_back( i2 );
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lCIdx.push_back( i3 );
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lCIdx.push_back( i1 );
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lCIdx.push_back( i3 );
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lCIdx.push_back( i2 );
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break;
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}
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++nfaces;
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i2 = i3;
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i3 = coordIndex[idx++];
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while( ( i1 < 0 || i2 < 0 || i3 < 0 ) && ( idx < vsize ) )
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{
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if( i3 < 0 )
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{
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faces.push_back( nfaces );
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nfaces = 0;
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}
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i1 = i2;
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i2 = i3;
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i3 = coordIndex[idx++];
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// any invalid polygons shall void the entire faceset; this is a requirement
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// to ensure correct handling of the normals
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if( ( i1 < 0 && i2 < 0 ) || ( i1 < 0 && i3 < 0 ) || ( i2 < 0 && i3 < 0 ) )
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{
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m_current.mat->Reclaim( sgcolor );
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return NULL;
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}
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}
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}
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}
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else
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{
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// the entity requires a color list
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int cIndex;
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SGCOLOR pc1, pc2, pc3;
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switch( m_current.matbind )
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{
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case BIND_PER_VERTEX:
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cIndex = 3;
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m_current.mat->GetColor( &pc1, 0 );
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m_current.mat->GetColor( &pc2, 1 );
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m_current.mat->GetColor( &pc3, 2 );
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break;
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case BIND_PER_VERTEX_INDEXED:
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cIndex = 3;
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if( matIndex.size() < vsize )
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{
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#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [INFO] bad file; colorIndex.size() < coordIndex.size()\n";
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#endif
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return NULL;
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}
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m_current.mat->GetColor( &pc1, matIndex[0] );
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m_current.mat->GetColor( &pc2, matIndex[1] );
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m_current.mat->GetColor( &pc3, matIndex[2] );
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break;
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case BIND_PER_FACE:
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cIndex = 1;
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m_current.mat->GetColor( &pc1, 0 );
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pc2.SetColor( pc1 );
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pc3.SetColor( pc1 );
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break;
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default:
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// BIND_PER_FACE_INDEXED
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cIndex = 1;
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m_current.mat->GetColor( &pc1, matIndex[0] );
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pc2.SetColor( pc1 );
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pc3.SetColor( pc1 );
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break;
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}
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// assuming convex polygons, create triangles for the SG node
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int cMaxIdx = (int) matIndex.size();
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bool colorPerVertex = false;
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if( BIND_PER_VERTEX == m_current.matbind
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|| BIND_PER_VERTEX_INDEXED == m_current.matbind )
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colorPerVertex = true;
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bool noidx = false;
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if( matIndex.empty() )
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noidx = true;
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for( idx = 3; idx < vsize; )
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{
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switch( m_current.order )
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{
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case ORD_CCW:
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lCIdx.push_back( i1 );
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lCIdx.push_back( i2 );
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lCIdx.push_back( i3 );
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lColors.push_back( pc1 );
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lColors.push_back( pc2 );
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lColors.push_back( pc3 );
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break;
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case ORD_CLOCKWISE:
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lCIdx.push_back( i1 );
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lCIdx.push_back( i3 );
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lCIdx.push_back( i2 );
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lColors.push_back( pc1 );
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lColors.push_back( pc3 );
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lColors.push_back( pc2 );
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break;
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default:
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lCIdx.push_back( i1 );
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lCIdx.push_back( i2 );
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lCIdx.push_back( i3 );
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lCIdx.push_back( i1 );
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lCIdx.push_back( i3 );
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lCIdx.push_back( i2 );
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lColors.push_back( pc1 );
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lColors.push_back( pc2 );
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lColors.push_back( pc3 );
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lColors.push_back( pc1 );
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lColors.push_back( pc3 );
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lColors.push_back( pc2 );
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break;
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}
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++nfaces;
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i2 = i3;
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i3 = coordIndex[idx++];
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if( colorPerVertex && i1 >= 0 && i2 >= 0 && i3 >= 0 )
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{
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pc1.SetColor( pc2 );
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pc2.SetColor( pc3 );
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if( noidx || cIndex >= cMaxIdx )
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{
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m_current.mat->GetColor( &pc3, cIndex );
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++cIndex;
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}
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else
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m_current.mat->GetColor( &pc3, matIndex[cIndex++] );
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}
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while( ( i1 < 0 || i2 < 0 || i3 < 0 ) && ( idx < vsize ) )
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{
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if( i3 < 0 )
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{
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faces.push_back( nfaces );
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nfaces = 0;
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if( !colorPerVertex )
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{
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if( noidx || cIndex >= cMaxIdx )
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m_current.mat->GetColor( &pc1, cIndex++ );
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else
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m_current.mat->GetColor( &pc1, matIndex[cIndex++] );
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pc2.SetColor( pc1 );
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pc3.SetColor( pc1 );
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}
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}
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i1 = i2;
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i2 = i3;
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i3 = coordIndex[idx++];
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if( colorPerVertex )
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{
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pc1.SetColor( pc2 );
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pc2.SetColor( pc3 );
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if( noidx || cIndex >= cMaxIdx )
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m_current.mat->GetColor( &pc3, cIndex );
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else
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m_current.mat->GetColor( &pc3, matIndex[cIndex++] );
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}
|
|
|
|
// any invalid polygons shall void the entire faceset; this is a requirement
|
|
// to ensure correct handling of the normals
|
|
if( ( i1 < 0 && i2 < 0 ) || ( i1 < 0 && i3 < 0 ) || ( i2 < 0 && i3 < 0 ) )
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( lCIdx.empty() )
|
|
{
|
|
m_current.mat->Reclaim( sgcolor );
|
|
return NULL;
|
|
}
|
|
|
|
// create a vertex list for per-face per-vertex normals
|
|
do {
|
|
std::vector< int >::iterator sI = lCIdx.begin();
|
|
std::vector< int >::iterator eI = lCIdx.end();
|
|
|
|
while( sI != eI )
|
|
{
|
|
glm::vec4 pt = glm::vec4( pcoords[*sI].x, pcoords[*sI].y, pcoords[*sI].z, 0.0 );
|
|
pt = m_current.txmatrix * pt;
|
|
lCPts.push_back( SGPOINT( pt.x, pt.y, pt.z ) );
|
|
++sI;
|
|
}
|
|
|
|
switch( m_current.order )
|
|
{
|
|
case ORD_CCW:
|
|
|
|
for( size_t i = 0; i < lCPts.size(); i += 3 )
|
|
{
|
|
SGVECTOR sv = S3D::CalcTriNorm( lCPts[i], lCPts[i+1], lCPts[i+2] );
|
|
lCNorm.push_back( sv );
|
|
lCNorm.push_back( sv );
|
|
lCNorm.push_back( sv );
|
|
}
|
|
break;
|
|
|
|
case ORD_CLOCKWISE:
|
|
|
|
for( size_t i = 0; i < lCPts.size(); i += 3 )
|
|
{
|
|
SGVECTOR sv = S3D::CalcTriNorm( lCPts[i], lCPts[i+2], lCPts[i+1] );
|
|
lCNorm.push_back( sv );
|
|
lCNorm.push_back( sv );
|
|
lCNorm.push_back( sv );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
|
|
for( size_t i = 0; i < lCPts.size(); i += 6 )
|
|
{
|
|
SGVECTOR sv = S3D::CalcTriNorm( lCPts[i], lCPts[i+1], lCPts[i+2] );
|
|
lCNorm.push_back( sv );
|
|
lCNorm.push_back( sv );
|
|
lCNorm.push_back( sv );
|
|
lCNorm.push_back( sv );
|
|
lCNorm.push_back( sv );
|
|
lCNorm.push_back( sv );
|
|
}
|
|
break;
|
|
}
|
|
|
|
} while( 0 );
|
|
|
|
// create the hierarchy:
|
|
// Shape
|
|
// + (option) Appearance
|
|
// + FaceSet
|
|
IFSG_SHAPE shapeNode( aParent );
|
|
|
|
if( sgcolor )
|
|
{
|
|
if( NULL == S3D::GetSGNodeParent( sgcolor ) )
|
|
shapeNode.AddChildNode( sgcolor );
|
|
else
|
|
shapeNode.AddRefNode( sgcolor );
|
|
}
|
|
|
|
IFSG_FACESET fsNode( shapeNode );
|
|
IFSG_COORDS cpNode( fsNode );
|
|
cpNode.SetCoordsList( lCPts.size(), &lCPts[0] );
|
|
IFSG_COORDINDEX ciNode( fsNode );
|
|
|
|
for( int i = 0; i < (int)lCPts.size(); ++i )
|
|
ciNode.AddIndex( i );
|
|
|
|
IFSG_NORMALS nmNode( fsNode );
|
|
nmNode.SetNormalList( lCNorm.size(), &lCNorm[0] );
|
|
|
|
if( !lColors.empty() )
|
|
{
|
|
IFSG_COLORS nmColor( fsNode );
|
|
nmColor.SetColorList( lColors.size(), &lColors[0] );
|
|
}
|
|
|
|
m_sgNode = fsNode.GetRawPtr();
|
|
|
|
return m_sgNode;
|
|
}
|