498 lines
13 KiB
C++
498 lines
13 KiB
C++
// math for graphics utility routines and RC, from FreePCB
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#include <vector>
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#include <cmath>
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#include <float.h>
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#include <limits.h>
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#include <cstdlib> // for abs function on ints
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#include <algorithm>
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#include <math_for_graphics.h>
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#include <math/util.h>
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static bool InRange( double x, double xi, double xf );
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/* Function FindLineSegmentIntersection
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* find intersection between line y = a + bx and line segment (xi,yi) to (xf,yf)
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* if b > DBL_MAX/10, assume vertical line at x = a
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* return false if no intersection or true if intersect
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* return coords of intersections in *x1, *y1, *x2, *y2
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* if no intersection, returns min distance in dist
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*/
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bool FindLineSegmentIntersection( double a, double b, int xi, int yi, int xf, int yf,
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double& x1, double& y1, double* dist )
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{
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double xx = 0, yy = 0; // Init made to avoid C compil "uninitialized" warning
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bool bVert = false;
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if( b > DBL_MAX / 10.0 )
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bVert = true;
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if( xf != xi ) // non-vertical segment, get intersection
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{
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// horizontal or oblique straight segment
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// put into form y = c + dx;
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double d = (double) (yf - yi) / (double) (xf - xi);
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double c = yf - d * xf;
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if( bVert )
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{
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// if vertical line, easy
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if( InRange( a, xi, xf ) )
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{
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x1 = a;
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y1 = c + d * a;
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return true;
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}
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else
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{
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if( dist )
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*dist = std::min( std::abs( a - xi ), std::abs( a - xf ) );
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return false;
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}
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}
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if( std::abs( b - d ) < 1E-12 )
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{
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// parallel lines
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if( dist )
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{
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*dist = GetPointToLineDistance( a, b, xi, xf );
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}
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return false; // lines parallel
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}
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// calculate intersection
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xx = (c - a) / (b - d);
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yy = a + b * (xx);
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// see if intersection is within the line segment
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if( yf == yi )
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{
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// horizontal line
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if( (xx>=xi && xx>xf) || (xx<=xi && xx<xf) )
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return false;
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}
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else
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{
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// oblique line
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if( (xx>=xi && xx>xf) || (xx<=xi && xx<xf)
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|| (yy>yi && yy>yf) || (yy<yi && yy<yf) )
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return false;
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}
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}
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else
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{
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// vertical line segment
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if( bVert )
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return false;
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xx = xi;
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yy = a + b * xx;
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if( (yy>=yi && yy>yf) || (yy<=yi && yy<yf) )
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return false;
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}
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x1 = xx;
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y1 = yy;
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return true;
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}
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/*
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* Function TestForIntersectionOfStraightLineSegments
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* Test for intersection of line segments
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* If lines are parallel, returns false
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* If true, returns also intersection coords in x, y
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* if false, returns min. distance in dist (may be 0.0 if parallel)
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*/
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bool TestForIntersectionOfStraightLineSegments( int x1i, int y1i, int x1f, int y1f,
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int x2i, int y2i, int x2f, int y2f,
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int* x, int* y, double* d )
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{
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double a, b, dist;
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// first, test for intersection
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if( x1i == x1f && x2i == x2f )
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{
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// both segments are vertical, can't intersect
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}
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else if( y1i == y1f && y2i == y2f )
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{
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// both segments are horizontal, can't intersect
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}
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else if( x1i == x1f && y2i == y2f )
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{
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// first seg. vertical, second horizontal, see if they cross
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if( InRange( x1i, x2i, x2f )
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&& InRange( y2i, y1i, y1f ) )
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{
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if( x )
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*x = x1i;
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if( y )
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*y = y2i;
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if( d )
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*d = 0.0;
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return true;
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}
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}
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else if( y1i == y1f && x2i == x2f )
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{
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// first seg. horizontal, second vertical, see if they cross
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if( InRange( y1i, y2i, y2f )
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&& InRange( x2i, x1i, x1f ) )
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{
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if( x )
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*x = x2i;
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if( y )
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*y = y1i;
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if( d )
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*d = 0.0;
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return true;
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}
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}
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else if( x1i == x1f )
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{
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// first segment vertical, second oblique
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// get a and b for second line segment, so that y = a + bx;
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b = double( y2f - y2i ) / (x2f - x2i);
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a = (double) y2i - b * x2i;
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double x1, y1;
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bool test = FindLineSegmentIntersection( a, b, x1i, y1i, x1f, y1f,
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x1, y1 );
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if( test )
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{
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if( InRange( y1, y1i, y1f ) && InRange( x1, x2i, x2f ) && InRange( y1, y2i, y2f ) )
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{
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if( x )
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*x = KiROUND( x1 );
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if( y )
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*y = KiROUND( y1 );
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if( d )
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*d = 0.0;
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return true;
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}
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}
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}
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else if( y1i == y1f )
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{
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// first segment horizontal, second oblique
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// get a and b for second line segment, so that y = a + bx;
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b = double( y2f - y2i ) / (x2f - x2i);
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a = (double) y2i - b * x2i;
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double x1, y1;
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bool test = FindLineSegmentIntersection( a, b, x1i, y1i, x1f, y1f, x1, y1 );
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if( test )
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{
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if( InRange( x1, x1i, x1f ) && InRange( x1, x2i, x2f ) && InRange( y1, y2i, y2f ) )
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{
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if( x )
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*x = KiROUND( x1 );
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if( y )
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*y = KiROUND( y1 );
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if( d )
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*d = 0.0;
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return true;
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}
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}
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}
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else if( x2i == x2f )
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{
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// second segment vertical, first oblique
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// get a and b for first line segment, so that y = a + bx;
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b = double( y1f - y1i ) / (x1f - x1i);
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a = (double) y1i - b * x1i;
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double x1, y1, x2, y2;
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bool test = FindLineSegmentIntersection( a, b, x2i, y2i, x2f, y2f, x1, y1 );
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if( test )
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{
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if( InRange( x1, x1i, x1f ) && InRange( y1, y1i, y1f ) && InRange( y1, y2i, y2f ) )
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{
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if( x )
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*x = KiROUND( x1 );
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if( y )
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*y = KiROUND( y1 );
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if( d )
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*d = 0.0;
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return true;
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}
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}
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}
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else if( y2i == y2f )
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{
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// second segment horizontal, first oblique
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// get a and b for second line segment, so that y = a + bx;
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b = double( y1f - y1i ) / (x1f - x1i);
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a = (double) y1i - b * x1i;
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double x1, y1;
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bool test = FindLineSegmentIntersection( a, b, x2i, y2i, x2f, y2f, x1, y1 );
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if( test )
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{
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if( InRange( x1, x1i, x1f ) && InRange( y1, y1i, y1f ) )
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{
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if( x )
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*x = KiROUND( x1 );
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if( y )
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*y = KiROUND( y1 );
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if( d )
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*d = 0.0;
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return true;
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}
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}
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}
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else
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{
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// both segments oblique
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if( long( y1f - y1i ) * (x2f - x2i) != long( y2f - y2i ) * (x1f - x1i) )
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{
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// not parallel, get a and b for first line segment, so that y = a + bx;
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b = double( y1f - y1i ) / (x1f - x1i);
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a = (double) y1i - b * x1i;
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double x1, y1;
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bool test = FindLineSegmentIntersection( a, b, x2i, y2i, x2f, y2f, x1, y1 );
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// both segments oblique
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if( test )
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{
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if( InRange( x1, x1i, x1f ) && InRange( y1, y1i, y1f ) )
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{
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if( x )
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*x = KiROUND( x1 );
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if( y )
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*y = KiROUND( y1 );
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if( d )
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*d = 0.0;
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return true;
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}
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}
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}
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}
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// don't intersect, get shortest distance between each endpoint and the other line segment
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dist = GetPointToLineSegmentDistance( x1i, y1i, x2i, y2i, x2f, y2f );
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double xx = x1i;
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double yy = y1i;
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double dd = GetPointToLineSegmentDistance( x1f, y1f, x2i, y2i, x2f, y2f );
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if( dd < dist )
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{
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dist = dd;
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xx = x1f;
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yy = y1f;
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}
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dd = GetPointToLineSegmentDistance( x2i, y2i, x1i, y1i, x1f, y1f );
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if( dd < dist )
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{
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dist = dd;
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xx = x2i;
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yy = y2i;
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}
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dd = GetPointToLineSegmentDistance( x2f, y2f, x1i, y1i, x1f, y1f );
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if( dd < dist )
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{
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dist = dd;
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xx = x2f;
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yy = y2f;
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}
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if( x )
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*x = KiROUND( xx );
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if( y )
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*y = KiROUND( yy );
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if( d )
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*d = dist;
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return false;
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}
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/* Function GetClearanceBetweenSegments
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* Get clearance between 2 segments
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* Returns coordinates of the closest point between these 2 segments in x, y
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* If clearance > max_cl, just returns max_cl+1 and doesn't return x,y
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*/
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int GetClearanceBetweenSegments( int x1i, int y1i, int x1f, int y1f, int w1,
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int x2i, int y2i, int x2f, int y2f, int w2,
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int max_cl, int* x, int* y )
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{
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// check clearance between bounding rectangles
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int min_dist = max_cl + ( (w1 + w2) / 2 );
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if( std::min( x1i, x1f ) - std::max( x2i, x2f ) > min_dist )
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return max_cl+1;
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if( std::min( x2i, x2f ) - std::max( x1i, x1f ) > min_dist )
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return max_cl+1;
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if( std::min( y1i, y1f ) - std::max( y2i, y2f ) > min_dist )
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return max_cl+1;
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if( std::min( y2i, y2f ) - std::max( y1i, y1f ) > min_dist )
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return max_cl+1;
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int xx, yy;
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double dist;
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TestForIntersectionOfStraightLineSegments( x1i, y1i, x1f, y1f,
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x2i, y2i, x2f, y2f, &xx, &yy, &dist );
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int d = KiROUND( dist ) - ((w1 + w2) / 2);
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if( d < 0 )
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d = 0;
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if( x )
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*x = xx;
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if( y )
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*y = yy;
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return d;
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}
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/* Function GetPointToLineDistance
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* Get min. distance from (x,y) to line y = a + bx
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* if b > DBL_MAX/10, assume vertical line at x = a
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* returns closest point on line in xpp, ypp
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*/
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double GetPointToLineDistance( double a, double b, int x, int y, double* xpp, double* ypp )
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{
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if( b > DBL_MAX / 10 )
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{
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// vertical line
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if( xpp && ypp )
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{
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*xpp = a;
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*ypp = y;
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}
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return std::abs( a - x );
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}
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// find c,d such that (x,y) lies on y = c + dx where d=(-1/b)
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double d = -1.0 / b;
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double c = (double) y - d * x;
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// find nearest point to (x,y) on line through (xi,yi) to (xf,yf)
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double xp = (a - c) / (d - b);
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double yp = a + b * xp;
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if( xpp && ypp )
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{
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*xpp = xp;
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*ypp = yp;
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}
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// find distance
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return Distance( x, y, xp, yp );
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}
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/**
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* Function GetPointToLineSegmentDistance
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* Get distance between line segment and point
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* @param x,y = point
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* @param xi,yi Start point of the line segament
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* @param xf,yf End point of the line segment
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* @return the distance
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*/
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double GetPointToLineSegmentDistance( int x, int y, int xi, int yi, int xf, int yf )
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{
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// test for vertical or horizontal segment
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if( xf==xi )
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{
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// vertical line segment
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if( InRange( y, yi, yf ) )
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return std::abs( x - xi );
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else
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return std::min( Distance( x, y, xi, yi ), Distance( x, y, xf, yf ) );
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}
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else if( yf==yi )
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{
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// horizontal line segment
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if( InRange( x, xi, xf ) )
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return std::abs( y - yi );
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else
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return std::min( Distance( x, y, xi, yi ), Distance( x, y, xf, yf ) );
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}
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else
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{
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// oblique segment
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// find a,b such that (xi,yi) and (xf,yf) lie on y = a + bx
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double b = (double) (yf - yi) / (xf - xi);
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double a = (double) yi - b * xi;
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// find c,d such that (x,y) lies on y = c + dx where d=(-1/b)
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double d = -1.0 / b;
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double c = (double) y - d * x;
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// find nearest point to (x,y) on line through (xi,yi) to (xf,yf)
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double xp = (a - c) / (d - b);
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double yp = a + b * xp;
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// find distance
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if( InRange( xp, xi, xf ) && InRange( yp, yi, yf ) )
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return Distance( x, y, xp, yp );
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else
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return std::min( Distance( x, y, xi, yi ), Distance( x, y, xf, yf ) );
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}
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}
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// test for value within range
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bool InRange( double x, double xi, double xf )
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{
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if( xf > xi )
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{
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if( x >= xi && x <= xf )
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return true;
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}
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else
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{
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if( x >= xf && x <= xi )
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return true;
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}
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return false;
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}
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