179 lines
6.0 KiB
C++
179 lines
6.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file geometry_utils.cpp
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* @brief a few functions useful in geometry calculations.
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*/
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#include <eda_rect.h>
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#include <geometry/geometry_utils.h>
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// To approximate a circle by segments, a minimal seg count is mandatory
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#define MIN_SEGCOUNT_FOR_CIRCLE 6
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int GetArcToSegmentCount( int aRadius, int aErrorMax, double aArcAngleDegree )
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{
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// calculate the number of segments to approximate a circle by segments
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// given the max distance between the middle of a segment and the circle
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// error relative to the radius value:
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double rel_error = (double)aErrorMax / aRadius;
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// minimal arc increment in degrees:
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double arc_increment = 180 / M_PI * acos( 1.0 - rel_error ) * 2;
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// Ensure a minimal arc increment reasonable value for a circle
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// (360.0 degrees). For very small radius values, this is mandatory.
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arc_increment = std::min( 360.0/MIN_SEGCOUNT_FOR_CIRCLE, arc_increment );
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int segCount = round_nearest( fabs( aArcAngleDegree ) / arc_increment );
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// Ensure at least one segment is used (can happen for small arcs)
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return std::max( segCount, 1 );
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}
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// When creating polygons to create a clearance polygonal area, the polygon must
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// be same or bigger than the original shape.
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// Polygons are bigger if the original shape has arcs (round rectangles, ovals, circles...)
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// In some cases (in fact only one: when building layer solder mask) modifying
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// shapes when converting them to polygons is not acceptable (the modification
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// can break calculations)
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// so one can disable the shape expansion by calling KeepPolyInsideShape( true )
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// Important: calling KeepPolyInsideShape( false ) after calculations is
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// mandatory to break oher calculations
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static bool s_disable_arc_correction = false;
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// Enable (aInside = false) or disable (aInside = true) polygonal shape expansion
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// when converting pads shapes and other items shapes to polygons:
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void DisableArcRadiusCorrection( bool aDisable )
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{
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s_disable_arc_correction = aDisable;
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}
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double GetCircletoPolyCorrectionFactor( int aSegCountforCircle )
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{
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/* calculates the coeff to compensate radius reduction of circle
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* due to the segment approx.
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* For a circle the min radius is radius * cos( 2PI / aSegCountforCircle / 2)
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* this is the distance between the center and the middle of the segment.
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* therefore, to move the middle of the segment to the circle (distance = radius)
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* the correctionFactor is 1 /cos( PI/aSegCountforCircle )
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*/
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if( aSegCountforCircle < MIN_SEGCOUNT_FOR_CIRCLE )
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aSegCountforCircle = MIN_SEGCOUNT_FOR_CIRCLE;
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return s_disable_arc_correction ? 1.0 : 1.0 / cos( M_PI / aSegCountforCircle );
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}
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/***
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* Utility for the line clipping code, returns the boundary code of
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* a point. Bit allocation is arbitrary
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*/
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inline int clipOutCode( const EDA_RECT *aClipBox, int x, int y )
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{
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int code;
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if( y < aClipBox->GetY() )
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code = 2;
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else if( y > aClipBox->GetBottom() )
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code = 1;
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else
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code = 0;
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if( x < aClipBox->GetX() )
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code |= 4;
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else if( x > aClipBox->GetRight() )
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code |= 8;
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return code;
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}
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bool ClipLine( const EDA_RECT *aClipBox, int &x1, int &y1, int &x2, int &y2 )
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{
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// Stock Cohen-Sutherland algorithm; check *any* CG book for details
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int outcode1 = clipOutCode( aClipBox, x1, y1 );
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int outcode2 = clipOutCode( aClipBox, x2, y2 );
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while( outcode1 || outcode2 )
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{
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// Fast reject
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if( outcode1 & outcode2 )
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return true;
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// Choose a side to clip
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int thisoutcode, x, y;
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if( outcode1 )
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thisoutcode = outcode1;
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else
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thisoutcode = outcode2;
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/* One clip round
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* Since we use the full range of 32 bit ints, the proportion
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* computation has to be done in 64 bits to avoid horrible
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* results */
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if( thisoutcode & 1 ) // Clip the bottom
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{
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y = aClipBox->GetBottom();
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x = x1 + (x2 - x1) * int64_t(y - y1) / (y2 - y1);
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}
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else if( thisoutcode & 2 ) // Clip the top
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{
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y = aClipBox->GetY();
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x = x1 + (x2 - x1) * int64_t(y - y1) / (y2 - y1);
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}
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else if( thisoutcode & 8 ) // Clip the right
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{
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x = aClipBox->GetRight();
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y = y1 + (y2 - y1) * int64_t(x - x1) / (x2 - x1);
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}
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else // if( thisoutcode & 4), obviously, clip the left
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{
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x = aClipBox->GetX();
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y = y1 + (y2 - y1) * int64_t(x - x1) / (x2 - x1);
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}
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// Put the result back and update the boundary code
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// No ambiguity, otherwise it would have been a fast reject
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if( thisoutcode == outcode1 )
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{
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x1 = x;
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y1 = y;
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outcode1 = clipOutCode( aClipBox, x1, y1 );
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}
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else
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{
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x2 = x;
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y2 = y;
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outcode2 = clipOutCode( aClipBox, x2, y2 );
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}
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}
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return false;
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}
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