101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
/********************************************/
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/* Definitions for the EESchema program: */
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/********************************************/
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#ifndef CLASS_SCREEN_H
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#define CLASS_SCREEN_H
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#include "macros.h"
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#include "base_struct.h"
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#include "class_base_screen.h"
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/* Max number of sheets in a hierarchy project: */
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#define NB_MAX_SHEET 500
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class SCH_SCREEN : public BASE_SCREEN
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{
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public:
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int m_RefCount; /*how many sheets reference this screen?
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* delete when it goes to zero. */
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SCH_SCREEN( KICAD_T aType = SCREEN_STRUCT_TYPE );
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~SCH_SCREEN();
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/**
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* Function GetCurItem
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* returns the currently selected SCH_ITEM, overriding BASE_SCREEN::GetCurItem().
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* @return SCH_ITEM* - the one selected, or NULL.
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*/
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SCH_ITEM* GetCurItem() const { return (SCH_ITEM*) BASE_SCREEN::GetCurItem(); }
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/**
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* Function SetCurItem
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* sets the currently selected object, m_CurrentItem.
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* @param current Any object derived from SCH_ITEM
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*/
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void SetCurItem( SCH_ITEM* aItem )
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{
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BASE_SCREEN::SetCurItem( (BASE_SCREEN*) aItem );
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}
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virtual wxString GetClass() const
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{
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return wxT( "SCH_SCREEN" );
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}
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void FreeDrawList(); // Free EESchema drawing list (does not delete the sub hierarchies)
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void Place( WinEDA_SchematicFrame* frame, wxDC* DC ) { };
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void RemoveFromDrawList( SCH_ITEM* DrawStruct ); /* remove DrawStruct from EEDrawList. */
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bool CheckIfOnDrawList( SCH_ITEM* st );
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void AddToDrawList( SCH_ITEM* DrawStruct );
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void ClearUndoORRedoList( EDA_BaseStruct* List );
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bool SchematicCleanUp( wxDC* DC = NULL );
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SCH_ITEM* ExtractWires( bool CreateCopy );
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/* full undo redo management : */
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virtual void ClearUndoRedoList();
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virtual void AddItemToUndoList( EDA_BaseStruct* item );
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virtual void AddItemToRedoList( EDA_BaseStruct* item );
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/**
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* Function Save
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* writes the data structures for this object out to a FILE in "*.brd" format.
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* @param aFile The FILE to write to.
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* @return bool - true if success writing else false.
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*/
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bool Save( FILE* aFile ) const;
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};
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/********************************************************/
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/* Class to handle the list of *screens* in a hierarchy */
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/********************************************************/
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// screens are unique, and correspond to .sch files.
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WX_DEFINE_ARRAY( SCH_SCREEN *, ScreenGrowArray );
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class EDA_ScreenList
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{
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private:
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ScreenGrowArray m_List;
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unsigned int m_Index;
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public:
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EDA_ScreenList();
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~EDA_ScreenList() { }
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int GetCount() { return m_List.GetCount(); }
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SCH_SCREEN* GetFirst();
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SCH_SCREEN* GetNext();
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SCH_SCREEN* GetScreen( unsigned int index );
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private:
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void AddScreenToList( SCH_SCREEN* testscreen );
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void BuildScreenList( EDA_BaseStruct* sheet );
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};
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#endif /* CLASS_SCREEN_H */
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