131 lines
2.8 KiB
C++
131 lines
2.8 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2014 CERN
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __PNS_SEGMENT_H
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#define __PNS_SEGMENT_H
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#include <math/vector2d.h>
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#include <geometry/seg.h>
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#include <geometry/shape_segment.h>
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#include <geometry/shape_line_chain.h>
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#include "pns_item.h"
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#include "pns_line.h"
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class PNS_NODE;
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class PNS_SEGMENT : public PNS_ITEM
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{
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public:
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PNS_SEGMENT() :
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PNS_ITEM( SEGMENT )
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{}
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PNS_SEGMENT( const SEG& aSeg, int aNet ) :
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PNS_ITEM( SEGMENT ), m_seg( aSeg, 0 )
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{
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m_net = aNet;
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}
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PNS_SEGMENT( const PNS_LINE& aParentLine, const SEG& aSeg ) :
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PNS_ITEM( SEGMENT ),
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m_seg( aSeg, aParentLine.Width() )
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{
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m_net = aParentLine.Net();
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m_layers = aParentLine.Layers();
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m_marker = aParentLine.Marker();
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m_rank = aParentLine.Rank();
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};
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static inline bool ClassOf( const PNS_ITEM* aItem )
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{
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return aItem && SEGMENT == aItem->Kind();
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}
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PNS_SEGMENT* Clone( ) const;
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const SHAPE* Shape() const
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{
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return static_cast<const SHAPE*>( &m_seg );
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}
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void SetLayer( int aLayer )
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{
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SetLayers( PNS_LAYERSET( aLayer ) );
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}
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int Layer() const
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{
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return Layers().Start();
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}
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void SetWidth( int aWidth )
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{
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m_seg.SetWidth(aWidth);
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}
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int Width() const
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{
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return m_seg.GetWidth();
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}
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const SEG& Seg() const
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{
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return m_seg.GetSeg();
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}
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const SHAPE_LINE_CHAIN CLine() const
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{
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return SHAPE_LINE_CHAIN( m_seg.GetSeg().A, m_seg.GetSeg().B );
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}
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void SetEnds( const VECTOR2I& a, const VECTOR2I& b )
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{
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m_seg.SetSeg( SEG ( a, b ) );
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}
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void SwapEnds()
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{
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SEG tmp = m_seg.GetSeg();
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m_seg.SetSeg( SEG (tmp.B , tmp.A ) );
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}
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const SHAPE_LINE_CHAIN Hull( int aClearance, int aWalkaroundThickness ) const;
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virtual VECTOR2I Anchor(int n) const
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{
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if( n == 0 )
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return m_seg.GetSeg().A;
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else
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return m_seg.GetSeg().B;
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}
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virtual int AnchorCount() const
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{
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return 2;
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}
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private:
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SHAPE_SEGMENT m_seg;
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};
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#endif
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