kicad/pcbnew/exporters/idf_common.cpp

485 lines
12 KiB
C++

/**
* file: idf_common.cpp
*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2014 Cirilo Bernardo
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <list>
#include <string>
#include <iostream>
#include <cstdio>
#include <cmath>
#include <richio.h>
#include <idf_common.h>
#include <build_version.h>
#ifdef DEBUG_IDF
void IDF3::PrintSeg( IDF_SEGMENT* aSegment )
{
if( aSegment->IsCircle() )
{
fprintf(stdout, "printSeg(): CIRCLE: C(%.3f, %.3f) P(%.3f, %.3f) rad. %.3f\n",
aSegment->startPoint.x, aSegment->startPoint.y,
aSegment->endPoint.x, aSegment->endPoint.y,
aSegment->radius );
return;
}
if( aSegment->angle < -MIN_ANG || aSegment->angle > MIN_ANG )
{
fprintf(stdout, "printSeg(): ARC: p1(%.3f, %.3f) p2(%.3f, %.3f) ang. %.3f\n",
aSegment->startPoint.x, aSegment->startPoint.y,
aSegment->endPoint.x, aSegment->endPoint.y,
aSegment->angle );
return;
}
fprintf(stdout, "printSeg(): LINE: p1(%.3f, %.3f) p2(%.3f, %.3f)\n",
aSegment->startPoint.x, aSegment->startPoint.y,
aSegment->endPoint.x, aSegment->endPoint.y );
return;
}
#endif
bool IDF_POINT::Matches( const IDF_POINT& aPoint, double aRadius )
{
double dx = x - aPoint.x;
double dy = y - aPoint.y;
double d2 = dx * dx + dy * dy;
if( d2 <= aRadius * aRadius )
return true;
return false;
}
double IDF_POINT::CalcDistance( const IDF_POINT& aPoint ) const
{
double dx = aPoint.x - x;
double dy = aPoint.y - y;
double dist = sqrt( dx * dx + dy * dy );
return dist;
}
double IDF3::CalcAngleRad( const IDF_POINT& aStartPoint, const IDF_POINT& aEndPoint )
{
return atan2( aEndPoint.y - aStartPoint.y, aEndPoint.x - aStartPoint.x );
}
double IDF3::CalcAngleDeg( const IDF_POINT& aStartPoint, const IDF_POINT& aEndPoint )
{
double ang = CalcAngleRad( aStartPoint, aEndPoint );
// round to thousandths of a degree
int iang = int (ang / M_PI * 1800000.0);
ang = iang / 10000.0;
return ang;
}
void IDF3::GetOutline( std::list<IDF_SEGMENT*>& aLines,
IDF_OUTLINE& aOutline )
{
aOutline.Clear();
// NOTE: To tell if the point order is CCW or CW,
// sum all: (endPoint.X[n] - startPoint.X[n])*(endPoint[n] + startPoint.Y[n])
// If the result is >0, the direction is CW, otherwise
// it is CCW. Note that the result cannot be 0 unless
// we have a bounded area of 0.
// First we find the segment with the leftmost point
std::list<IDF_SEGMENT*>::iterator bl = aLines.begin();
std::list<IDF_SEGMENT*>::iterator el = aLines.end();
std::list<IDF_SEGMENT*>::iterator idx = bl++; // iterator for the object with minX
double minx = (*idx)->GetMinX();
double curx;
while( bl != el )
{
curx = (*bl)->GetMinX();
if( curx < minx )
{
minx = curx;
idx = bl;
}
++bl;
}
aOutline.push( *idx );
#ifdef DEBUG_IDF
PrintSeg( *idx );
#endif
aLines.erase( idx );
// If the item is a circle then we're done
if( aOutline.front()->IsCircle() )
return;
// Assemble the loop
bool complete = false; // set if loop is complete
bool matched; // set if a segment's end point was matched
while( !complete )
{
matched = false;
bl = aLines.begin();
el = aLines.end();
while( bl != el && !matched )
{
if( (*bl)->MatchesStart( aOutline.back()->endPoint ) )
{
if( (*bl)->IsCircle() )
{
// a circle on the perimeter is pathological but we just ignore it
++bl;
}
else
{
matched = true;
#ifdef DEBUG_IDF
PrintSeg( *bl );
#endif
aOutline.push( *bl );
aLines.erase( bl );
}
continue;
}
++bl;
}
if( !matched )
{
// attempt to match the end points
bl = aLines.begin();
el = aLines.end();
while( bl != el && !matched )
{
if( (*bl)->MatchesEnd( aOutline.back()->endPoint ) )
{
if( (*bl)->IsCircle() )
{
// a circle on the perimeter is pathological but we just ignore it
++bl;
}
else
{
matched = true;
(*bl)->SwapEnds();
#ifdef DEBUG_IDF
printSeg( *bl );
#endif
aOutline.push( *bl );
aLines.erase( bl );
}
continue;
}
++bl;
}
}
if( !matched )
{
// still no match - attempt to close the loop
if( (aOutline.size() > 1) || ( aOutline.front()->angle < -MIN_ANG )
|| ( aOutline.front()->angle > MIN_ANG ) )
{
// close the loop
IDF_SEGMENT* seg = new IDF_SEGMENT( aOutline.back()->endPoint,
aOutline.front()->startPoint );
if( seg )
{
complete = true;
#ifdef DEBUG_IDF
printSeg( seg );
#endif
aOutline.push( seg );
break;
}
}
// the outline is bad; drop the segments
aOutline.Clear();
return;
}
// check if the loop is complete
if( aOutline.front()->MatchesStart( aOutline.back()->endPoint ) )
{
complete = true;
break;
}
}
}
IDF_SEGMENT::IDF_SEGMENT()
{
angle = 0.0;
offsetAngle = 0.0;
radius = 0.0;
}
IDF_SEGMENT::IDF_SEGMENT( const IDF_POINT& aStartPoint, const IDF_POINT& aEndPoint )
{
angle = 0.0;
offsetAngle = 0.0;
radius = 0.0;
startPoint = aStartPoint;
endPoint = aEndPoint;
}
IDF_SEGMENT::IDF_SEGMENT( const IDF_POINT& aStartPoint,
const IDF_POINT& aEndPoint,
double aAngle,
bool aFromKicad )
{
double diff = abs( aAngle ) - 360.0;
if( ( diff < MIN_ANG
&& diff > -MIN_ANG ) || ( aAngle < MIN_ANG && aAngle > -MIN_ANG ) || (!aFromKicad) )
{
angle = 0.0;
startPoint = aStartPoint;
endPoint = aEndPoint;
if( diff < MIN_ANG && diff > -MIN_ANG )
{
angle = 360.0;
center = aStartPoint;
offsetAngle = 0.0;
radius = aStartPoint.CalcDistance( aEndPoint );
}
else if( aAngle < MIN_ANG && aAngle > -MIN_ANG )
{
CalcCenterAndRadius();
}
return;
}
// we need to convert from the KiCad arc convention
angle = aAngle;
center = aStartPoint;
offsetAngle = IDF3::CalcAngleDeg( aStartPoint, aEndPoint );
radius = aStartPoint.CalcDistance( aEndPoint );
startPoint = aEndPoint;
double ang = offsetAngle + aAngle;
ang = (ang / 180.0) * M_PI;
endPoint.x = ( radius * cos( ang ) ) + center.x;
endPoint.y = ( radius * sin( ang ) ) + center.y;
}
bool IDF_SEGMENT::MatchesStart( const IDF_POINT& aPoint, double aRadius )
{
return startPoint.Matches( aPoint, aRadius );
}
bool IDF_SEGMENT::MatchesEnd( const IDF_POINT& aPoint, double aRadius )
{
return endPoint.Matches( aPoint, aRadius );
}
void IDF_SEGMENT::CalcCenterAndRadius( void )
{
// NOTE: this routine does not check if the points are the same
// or too close to be sensible in a production setting.
double offAng = IDF3::CalcAngleRad( startPoint, endPoint );
double d = startPoint.CalcDistance( endPoint ) / 2.0;
double xm = ( startPoint.x + endPoint.x ) * 0.5;
double ym = ( startPoint.y + endPoint.y ) * 0.5;
radius = d / sin( angle * M_PI / 180.0 );
if( radius < 0.0 )
{
radius = -radius;
}
// calculate the height of the triangle with base d and hypotenuse r
double dh2 = radius * radius - d * d;
if( dh2 < 0 )
{
// this should only ever happen due to rounding errors when r == d
dh2 = 0;
}
double h = sqrt( dh2 );
if( angle > 0.0 )
offAng += M_PI2;
else
offAng -= M_PI2;
if( ( angle > M_PI ) || ( angle < -M_PI ) )
offAng += M_PI;
center.x = h * cos( offAng ) + xm;
center.y = h * sin( offAng ) + ym;
offsetAngle = IDF3::CalcAngleDeg( center, startPoint );
}
bool IDF_SEGMENT::IsCircle( void )
{
double diff = abs( angle ) - 360.0;
if( ( diff < MIN_ANG ) && ( diff > -MIN_ANG ) )
return true;
return false;
}
double IDF_SEGMENT::GetMinX( void )
{
if( angle == 0.0 )
return std::min( startPoint.x, endPoint.x );
// Calculate the leftmost point of the circle or arc
if( IsCircle() )
{
// if only everything were this easy
return center.x - radius;
}
// cases:
// 1. CCW arc: if offset + included angle >= 180 deg then
// MinX = center.x - radius, otherwise MinX is the
// same as for the case of a line.
// 2. CW arc: if offset + included angle <= -180 deg then
// MinX = center.x - radius, otherwise MinX is the
// same as for the case of a line.
if( angle > 0 )
{
// CCW case
if( ( offsetAngle + angle ) >= 180.0 )
{
return center.x - radius;
}
else
{
return std::min( startPoint.x, endPoint.x );
}
}
// CW case
if( ( offsetAngle + angle ) <= -180.0 )
{
return center.x - radius;
}
return std::min( startPoint.x, endPoint.x );
}
void IDF_SEGMENT::SwapEnds( void )
{
if( IsCircle() )
{
// reverse the direction
angle = -angle;
return;
}
IDF_POINT tmp = startPoint;
startPoint = endPoint;
endPoint = tmp;
if( ( angle < MIN_ANG ) && ( angle > -MIN_ANG ) )
return; // nothing more to do
// change the direction of the arc
angle = -angle;
// calculate the new offset angle
offsetAngle = IDF3::CalcAngleDeg( center, startPoint );
}
void IDF_OUTLINE::push( IDF_SEGMENT* item )
{
if( !outline.empty() )
{
if( item->IsCircle() )
{
// not allowed
wxString msg = wxT( "INVALID GEOMETRY: a circle is being added to a non-empty outline" );
THROW_IO_ERROR( msg );
}
else
{
if( outline.back()->IsCircle() )
{
// we can't add lines to a circle
wxString msg = wxT( "INVALID GEOMETRY: a line is being added to a circular outline" );
THROW_IO_ERROR( msg );
}
else if( !item->MatchesStart( outline.back()->endPoint ) )
{
// startPoint[N] != endPoint[N -1]
wxString msg = wxT( "INVALID GEOMETRY: disjoint segments" );
THROW_IO_ERROR( msg );
}
}
}
outline.push_back( item );
dir += ( outline.back()->endPoint.x - outline.back()->startPoint.x )
* ( outline.back()->endPoint.y + outline.back()->startPoint.y );
}