kicad/common/kiway.cpp

251 lines
7.1 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2014 KiCad Developers, see CHANGELOG.TXT for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <string.h>
#include <macros.h>
#include <kiway.h>
#include <kiway_player.h>
#include <config.h>
#include <wx/debug.h>
#include <wx/stdpaths.h>
KIFACE* KIWAY::m_kiface[KIWAY_FACE_COUNT];
int KIWAY::m_kiface_version[KIWAY_FACE_COUNT];
KIWAY::KIWAY( PGM_BASE* aProgram, wxFrame* aTop ):
m_program( aProgram ),
m_top( aTop )
{
memset( m_player, 0, sizeof( m_player ) );
}
const wxString KIWAY::dso_full_path( FACE_T aFaceId )
{
const wxChar* name;
switch( aFaceId )
{
case FACE_SCH: name = KIFACE_PREFIX wxT( "eeschema" ); break;
case FACE_PCB: name = KIFACE_PREFIX wxT( "pcbnew" ); break;
case FACE_CVPCB: name = KIFACE_PREFIX wxT( "cvpcb" ); break;
case FACE_GERBVIEW: name = KIFACE_PREFIX wxT( "gerbview" ); break;
case FACE_PL_EDITOR: name = KIFACE_PREFIX wxT( "pl_editor" ); break;
// case FACE_PCB_CALCULATOR: who knows.
default:
wxASSERT_MSG( 0, wxT( "caller has a bug, passed a bad aFaceId" ) );
return wxEmptyString;
}
wxFileName fn = wxStandardPaths::Get().GetExecutablePath();
fn.SetName( name );
// Here a "suffix" == an extension with a preceding '.',
// so skip the preceding '.' to get an extension
fn.SetExt( KIFACE_SUFFIX + 1 ); // + 1 => &KIFACE_SUFFIX[1]
return fn.GetFullPath();
}
PROJECT& KIWAY::Prj() const
{
return *(PROJECT*) &m_project; // strip const-ness, function really is const.
}
KIFACE* KIWAY::KiFACE( FACE_T aFaceId, bool doLoad )
{
// Since this will be called from python, cannot assume that code will
// not pass a bad aFaceId.
if( unsigned( aFaceId ) >= DIM( m_kiface ) )
{
// @todo : throw an exception here for python's benefit, at least that
// way it gets some explanatory text.
wxASSERT_MSG( 0, wxT( "caller has a bug, passed a bad aFaceId" ) );
return NULL;
}
// return the previously loaded KIFACE, if it was.
if( m_kiface[aFaceId] )
return m_kiface[aFaceId];
// DSO with KIFACE has not been loaded yet, does caller want to load it?
if( doLoad )
{
wxString dname = dso_full_path( aFaceId );
wxDynamicLibrary dso;
void* addr = NULL;
if( !dso.Load( dname, wxDL_VERBATIM | wxDL_NOW ) )
{
// Failure: error reporting UI was done via wxLogSysError().
// No further reporting required here.
}
else if( ( addr = dso.GetSymbol( wxT( KIFACE_INSTANCE_NAME_AND_VERSION ) ) ) == NULL )
{
// Failure: error reporting UI was done via wxLogSysError().
// No further reporting required here.
}
else
{
KIFACE_GETTER_FUNC* getter = (KIFACE_GETTER_FUNC*) addr;
KIFACE* kiface = getter( &m_kiface_version[aFaceId], KIFACE_VERSION, m_program );
// KIFACE_GETTER_FUNC function comment (API) says the non-NULL is unconditional.
wxASSERT_MSG( kiface,
wxT( "attempted DSO has a bug, failed to return a KIFACE*" ) );
// Give the DSO a single chance to do its "process level" initialization.
// "Process level" specifically means stay away from any projects in there.
if( kiface->OnKifaceStart( m_program, KFCTL_PROJECT_SUITE ) )
{
// Tell dso's wxDynamicLibrary destructor not to Unload() the program image.
(void) dso.Detach();
return m_kiface[aFaceId] = kiface;
}
}
// In any of the failure cases above, dso.Unload() should be called here
// by dso destructor.
}
return NULL;
}
KIWAY::FACE_T KIWAY::KifaceType( FRAME_T aFrameType )
{
switch( aFrameType )
{
case FRAME_SCH:
case FRAME_SCH_LIB_EDITOR:
case FRAME_SCH_VIEWER:
return FACE_SCH;
case FRAME_PCB:
case FRAME_PCB_MODULE_EDITOR:
case FRAME_PCB_MODULE_VIEWER:
case FRAME_PCB_FOOTPRINT_WIZARD:
case FRAME_PCB_DISPLAY3D:
return FACE_PCB;
case FRAME_CVPCB:
case FRAME_CVPCB_DISPLAY:
return FACE_CVPCB;
case FRAME_GERBER:
return FACE_GERBVIEW;
case FRAME_PL_EDITOR:
return FACE_PL_EDITOR;
default:
return FACE_T( -1 );
}
}
KIWAY_PLAYER* KIWAY::PlayerCreate( FRAME_T aFrameType )
{
// Since this will be called from python, cannot assume that code will
// not pass a bad aFrameType.
if( unsigned( aFrameType ) >= DIM( m_player ) )
{
// @todo : throw an exception here for python's benefit, at least that
// way it gets some explanatory text.
wxASSERT_MSG( 0, wxT( "caller has a bug, passed a bad aFrameType" ) );
return NULL;
}
// return the previously opened window
if( m_player[aFrameType] )
return m_player[aFrameType];
FACE_T face_type = KifaceType( aFrameType );
wxASSERT( face_type != FACE_T(-1) );
KIFACE* kiface = KiFACE( face_type );
KIWAY_PLAYER* frame = (KIWAY_PLAYER*) kiface->CreateWindow( m_top, aFrameType, this, KFCTL_PROJECT_SUITE );
return m_player[aFrameType] = frame;
}
bool KIWAY::PlayerClose( FRAME_T aFrameType, bool doForce )
{
// Since this will be called from python, cannot assume that code will
// not pass a bad aFrameType.
if( unsigned( aFrameType ) >= DIM( m_player ) )
{
// @todo : throw an exception here for python's benefit, at least that
// way it gets some explanatory text.
wxASSERT_MSG( 0, wxT( "caller has a bug, passed a bad aFrameType" ) );
return false;
}
if( m_player[aFrameType] )
{
if( m_player[aFrameType]->Close( doForce ) )
{
m_player[aFrameType] = 0;
return true;
}
return false;
}
return true; // window is closed already.
}
bool KIWAY::PlayersClose( bool doForce )
{
bool ret = true;
for( unsigned i=0; i < DIM( m_player ); ++i )
{
ret = ret && PlayerClose( FRAME_T( i ), doForce );
}
return ret;
}