kicad/3d-viewer/3d_rendering/3d_render_raytracing/shapes3D/object_3d.cpp

77 lines
2.4 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file cobject.cpp
* @brief
*/
#include "object_3d.h"
#include <board_item.h>
#include "../hitinfo.h"
#include <map>
OBJECT_3D_STATS* OBJECT_3D_STATS::s_instance = 0;
static const BLINN_PHONG_MATERIAL s_defaultMaterial = BLINN_PHONG_MATERIAL();
OBJECT_3D::OBJECT_3D( OBJECT_3D_TYPE aObjType )
{
m_obj_type = aObjType;
OBJECT_3D_STATS::Instance().AddOne( aObjType );
m_material = &s_defaultMaterial;
m_modelTransparency = 0.0f;
m_boardItem = nullptr;
}
/*
* Lookup table for OBJECT_2D_TYPE printed names
*/
// clang-format off
const std::map<OBJECT_3D_TYPE, const char*> objectTypeNames
{
{ OBJECT_3D_TYPE::CYLINDER, "OBJECT_3D_TYPE::CYLINDER" },
{ OBJECT_3D_TYPE::DUMMYBLOCK, "OBJECT_3D_TYPE::DUMMY_BLOCK" },
{ OBJECT_3D_TYPE::LAYERITEM, "OBJECT_3D_TYPE::LAYER_ITEM" },
{ OBJECT_3D_TYPE::XYPLANE, "OBJECT_3D_TYPE::XY_PLANE" },
{ OBJECT_3D_TYPE::ROUNDSEG, "OBJECT_3D_TYPE::ROUND_SEG" },
{ OBJECT_3D_TYPE::TRIANGLE, "OBJECT_3D_TYPE::TRIANGLE" }
};
// clang-format on
void OBJECT_3D_STATS::PrintStats()
{
wxLogDebug( "OBJECT_3D_STATS:\n" );
for( auto& objectType : objectTypeNames )
{
wxLogDebug( " %20s %u\n", objectType.second,
m_counter[static_cast<int>( objectType.first )] );
}
}