117 lines
3.3 KiB
C++
117 lines
3.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016-2018 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef HOTKEY_STORE__H
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#define HOTKEY_STORE__H
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#include <hotkeys_basic.h>
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#include <tool/tool_action.h>
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#include <vector>
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class TOOL_MANAGER;
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struct HOTKEY
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{
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std::vector<TOOL_ACTION*> m_Actions;
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int m_EditKeycode;
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int m_EditKeycodeAlt;
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HOTKEY() :
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m_EditKeycode( 0 )
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{ }
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HOTKEY( TOOL_ACTION* aAction ) :
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m_EditKeycode( aAction->GetHotKey() ),
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m_EditKeycodeAlt( aAction->GetHotKeyAlt() )
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{
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m_Actions.push_back( aAction );
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}
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};
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struct HOTKEY_SECTION
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{
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wxString m_SectionName; // The displayed, translated, name of the section
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std::vector<HOTKEY> m_HotKeys;
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};
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/**
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* A class that contains a set of hotkeys, arranged into "sections"
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* and provides some book-keeping functions for them.
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*/
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class HOTKEY_STORE
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{
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public:
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/**
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* Construct a HOTKEY_STORE from a list of hotkey sections
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*
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* @param aHotkeys the hotkey configs that will be managed by this store.
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*/
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HOTKEY_STORE();
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void Init( std::vector<TOOL_ACTION*> aActionsList, bool aIncludeReadOnlyCmds );
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static wxString GetAppName( TOOL_ACTION* aAction );
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static wxString GetSectionName( TOOL_ACTION* aAction );
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/**
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* Get the list of sections managed by this store
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*/
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std::vector<HOTKEY_SECTION>& GetSections();
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/**
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* Persist all changes to hotkeys in the store to the underlying
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* data structures.
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*/
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void SaveAllHotkeys();
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/**
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* Reset every hotkey in the store to the default values
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*/
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void ResetAllHotkeysToDefault();
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/**
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* Resets every hotkey to the original values.
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*/
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void ResetAllHotkeysToOriginal();
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/**
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* Check whether the given key conflicts with anything in this store.
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*
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* @param aAction - the action the key is proposed to be assigned to. Only conflicts
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* within the same section will be flagged.
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* @param aKey - key to check
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* @param aConflict - outparam getting the section this one conflicts with
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*/
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bool CheckKeyConflicts( TOOL_ACTION* aAction, long aKey, HOTKEY** aConflict );
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private:
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std::vector<TOOL_MANAGER*> m_toolManagers;
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std::vector<HOTKEY_SECTION> m_hk_sections;
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};
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#endif // HOTKEY_STORE__H
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