351 lines
12 KiB
C++
351 lines
12 KiB
C++
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/*****************************************************/
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/* class FOOTPRINT_EDIT_FRAME: public EDA_DRAW_FRAME */
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/* Class for the footprint editor */
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/*****************************************************/
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#ifndef _MODULE_EDITOR_FRAME_H_
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#define _MODULE_EDITOR_FRAME_H_
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class FOOTPRINT_EDIT_FRAME : public PCB_BASE_FRAME
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{
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public:
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MODULE* CurrentModule;
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public:
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FOOTPRINT_EDIT_FRAME( wxWindow* father,
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const wxString& title,
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const wxPoint& pos, const wxSize& size,
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long style = KICAD_DEFAULT_DRAWFRAME_STYLE );
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~FOOTPRINT_EDIT_FRAME();
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void InstallOptionsFrame( const wxPoint& pos );
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void OnCloseWindow( wxCloseEvent& Event );
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void CloseModuleEditor( wxCommandEvent& Event );
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void Process_Special_Functions( wxCommandEvent& event );
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/**
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* Function RedrawActiveWindoow
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* daws the footprint editor BOARD, and others elements such as axis and grid.
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*/
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void RedrawActiveWindow( wxDC* DC, bool EraseBg );
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/**
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* Function ReCreateHToolbar
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* create the main horizontal toolbar for the footprint editor
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*/
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void ReCreateHToolbar();
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void ReCreateVToolbar();
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void ReCreateOptToolbar();
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void ReCreateAuxiliaryToolbar();
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void OnLeftClick( wxDC* DC, const wxPoint& MousePos );
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/**
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* Function OnLeftDClick
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* handles the double click in the footprint editor:
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* If the double clicked item is editable: call the corresponding editor.
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*/
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void OnLeftDClick( wxDC* DC, const wxPoint& MousePos );
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/**
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* Function OnRightClick
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* handles the right mouse click in the footprint editor:
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* Create the pop up menu
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* After this menu is built, the standard ZOOM menu is added
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*/
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bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu );
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/**
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* @brief (Re)Create the menubar for the module editor frame
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*/
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void ReCreateMenuBar();
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void ToolOnRightClick( wxCommandEvent& event );
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void OnSelectOptionToolbar( wxCommandEvent& event );
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/**
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* Function OnHotKey
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* handle hot key events.
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* <p?
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* Some commands are relative to the item under the mouse cursor. Commands are
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* case insensitive
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* </p>
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*/
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void OnHotKey( wxDC* aDC, int aHotKey, const wxPoint& aPosition,
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EDA_ITEM* aItem = NULL );
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bool OnHotkeyEditItem( int aIdCommand );
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bool OnHotkeyDeleteItem( int aIdCommand );
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bool OnHotkeyMoveItem( int aIdCommand );
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bool OnHotkeyRotateItem( int aIdCommand );
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/**
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* Function Show3D_Frame
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* displays 3D view of the footprint (module) being edited.
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*/
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void Show3D_Frame( wxCommandEvent& event );
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void GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey = 0 );
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void OnVerticalToolbar( wxCommandEvent& aEvent );
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void OnUpdateVerticalToolbar( wxUpdateUIEvent& aEvent );
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void OnUpdateLibSelected( wxUpdateUIEvent& aEvent );
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void OnUpdateModuleSelected( wxUpdateUIEvent& aEvent );
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void OnUpdateLibAndModuleSelected( wxUpdateUIEvent& aEvent );
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void OnUpdateLoadModuleFromBoard( wxUpdateUIEvent& aEvent );
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void OnUpdateInsertModuleInBoard( wxUpdateUIEvent& aEvent );
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void OnUpdateReplaceModuleInBoard( wxUpdateUIEvent& aEvent );
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/**
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* Function LoadModuleFromBoard
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* called from the main toolbar to load a footprint from board mainly to edit it.
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*/
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void LoadModuleFromBoard( wxCommandEvent& event );
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/**
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* Virtual Function OnModify()
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* Must be called after a footprint change
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* in order to set the "modify" flag of the current screen
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* and prepare, if needed the refresh of the 3D frame showing the footprint
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* do not forget to call the basic OnModify function to update auxiliary info
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*/
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virtual void OnModify( );
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/**
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* Function ToPrinter
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* Install the print dialog
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*/
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void ToPrinter( wxCommandEvent& event );
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/**
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* Virtual function PrintPage
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* used to print a page
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* Print the page pointed by ActiveScreen, set by the calling print function
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* @param aDC = wxDC given by the calling print function
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* @param aPrintMaskLayer = not used here
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* @param aPrintMirrorMode = not used here (Set when printing in mirror mode)
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* @param aData = a pointer on an auxiliary data (NULL if not used)
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*/
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virtual void PrintPage( wxDC* aDC, int aPrintMaskLayer, bool aPrintMirrorMode,
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void * aData = NULL);
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// BOARD handling
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/**
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* Function Clear_Pcb
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* delete all and reinitialize the current board
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* @param aQuery = true to prompt user for confirmation, false to initialize silently
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*/
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bool Clear_Pcb( bool aQuery );
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/* handlers for block commands */
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virtual int ReturnBlockCommand( int key );
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/**
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* Function HandleBlockPlace
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* handles the BLOCK PLACE command
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* Last routine for block operation for:
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* - block move & drag
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* - block copy & paste
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*/
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virtual void HandleBlockPlace( wxDC* DC );
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/**
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* Function HandleBlockEnd( )
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* Handle the "end" of a block command,
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* i.e. is called at the end of the definition of the area of a block.
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* depending on the current block command, this command is executed
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* or parameters are initialized to prepare a call to HandleBlockPlace
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* in GetScreen()->m_BlockLocate
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* @return false if no item selected, or command finished,
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* true if some items found and HandleBlockPlace must be called later
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*/
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virtual bool HandleBlockEnd( wxDC* DC );
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BOARD_ITEM* ModeditLocateAndDisplay( int aHotKeyCode = 0 );
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/* Undo and redo functions */
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public:
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/**
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* Function SaveCopyInUndoList.
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* Creates a new entry in undo list of commands.
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* add a picker to handle aItemToCopy
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* @param aItem = the board item modified by the command to undo
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* @param aTypeCommand = command type (see enum UNDO_REDO_T)
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* @param aTransformPoint = the reference point of the transformation, for
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* commands like move
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*/
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virtual void SaveCopyInUndoList( BOARD_ITEM* aItem,
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UNDO_REDO_T aTypeCommand,
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const wxPoint& aTransformPoint = wxPoint( 0, 0 ) );
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/**
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* Function SaveCopyInUndoList (overloaded).
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* Creates a new entry in undo list of commands.
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* add a list of pickers to handle a list of items
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* @param aItemsList = the list of items modified by the command to undo
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* @param aTypeCommand = command type (see enum UNDO_REDO_T)
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* @param aTransformPoint = the reference point of the transformation, for
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* commands like move
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*/
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virtual void SaveCopyInUndoList( PICKED_ITEMS_LIST& aItemsList,
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UNDO_REDO_T aTypeCommand,
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const wxPoint& aTransformPoint = wxPoint( 0, 0 ) );
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private:
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static wxString m_CurrentLib;
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/**
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* Function GetComponentFromUndoList
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* performs an undo operation on the last edition:
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* - Place the current edited library component in Redo list
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* - Get old version of the current edited library component
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*/
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void GetComponentFromUndoList( wxCommandEvent& event );
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/**
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* Fucntion GetComponentFromRedoList
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* performs a redo operation on the the last edition:
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* - Place the current edited library component in undo list
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* - Get old version of the current edited library component
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*/
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void GetComponentFromRedoList( wxCommandEvent& event );
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/**
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* Function UpdateTitle
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* updates window title according to m_CurrentLib.
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*/
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void UpdateTitle();
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public:
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// Footprint edition
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void Place_Ancre( MODULE* module );
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void RemoveStruct( EDA_ITEM* Item );
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/**
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* Function Transform
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* performs a geometric transform on the current footprint.
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*/
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void Transform( MODULE* module, int transform );
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// importing / exporting Footprint
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/**
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* Function Export_Module
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* Create a file containing only one footprint.
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* Used to export a footprint
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* Exported files have the standard ext .emp
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* This is the same format as .mod files but restricted to only one footprint
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* So Create a new lib (which will contains one module) and export a footprint
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* is basically the same thing
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* @param aModule = the module to export
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* @param aCreateSysLib : true = use default lib path to create lib
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* false = use current path or last used path to export the footprint
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*/
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void Export_Module( MODULE* aModule, bool aCreateSysLib );
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/**
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* Function Import_Module
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* Read a file containing only one footprint.
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* Used to import (after exporting) a footprint
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* Exported files have the standard ext .emp
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* This is the same format as .mod files but restricted to only one footprint
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* The import function can also read gpcb footprint file, in Newlib format
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* (One footprint per file, Newlib files have no special ext.)
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*/
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MODULE* Import_Module( );
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/**
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* Function Load_Module_From_BOARD
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* load in Modedit a footfrint from the main board
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* @param Module = the module to load. If NULL, a module reference will we asked to user
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* @return true if a module isloaded, false otherwise.
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*/
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bool Load_Module_From_BOARD( MODULE* Module );
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/**
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* Function Select_1_Module_From_BOARD
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* Display the list of modules currently existing on the BOARD
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* @return a pointer to a module if this module is selected or NULL otherwise
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* @param aPcb = the board from modules can be loaded
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*/
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MODULE* Select_1_Module_From_BOARD( BOARD* aPcb );
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// functions to edit footprint edges
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/**
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* Function Edit_Edge_Width
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* changes the width of module perimeter lines, EDGE_MODULEs.
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* param ModuleSegmentWidth (global) = new width
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* @param aEdge = edge to edit, or NULL. If aEdge == NULL change
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* the width of all footprint's edges
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*/
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void Edit_Edge_Width( EDGE_MODULE* aEdge );
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/**
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* Function Edit_Edge_Layer
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* changes the EDGE_MODULE Edge layer, (The new layer will be asked)
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* if Edge == NULL change the layer of the entire footprint edges
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* @param Edge = edge to edit, or NULL
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*/
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void Edit_Edge_Layer( EDGE_MODULE* Edge );
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/**
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* Function Delete_Edge_Module
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* deletes EDGE_MODULE Edge
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* @param Edge = edge to delete
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*/
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void Delete_Edge_Module( EDGE_MODULE* Edge );
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/**
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* Function Begin_Edge_Module
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* creates a new edge item (line, arc ..).
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* @param Edge = if NULL: create new edge else terminate edge and create a
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* new edge
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* @param DC = current Device Context
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* @param type_edge = S_SEGMENT,S_ARC ..
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* @return the new created edge.
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*/
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EDGE_MODULE* Begin_Edge_Module( EDGE_MODULE* Edge, wxDC* DC, int type_edge );
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/**
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* Function End_Edge_Module
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* terminates a move or create edge function
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*/
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void End_Edge_Module( EDGE_MODULE* Edge );
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/**
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* Function Enter_Edge_Width
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* Edition of width of module outlines
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* Ask for a new width.
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* Change the width of EDGE_MODULE Edge if aEdge != NULL
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* @param aEdge = edge to edit, or NULL
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* changes ModuleSegmentWidth (global) = new width
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*/
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void Enter_Edge_Width( EDGE_MODULE* aEdge );
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/* Function to initialise the move function params of a graphic item type DRAWSEGMENT */
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void Start_Move_EdgeMod( EDGE_MODULE* drawitem, wxDC* DC );
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/* Function to place a graphic item type EDGE_MODULE currently moved */
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void Place_EdgeMod( EDGE_MODULE* drawitem );
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// handlers for libraries:
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void Delete_Module_In_Library( const wxString& libname );
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int Create_Librairie( const wxString& LibName );
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void Select_Active_Library();
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wxString GetCurrentLib() const { return m_CurrentLib; };
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DECLARE_EVENT_TABLE()
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};
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#endif // #define _MODULE_EDITOR_FRAME_H_
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