99 lines
3.0 KiB
C++
99 lines
3.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file compositor.h
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* @brief Class that handles multitarget rendering (ie. to different textures/surfaces) and
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* later compositing into a single image.
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*/
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#ifndef COMPOSITOR_H_
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#define COMPOSITOR_H_
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namespace KiGfx
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{
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class COMPOSITOR
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{
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public:
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virtual ~COMPOSITOR()
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{
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}
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/**
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* Function Reset()
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* performs primary initialiation, necessary to use the object.
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*/
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virtual void Initialize() = 0;
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/**
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* Function Resize()
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* clears the state of COMPOSITOR, so it has to be reinitialized again with the new dimensions.
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*
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* @param aWidth is the framebuffer width (in pixels).
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* @param aHeight is the framebuffer height (in pixels).
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*/
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virtual void Resize( unsigned int aWidth, unsigned int aHeight ) = 0;
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/**
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* Function GetBuffer()
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* prepares a new buffer that may be used as a rendering target.
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*
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* @return is the handle of the buffer. In case of failure 0 (zero) is returned as the handle.
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*/
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virtual unsigned int GetBuffer() = 0;
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/**
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* Function SetBuffer()
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* sets the selected buffer as the rendering target. All the following drawing functions are
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* going to be rendered in the selected buffer.
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*
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* @param aBufferHandle is the handle of the buffer or 0 in case of rendering directly to the
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* display.
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*/
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virtual void SetBuffer( unsigned int aBufferHandle ) = 0;
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/**
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* Function ClearBuffer()
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* clears the selected buffer (set by the SetBuffer() function).
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*/
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virtual void ClearBuffer() = 0;
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/**
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* Function DrawBuffer()
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* draws the selected buffer on the screen.
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*
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* @param aBufferHandle is the handle of the buffer to be drawn.
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*/
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virtual void DrawBuffer( unsigned int aBufferHandle ) = 0;
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protected:
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unsigned int m_width; ///< Width of the buffer (in pixels)
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unsigned int m_height; ///< Height of the buffer (in pixels)
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};
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} // namespace KiGfx
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#endif /* COMPOSITOR_H_ */
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