70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2013 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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// This header is an insolation layer between top most frames and any number of
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// DIALOG classes which can be called from a frame window.
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// It is a place to put invocation functions for [modal] dialogs, with benefits:
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//
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// 1) The information about each dialog class is not exposed to the frame.
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// So therefore the DIALOG class can often be kept out of a header file entirely.
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//
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// 2) The information about the calling frame is not necessarily exposed to
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// to the called dialog class, at least not in here.
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// The actual InvokeDialog<class>() function is usually coded at the bottom of the
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// DIALOG_<class>.cpp file.
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#ifndef INVOKE_A_DIALOG_H_
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#define INVOKE_A_DIALOG_H_
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class wxFrame;
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class wxDialog;
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// Often this is not used in the prototypes, since wxFrame is good enough and would
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// represent maximum information hiding.
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class PCB_EDIT_FRAME;
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/* template: junk it after some are added:
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/// Create and show DIALOG_ANNOTATE and return whatever
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/// DIALOG_ANNOTATE::ShowModal() returns.
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int InvokeDialogAnnotate( SCH_EDIT_FRAME* aCaller );
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/// Create the modeless DIALOG_ERC and show it, return something to
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/// destroy or close it. The dialog will have ID_DIALOG_ERC from id.h
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wxDialog* InvokeDialogERC( SCH_EDIT_FRAME* aCaller );
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/// Create and show DIALOG_PRINT_USING_PRINTER and return whatever
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/// DIALOG_PRINT_USING_PRINTER::ShowModal() returns.
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int InvokeDialogPrintUsingPrinter( SCH_EDIT_FRAME* aCaller );
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*/
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#endif // INVOKE_A_DIALOG_H_
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