kicad/eeschema/block.cpp

898 lines
29 KiB
C++

/****************************************************/
/* BLOCK.CPP */
/****************************************************/
#include "fctsys.h"
#include "appl_wxstruct.h"
#include "gr_basic.h"
#include "common.h"
#include "class_drawpanel.h"
#include "confirm.h"
#include "block_commande.h"
#include "program.h"
#include "general.h"
#include "class_marker_sch.h"
#include "class_library.h"
#include "lib_pin.h"
#include "protos.h"
// Imported functions:
void MoveItemsInList( PICKED_ITEMS_LIST& aItemsList, const wxPoint aMoveVector );
void RotateListOfItems( PICKED_ITEMS_LIST& aItemsList, wxPoint& Center );
void Mirror_X_ListOfItems( PICKED_ITEMS_LIST& aItemsList, wxPoint& aMirrorPoint );
void MirrorListOfItems( PICKED_ITEMS_LIST& aItemsList, wxPoint& Center );
void DeleteItemsInList( WinEDA_DrawPanel* panel, PICKED_ITEMS_LIST& aItemsList );
void DuplicateItemsInList( SCH_SCREEN* screen,
PICKED_ITEMS_LIST& aItemsList,
const wxPoint aMoveVector );
static void CollectStructsToDrag( SCH_SCREEN* screen );
static void AddPickedItem( SCH_SCREEN* screen, wxPoint aPosition );
static LIB_PIN* GetNextPinPosition( SCH_COMPONENT* aDrawLibItem,
wxPoint& aPosition,
bool aSearchFirst );
static void DrawMovingBlockOutlines( WinEDA_DrawPanel* panel, wxDC* DC, bool erase );
static void SaveStructListForPaste( PICKED_ITEMS_LIST& aItemsList );
/* Return the block command (BLOCK_MOVE, BLOCK_COPY...) corresponding to
* the key (ALT, SHIFT ALT ..)
*/
int WinEDA_SchematicFrame::ReturnBlockCommand( int key )
{
int cmd;
switch( key )
{
default:
cmd = key & 0xFF;
break;
case 0:
cmd = BLOCK_MOVE;
break;
case GR_KB_ALT:
case GR_KB_SHIFT:
cmd = BLOCK_COPY;
break;
case GR_KB_CTRL:
cmd = BLOCK_DRAG;
break;
case GR_KB_SHIFTCTRL:
cmd = BLOCK_DELETE;
break;
case MOUSE_MIDDLE:
cmd = BLOCK_ZOOM;
break;
}
return cmd;
}
/* Init the parameters used by the block paste command
*/
void WinEDA_SchematicFrame::InitBlockPasteInfos()
{
BLOCK_SELECTOR* block = &GetScreen()->m_BlockLocate;
block->m_ItemsSelection.CopyList( g_BlockSaveDataList.m_ItemsSelection );
DrawPanel->ManageCurseur = DrawMovingBlockOutlines;
}
/* Routine to handle the BLOCK PLACE command
* Last routine for block operation for:
* - block move & drag
* - block copy & paste
*/
void WinEDA_SchematicFrame::HandleBlockPlace( wxDC* DC )
{
bool err = FALSE;
BLOCK_SELECTOR* block = &GetScreen()->m_BlockLocate;
if( DrawPanel->ManageCurseur == NULL )
{
err = TRUE;
DisplayError( this, wxT( "HandleBlockPLace() : ManageCurseur = NULL" ) );
}
if( block->GetCount() == 0 )
{
wxString msg;
err = TRUE;
msg.Printf( wxT( "HandleBlockPLace() error : no items to place (cmd %d, state %d)" ),
block->m_Command, block->m_State );
DisplayError( this, msg );
}
block->m_State = STATE_BLOCK_STOP;
switch( block->m_Command )
{
case BLOCK_IDLE:
err = TRUE;
break;
case BLOCK_ROTATE:
case BLOCK_MIRROR_X:
case BLOCK_MIRROR_Y:
case BLOCK_DRAG: /* Drag */
case BLOCK_MOVE: /* Move */
if( DrawPanel->ManageCurseur )
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
SaveCopyInUndoList( block->m_ItemsSelection, UR_MOVED, block->m_MoveVector );
MoveItemsInList( block->m_ItemsSelection, block->m_MoveVector );
block->ClearItemsList();
break;
case BLOCK_COPY: /* Copy */
case BLOCK_PRESELECT_MOVE: /* Move with preselection list*/
if( DrawPanel->ManageCurseur )
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
DuplicateItemsInList( GetScreen(), block->m_ItemsSelection, block->m_MoveVector );
SaveCopyInUndoList( block->m_ItemsSelection,
( block->m_Command == BLOCK_PRESELECT_MOVE ) ? UR_CHANGED : UR_NEW );
block->ClearItemsList();
break;
case BLOCK_PASTE:
if( DrawPanel->ManageCurseur )
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
PasteListOfItems( DC );
block->ClearItemsList();
break;
case BLOCK_ZOOM: // Handled by HandleBlockEnd()
case BLOCK_DELETE:
case BLOCK_SAVE:
case BLOCK_FLIP:
case BLOCK_ABORT:
case BLOCK_SELECT_ITEMS_ONLY:
break;
}
OnModify();
// clear struct.m_Flags.
GetScreen()->ClearDrawingState();
DrawPanel->ManageCurseur = NULL;
DrawPanel->ForceCloseManageCurseur = NULL;
block->m_Flags = 0;
block->m_State = STATE_NO_BLOCK;
block->m_Command = BLOCK_IDLE;
GetScreen()->SetCurItem( NULL );
TestDanglingEnds( GetScreen()->EEDrawList, DC );
if( block->GetCount() )
{
DisplayError( this, wxT( "HandleBlockPLace() error: some items left in buffer" ) );
block->ClearItemsList();
}
SetToolID( m_ID_current_state, DrawPanel->m_PanelDefaultCursor, wxEmptyString );
DrawPanel->Refresh();
}
/* Manage end block command
* Returns:
* 0 if no features selected
* 1 otherwise
* -1 If control ended and components selection (block delete, block save)
*/
int WinEDA_SchematicFrame::HandleBlockEnd( wxDC* DC )
{
int ii = 0;
bool zoom_command = FALSE;
BLOCK_SELECTOR* block = &GetScreen()->m_BlockLocate;
if( block->GetCount() )
{
BlockState state = block->m_State;
CmdBlockType command = block->m_Command;
if( DrawPanel->ForceCloseManageCurseur )
DrawPanel->ForceCloseManageCurseur( DrawPanel, DC );
block->m_State = state;
block->m_Command = command;
DrawPanel->ManageCurseur = DrawAndSizingBlockOutlines;
DrawPanel->ForceCloseManageCurseur = AbortBlockCurrentCommand;
GetScreen()->m_Curseur = block->GetEnd();
if( block->m_Command != BLOCK_ABORT )
DrawPanel->MouseToCursorSchema();
}
if( DrawPanel->ManageCurseur != NULL )
switch( block->m_Command )
{
case BLOCK_IDLE:
DisplayError( this, wxT( "Error in HandleBlockPLace()" ) );
break;
case BLOCK_DRAG: /* Drag */
BreakSegmentOnJunction( (SCH_SCREEN*) GetScreen() );
case BLOCK_ROTATE:
case BLOCK_MIRROR_X:
case BLOCK_MIRROR_Y:
case BLOCK_MOVE: /* Move */
case BLOCK_COPY: /* Copy */
PickItemsInBlock( GetScreen()->m_BlockLocate, GetScreen() );
case BLOCK_PRESELECT_MOVE: /* Move with preselection list*/
if( block->GetCount() )
{
ii = 1;
CollectStructsToDrag( GetScreen() );
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
DrawPanel->ManageCurseur = DrawMovingBlockOutlines;
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
block->m_State = STATE_BLOCK_MOVE;
}
else
{
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
DrawPanel->ManageCurseur = NULL;
DrawPanel->ForceCloseManageCurseur = NULL;
}
break;
case BLOCK_DELETE: /* Delete */
PickItemsInBlock( GetScreen()->m_BlockLocate, GetScreen() );
DrawAndSizingBlockOutlines( DrawPanel, DC, FALSE );
if( block->GetCount() )
{
ii = -1;
DeleteItemsInList( DrawPanel, block->m_ItemsSelection );
OnModify();
}
block->ClearItemsList();
TestDanglingEnds( GetScreen()->EEDrawList, DC );
DrawPanel->Refresh();
break;
case BLOCK_SAVE: /* Save */
PickItemsInBlock( GetScreen()->m_BlockLocate, GetScreen() );
DrawAndSizingBlockOutlines( DrawPanel, DC, FALSE );
if( block->GetCount() )
{
wxPoint move_vector = -GetScreen()->m_BlockLocate.m_BlockLastCursorPosition;
SaveStructListForPaste( block->m_ItemsSelection );
MoveItemsInList( g_BlockSaveDataList.m_ItemsSelection, move_vector );
ii = -1;
}
block->ClearItemsList();
break;
case BLOCK_PASTE:
block->m_State = STATE_BLOCK_MOVE;
break;
case BLOCK_FLIP: /* pcbnew only! */
break;
case BLOCK_ZOOM: /* Window Zoom */
zoom_command = TRUE;
break;
case BLOCK_SELECT_ITEMS_ONLY: /* Not used */
case BLOCK_ABORT: /* not executed here */
break;
}
if( block->m_Command == BLOCK_ABORT )
{
GetScreen()->ClearDrawingState();
}
if( ii <= 0 )
{
block->m_Flags = 0;
block->m_State = STATE_NO_BLOCK;
block->m_Command = BLOCK_IDLE;
DrawPanel->ManageCurseur = NULL;
DrawPanel->ForceCloseManageCurseur = NULL;
GetScreen()->SetCurItem( NULL );
SetToolID( m_ID_current_state, DrawPanel->m_PanelDefaultCursor, wxEmptyString );
}
if( zoom_command )
Window_Zoom( GetScreen()->m_BlockLocate );
return ii;
}
/* Manage end block command from context menu.
* Can be called only :
* after HandleBlockEnd
* and if the current command is block move.
* Execute a command other than block move from the current block move selected items list.
* Due to (minor) problems in undo/redo or/and display block,
* a mirror/rotate command is immediatly executed and multible block commands
* are not allowed (multiple commands are tricky to undo/redo in one time)
*/
void WinEDA_SchematicFrame::HandleBlockEndByPopUp( int Command, wxDC* DC )
{
bool blockCmdFinished = true; /* set to false for block command which
* have a next step
* and true if the block command is finished here
*/
BLOCK_SELECTOR* block = &GetScreen()->m_BlockLocate;
// can convert only a block move command to an other command
if( block->m_Command != BLOCK_MOVE )
return;
// Useless if the new command is block move because we are already in block move.
if( Command == BLOCK_MOVE )
return;
block->m_Command = (CmdBlockType) Command;
block->SetMessageBlock( this );
switch( block->m_Command )
{
case BLOCK_COPY: /* move to copy */
block->m_State = STATE_BLOCK_MOVE;
blockCmdFinished = false;
break;
case BLOCK_DRAG: /* move to Drag */
if( DrawPanel->ManageCurseur )
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
// Clear list of items to move, and rebuild it with items to drag:
block->ClearItemsList();
BreakSegmentOnJunction( GetScreen() );
PickItemsInBlock( GetScreen()->m_BlockLocate, GetScreen() );
if( block->GetCount() )
{
blockCmdFinished = false;
CollectStructsToDrag( (SCH_SCREEN*) GetScreen() );
if( DrawPanel->ManageCurseur )
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
block->m_State = STATE_BLOCK_MOVE;
}
break;
case BLOCK_DELETE: /* move to Delete */
if( DrawPanel->ManageCurseur )
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
if( block->GetCount() )
{
DeleteItemsInList( DrawPanel, block->m_ItemsSelection );
OnModify();
}
TestDanglingEnds( GetScreen()->EEDrawList, DC );
DrawPanel->Refresh();
break;
case BLOCK_SAVE: /* Save list in paste buffer*/
if( DrawPanel->ManageCurseur )
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
if( block->GetCount() )
{
wxPoint move_vector = -GetScreen()->m_BlockLocate.m_BlockLastCursorPosition;
SaveStructListForPaste( block->m_ItemsSelection );
MoveItemsInList( g_BlockSaveDataList.m_ItemsSelection, move_vector );
}
break;
case BLOCK_ZOOM: /* Window Zoom */
DrawPanel->ForceCloseManageCurseur( DrawPanel, DC );
DrawPanel->SetCursor( DrawPanel->m_PanelCursor = DrawPanel->m_PanelDefaultCursor );
Window_Zoom( GetScreen()->m_BlockLocate );
break;
case BLOCK_ROTATE:
if( DrawPanel->ManageCurseur )
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
if( block->GetCount() )
{
// blockCmdFinished = true;
/* Compute the rotation center and put it on grid */
wxPoint rotationPoint = block->Centre();
PutOnGrid( &rotationPoint );
SaveCopyInUndoList( block->m_ItemsSelection, UR_ROTATED, rotationPoint );
RotateListOfItems( block->m_ItemsSelection, rotationPoint );
OnModify();
}
TestDanglingEnds( GetScreen()->EEDrawList, DC );
DrawPanel->Refresh();
// block->m_State = STATE_BLOCK_MOVE;
// block->m_Command = BLOCK_MOVE; //allows multiple rotate
break;
case BLOCK_MIRROR_X:
if( DrawPanel->ManageCurseur )
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
if( block->GetCount() )
{
// blockCmdFinished = true;
/* Compute the mirror center and put it on grid */
wxPoint mirrorPoint = block->Centre();
PutOnGrid( &mirrorPoint );
SaveCopyInUndoList( block->m_ItemsSelection, UR_MIRRORED_X, mirrorPoint );
Mirror_X_ListOfItems( block->m_ItemsSelection, mirrorPoint );
OnModify();
// block->m_State = STATE_BLOCK_MOVE;
// block->m_Command = BLOCK_MOVE; //allows multiple mirrors
}
TestDanglingEnds( GetScreen()->EEDrawList, DC );
DrawPanel->Refresh();
break;
case BLOCK_MIRROR_Y:
if( DrawPanel->ManageCurseur )
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
if( block->GetCount() )
{
// blockCmdFinished = true;
/* Compute the mirror center and put it on grid */
wxPoint mirrorPoint = block->Centre();
PutOnGrid( &mirrorPoint );
SaveCopyInUndoList( block->m_ItemsSelection, UR_MIRRORED_Y, mirrorPoint );
MirrorListOfItems( block->m_ItemsSelection, mirrorPoint );
OnModify();
// block->m_State = STATE_BLOCK_MOVE;
// block->m_Command = BLOCK_MOVE; //allows multiple mirrors
}
TestDanglingEnds( GetScreen()->EEDrawList, DC );
DrawPanel->Refresh();
break;
default:
break;
}
if( blockCmdFinished )
{
block->ClearItemsList();
block->m_Flags = 0;
block->m_State = STATE_NO_BLOCK;
block->m_Command = BLOCK_IDLE;
DrawPanel->ManageCurseur = NULL;
DrawPanel->ForceCloseManageCurseur = NULL;
GetScreen()->SetCurItem( NULL );
SetToolID( m_ID_current_state, DrawPanel->m_PanelDefaultCursor, wxEmptyString );
}
}
/* Traces the outline of the search block structures
* The entire block follows the cursor
*/
static void DrawMovingBlockOutlines( WinEDA_DrawPanel* panel, wxDC* DC, bool erase )
{
BLOCK_SELECTOR* block = &panel->GetScreen()->m_BlockLocate;;
BASE_SCREEN* screen = panel->GetScreen();
SCH_ITEM* schitem;
/* Erase old block contents. */
if( erase )
{
block->Draw( panel, DC, block->m_MoveVector, g_XorMode, block->m_Color );
for( unsigned ii = 0; ii < block->GetCount(); ii++ )
{
schitem = (SCH_ITEM*) block->m_ItemsSelection.GetPickedItem( ii );
DrawStructsInGhost( panel, DC, schitem, block->m_MoveVector );
}
}
/* Repaint new view. */
block->m_MoveVector = screen->m_Curseur - block->m_BlockLastCursorPosition;
block->Draw( panel, DC, block->m_MoveVector, g_XorMode, block->m_Color );
for( unsigned ii = 0; ii < block->GetCount(); ii++ )
{
schitem = (SCH_ITEM*) block->m_ItemsSelection.GetPickedItem( ii );
DrawStructsInGhost( panel, DC, schitem, block->m_MoveVector );
}
}
/* Routine to Save an object from global drawing object list.
* This routine is the same as delete but:
* - the original list is NOT removed.
* - List is saved in g_BlockSaveDataList
*/
void SaveStructListForPaste( PICKED_ITEMS_LIST& aItemsList )
{
g_BlockSaveDataList.ClearListAndDeleteItems(); // delete previous saved list, if exists
/* save the new list: */
ITEM_PICKER item;
// In list the wrapper is owner of the shematic item, we can use the UR_DELETED
// status for the picker because pickers with this status are owner of the picked item
// (or TODO ?: create a new status like UR_DUPLICATE)
item.m_UndoRedoStatus = UR_DELETED;
for( unsigned ii = 0; ii < aItemsList.GetCount(); ii++ )
{
/* Make a copy of the original picked item. */
SCH_ITEM* DrawStructCopy = DuplicateStruct( (SCH_ITEM*) aItemsList.GetPickedItem( ii ) );
DrawStructCopy->SetParent( NULL );
item.m_PickedItem = DrawStructCopy;
g_BlockSaveDataList.PushItem( item );
}
}
/*****************************************************************************
* Routine to paste a structure from the g_BlockSaveDataList stack.
* This routine is the same as undelete but original list is NOT removed.
*****************************************************************************/
void WinEDA_SchematicFrame::PasteListOfItems( wxDC* DC )
{
SCH_ITEM* Struct;
if( g_BlockSaveDataList.GetCount() == 0 )
{
DisplayError( this, wxT( "No struct to paste" ) );
return;
}
PICKED_ITEMS_LIST picklist;
// Creates data, and push it as new data in undo item list buffer
ITEM_PICKER picker( NULL, UR_NEW );
for( unsigned ii = 0; ii < g_BlockSaveDataList.GetCount(); ii++ )
{
Struct = DuplicateStruct(
(SCH_ITEM*) g_BlockSaveDataList.m_ItemsSelection.GetPickedItem( ii ) );
picker.m_PickedItem = Struct;
picklist.PushItem( picker );
// Clear annotation and init new time stamp for the new components:
if( Struct->Type() == TYPE_SCH_COMPONENT )
{
( (SCH_COMPONENT*) Struct )->m_TimeStamp = GetTimeStamp();
( (SCH_COMPONENT*) Struct )->ClearAnnotation( NULL );
}
SetaParent( Struct, GetScreen() );
RedrawOneStruct( DrawPanel, DC, Struct, GR_DEFAULT_DRAWMODE );
Struct->SetNext( GetScreen()->EEDrawList );
GetScreen()->EEDrawList = Struct;
}
SaveCopyInUndoList( picklist, UR_NEW );
MoveItemsInList( picklist, GetScreen()->m_BlockLocate.m_MoveVector );
/* clear .m_Flags member for all items */
GetScreen()->ClearDrawingState();
OnModify();
return;
}
/* creates the list of items found when a drag block is initiated.
* items are those selected in window block an some items outside this area but
* connected to a selected item (connected wires to a component or an entry )
*/
static void CollectStructsToDrag( SCH_SCREEN* screen )
{
SCH_ITEM* Struct;
SCH_LINE* SegmStruct;
PICKED_ITEMS_LIST* pickedlist = &screen->m_BlockLocate.m_ItemsSelection;
if( pickedlist->GetCount() == 0 )
return;
screen->ClearDrawingState();
for( unsigned ii = 0; ii < pickedlist->GetCount(); ii++ )
{
Struct = (SCH_ITEM*) pickedlist->GetPickedItem( ii );
Struct->m_Flags = SELECTED;
}
if( screen->m_BlockLocate.m_Command != BLOCK_DRAG )
return;
/* Remove the displacement of segment and undo the selection. */
for( unsigned ii = 0; ii < pickedlist->GetCount(); ii++ )
{
Struct = (SCH_ITEM*)(SCH_ITEM*) pickedlist->GetPickedItem( ii );
if( Struct->Type() == DRAW_SEGMENT_STRUCT_TYPE )
{
SegmStruct = (SCH_LINE*) Struct;
if( !screen->m_BlockLocate.Inside( SegmStruct->m_Start ) )
SegmStruct->m_Flags |= STARTPOINT;
if( !screen->m_BlockLocate.Inside( SegmStruct->m_End ) )
SegmStruct->m_Flags |= ENDPOINT;
// Save m_Flags for Undo/redo drag operations:
pickedlist->SetPickerFlags( SegmStruct->m_Flags, ii );
}
}
/* Search for other items to drag. They are end wires connected to selected
* items
*/
for( unsigned ii = 0; ii < pickedlist->GetCount(); ii++ )
{
Struct = (SCH_ITEM*)(SCH_ITEM*) pickedlist->GetPickedItem( ii );
if( ( Struct->Type() == TYPE_SCH_LABEL )
|| ( Struct->Type() == TYPE_SCH_GLOBALLABEL )
|| ( Struct->Type() == TYPE_SCH_HIERLABEL ) )
{
#undef STRUCT
#define STRUCT ( (SCH_TEXT*) Struct )
if( !screen->m_BlockLocate.Inside( STRUCT->m_Pos ) )
{
AddPickedItem( screen, STRUCT->m_Pos );
}
}
if( Struct->Type() == TYPE_SCH_COMPONENT )
{
// Add all pins of the selected component to list
LIB_PIN* pin;
wxPoint pos;
pin = GetNextPinPosition( (SCH_COMPONENT*) Struct, pos, true );
while( pin )
{
if( !screen->m_BlockLocate.Inside( pos ) )
{
// This pin is outside area,
// but because it it the pin of a selected component
// we must also select connected items to this pin
AddPickedItem( screen, pos );
}
pin = GetNextPinPosition( (SCH_COMPONENT*) Struct, pos, false );
}
}
if( Struct->Type() == DRAW_SHEET_STRUCT_TYPE )
{
SCH_SHEET* sheet = (SCH_SHEET*) Struct;
// Add all pins sheets of a selected hierarchical sheet to the list
BOOST_FOREACH( SCH_SHEET_PIN label, sheet->GetSheetPins() )
{
AddPickedItem( screen, label.m_Pos );
}
}
if( Struct->Type() == DRAW_BUSENTRY_STRUCT_TYPE )
{
SCH_BUS_ENTRY* item = (SCH_BUS_ENTRY*) Struct;
AddPickedItem( screen, item->m_Pos );
AddPickedItem( screen, item->m_End() );
}
}
}
/** AddPickedItem
* add to the picked list in screen->m_BlockLocate items found at location
* position
* @param screen = the screen to consider
* @param position = the wxPoint where items must be located to be select
*/
static void AddPickedItem( SCH_SCREEN* screen, wxPoint position )
{
SCH_ITEM* Struct;
/* Review the list of already selected elements. */
PICKED_ITEMS_LIST* pickedlist = &screen->m_BlockLocate.m_ItemsSelection;
for( unsigned ii = 0; ii < pickedlist->GetCount(); ii++ )
{
Struct = (SCH_ITEM*) pickedlist->GetPickedItem( ii );
switch( Struct->Type() )
{
case DRAW_SEGMENT_STRUCT_TYPE:
#undef STRUCT
#define STRUCT ( (SCH_LINE*) Struct )
if( STRUCT->m_Start == position )
STRUCT->m_Flags &= ~STARTPOINT;
if( STRUCT->m_End == position )
STRUCT->m_Flags &= ~ENDPOINT;
// Save m_Flags for Undo/redo drag operations:
pickedlist->SetPickerFlags( STRUCT->m_Flags, ii );
break;
default:
break;
}
}
/* Review the list of elements not selected. */
ITEM_PICKER picker;
Struct = screen->EEDrawList;
while( Struct )
{
picker.m_PickedItem = Struct;
picker.m_PickedItemType = Struct->Type();
switch( Struct->Type() )
{
case TYPE_NOT_INIT:
break;
case DRAW_POLYLINE_STRUCT_TYPE:
if( Struct->m_Flags & SELECTED )
break;
break;
case DRAW_JUNCTION_STRUCT_TYPE:
#undef STRUCT
#define STRUCT ( (SCH_JUNCTION*) Struct )
if( Struct->m_Flags & SELECTED )
break;
if( STRUCT->m_Pos != position )
break;
pickedlist->PushItem( picker );
break;
case DRAW_SEGMENT_STRUCT_TYPE:
#undef STRUCT
#define STRUCT ( (SCH_LINE*) Struct )
if( Struct->m_Flags & SELECTED )
break;
if( STRUCT->m_Start == position )
{
Struct->m_Flags = SELECTED | ENDPOINT | STARTPOINT;
Struct->m_Flags &= ~STARTPOINT;
// Save m_Flags for Undo/redo drag operations:
picker.m_PickerFlags = Struct->m_Flags;
pickedlist->PushItem( picker );
}
else if( STRUCT->m_End == position )
{
Struct->m_Flags = SELECTED | ENDPOINT | STARTPOINT;
Struct->m_Flags &= ~ENDPOINT;
// Save m_Flags for Undo/redo drag operations:
picker.m_PickerFlags = Struct->m_Flags;
pickedlist->PushItem( picker );
}
break;
case DRAW_BUSENTRY_STRUCT_TYPE:
break;
case TYPE_SCH_TEXT:
break;
case TYPE_SCH_LABEL:
#undef STRUCT
#define STRUCT ( (SCH_LABEL*) Struct )
if( Struct->m_Flags & SELECTED )
break; /* Already in list */
if( STRUCT->m_Pos != position )
break;
Struct->m_Flags |= SELECTED;
pickedlist->PushItem( picker );
break;
case TYPE_SCH_HIERLABEL:
case TYPE_SCH_GLOBALLABEL:
#undef STRUCT
#define STRUCT ( (SCH_LABEL*) Struct )
if( Struct->m_Flags & SELECTED )
break; /* Already in list */
if( STRUCT->m_Pos != position )
break;
Struct->m_Flags |= SELECTED;
pickedlist->PushItem( picker );
break;
case TYPE_SCH_COMPONENT:
case DRAW_SHEET_STRUCT_TYPE:
case DRAW_HIERARCHICAL_PIN_SHEET_STRUCT_TYPE:
break;
case TYPE_SCH_MARKER:
#undef STRUCT
#define STRUCT ( (SCH_MARKER*) Struct )
if( Struct->m_Flags & SELECTED )
break; /* Already in list */
if( STRUCT->m_Pos != position )
break;
Struct->m_Flags |= SELECTED;
pickedlist->PushItem( picker );
break;
case DRAW_NOCONNECT_STRUCT_TYPE:
#undef STRUCT
#define STRUCT ( (SCH_NO_CONNECT*) Struct )
if( Struct->m_Flags & SELECTED )
break; /* Already in list */
if( STRUCT->m_Pos != position )
break;
Struct->m_Flags |= SELECTED;
pickedlist->PushItem( picker );
break;
default:
break;
}
Struct = Struct->Next();
}
}
/** GetNextPinPosition()
* calculate position of the "next" pin of the aDrawLibItem component
* @param aDrawLibItem = component to test.
* @param aPosition = the calculated pin position, according to the component
* orientation and position
* @param aSearchFirst = if true, search for the first pin
* @return a pointer to the pin
*/
static LIB_PIN* GetNextPinPosition( SCH_COMPONENT* aDrawLibItem,
wxPoint& aPosition,
bool aSearchFirst )
{
static LIB_COMPONENT* Entry;
static int Multi, convert;
TRANSFORM transform;
static wxPoint CmpPosition;
static LIB_PIN* Pin;
if( aSearchFirst )
{
Entry = CMP_LIBRARY::FindLibraryComponent( aDrawLibItem->m_ChipName );
if( Entry == NULL )
return NULL;
Pin = Entry->GetNextPin();
Multi = aDrawLibItem->m_Multi;
convert = aDrawLibItem->m_Convert;
CmpPosition = aDrawLibItem->m_Pos;
transform = aDrawLibItem->m_Transform;
}
else
Pin = Entry->GetNextPin( Pin );
for( ; Pin != NULL; Pin = Entry->GetNextPin( Pin ) )
{
wxASSERT( Pin->Type() == COMPONENT_PIN_DRAW_TYPE );
/* Skip items not used for this part */
if( Multi && Pin->GetUnit() && ( Pin->GetUnit() != Multi ) )
continue;
if( convert && Pin->GetConvert() && ( Pin->GetConvert() != convert ) )
continue;
/* Calculate the pin position (according to the component orientation)
*/
aPosition = DefaultTransform.TransformCoordinate( Pin->m_Pos ) + CmpPosition;
return Pin;
}
return NULL;
}