kicad/common/gal/opengl
Wayne Stambaugh ede39780e2 Remove all debugging output that cannot be disabled.
The use of printf, wxLogDebug, and std::err/std::out causes excessive
debugging output which makes finding specific debugging messages more
difficult than it needs to be.

There is still some debugging output in test code that really needs to
be moved into a unit test.

Add debugging output section to the coding policy regarding debugging
output.
2020-08-18 10:17:36 -04:00
..
SmaaAreaTex.h Add smaa (subsample morphological antialiasing) 2017-01-11 16:20:37 +01:00
SmaaSearchTex.h Add smaa (subsample morphological antialiasing) 2017-01-11 16:20:37 +01:00
antialiasing.cpp Unified update to C++14 std::make_unique 2019-12-05 10:43:55 -08:00
antialiasing.h Coverity fixes (mostly initializing variables) 2017-02-01 17:31:55 +01:00
bitmap_font_desc.c Move builtin font resources out of opengl_gal translation unit 2017-01-11 16:20:33 +01:00
bitmap_font_img.c Move builtin font resources out of opengl_gal translation unit 2017-01-11 16:20:33 +01:00
cached_container.cpp Remove all debugging output that cannot be disabled. 2020-08-18 10:17:36 -04:00
cached_container_gpu.cpp Remove all debugging output that cannot be disabled. 2020-08-18 10:17:36 -04:00
cached_container_ram.cpp Upload correct amount of vertex data in CACHED_CONTAINER_RAM 2017-09-09 21:07:32 +02:00
font-specification.svg update font code along with the changes done in the msdf atlas tool (use codepoint spans and refined char placement) 2016-10-20 14:31:09 +02:00
gl_builtin_shaders.cpp GAL: Round the incoming mode parameter in fragment shader 2020-07-17 20:24:18 +00:00
gl_builtin_shaders.h OpenGL antialising code clean up & formatting 2017-01-11 16:20:37 +01:00
gl_resources.cpp OpenGL antialising code clean up & formatting 2017-01-11 16:20:37 +01:00
gl_resources.h OpenGL antialising code clean up & formatting 2017-01-11 16:20:37 +01:00
gpu_manager.cpp eeschema-gal: implemented EnableDepthTest() in GAL, fixed drawing order in eeschema 2018-10-15 00:09:59 +02:00
noncached_container.cpp Vertices are stored in GPU memory (OpenGL GAL). 2016-05-02 16:12:16 +02:00
opengl_compositor.cpp Unified update to C++14 std::make_unique 2019-12-05 10:43:55 -08:00
opengl_gal.cpp Adding triangulation viewing to AC 2020-08-12 06:22:45 -07:00
shader.cpp Remove all debugging output that cannot be disabled. 2020-08-18 10:17:36 -04:00
ubuntu-font-licence-1.0.txt Added licence for the GAL bitmap font 2016-08-03 17:02:43 +02:00
utils.cpp Remove all debugging output that cannot be disabled. 2020-08-18 10:17:36 -04:00
vertex_container.cpp Fixed recognition of GPUs not handling glMapBuffer() efficiently 2017-08-18 15:02:46 +02:00
vertex_item.cpp Namespace KiGfx->KIGFX. 2013-10-14 16:13:35 +02:00
vertex_manager.cpp eeschema-gal: implemented EnableDepthTest() in GAL, fixed drawing order in eeschema 2018-10-15 00:09:59 +02:00