297 lines
12 KiB
C++
297 lines
12 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2021 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2022 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef TEARDROP_H
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#define TEARDROP_H
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#include <pcb_edit_frame.h>
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#include <board.h>
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#include <footprint.h>
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#include <pad.h>
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#include <pcb_track.h>
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#include <zone.h>
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#include "teardrop_parameters.h"
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#define MAGIC_TEARDROP_PADVIA_NAME "$teardrop_padvia$"
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#define MAGIC_TEARDROP_TRACK_NAME "$teardrop_track$"
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class TRACK_BUFFER;
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/**
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* Stores info of a pad, via or track end to build a teardrop
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*/
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struct VIAPAD
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{
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VIAPAD( PCB_VIA* aVia );
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VIAPAD( PAD* aPad );
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VIAPAD( PCB_TRACK* aTrack, ENDPOINT_T aEndPoint );
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bool IsOnLayer( PCB_LAYER_ID aLayer ) const
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{
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return m_Parent->IsOnLayer( aLayer );
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}
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VECTOR2I m_Pos;
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int m_Width; // The diameter of a round shape, or the min size for others
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int m_Drill;
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int m_NetCode;
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bool m_IsRound; // true for round shapes, false for any other shape
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bool m_IsPad; // true for pads, false for vias and tracks
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BOARD_CONNECTED_ITEM* m_Parent;
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};
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/**
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* TEARDROP_MANAGER manage and build teardrop areas
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* A teardrop area is a polygonal area (a copper ZONE) having:
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* 2 points on the track connected to a pad or via
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* 2 points on the outline of this pad or via
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* 1 point near the pad/via position (calculated in order to have this pad/via position
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* inside the area
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* The 2 sides joining a point on the track to the corresponding point on the pad/via
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* outline can be a straight line or a curved shape (defined from a Bezier curve)
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* This curved shape is built by segments (3 to 10) from this Bezier curve
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* Because one cannot build a suitable shape for a custom pad, custom pads are ignored.
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* Size of area (height and length) are defined from the pad/via size or for pads having
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* a size X and a size Y, the smallest of X,Y size.
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*/
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class TEARDROP_MANAGER
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{
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friend class TEARDROP_PARAMETERS;
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public:
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enum TEARDROP_VARIANT
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{
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TD_TYPE_PADVIA, // Specify a teardrop on a pad via
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TD_TYPE_TRACKEND // specify a teardrop on a rond end of a wide track
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};
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TEARDROP_MANAGER( BOARD* aBoard, PCB_EDIT_FRAME* aFrame );
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/**
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* Set teardrops on a teardrop free board
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* @return the number of teardrop created
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* @param aCommitter is a BOARD_COMMIT reference (can be null)
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* @param aFollowTracks = true to use a track connected to the initial track connected
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* to a pad / via if this initial track is too short to build the teardrop
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*/
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int SetTeardrops( BOARD_COMMIT* aCommitter,
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bool aFollowTracks = true );
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/**
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* Remove all teardrops
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* @return the count of removed teardrops
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* @param aCommitter is a BOARD_COMMITto handle undo/Redo commands
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* @param aCommitAfterRemove = true to commit when removed,
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* false if some other changes must be made and the actual commit postponed
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* Can be nullptr
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*/
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int RemoveTeardrops( BOARD_COMMIT* aCommitter, bool aCommitAfterRemove );
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private:
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/**
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* Collect and build the list of all vias from the given board
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*/
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void collectVias( std::vector< VIAPAD >& aList ) const;
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/**
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* Build a list of pads candidate for teardrops from the given board
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* Pads with no net are not candidate (and have no track connected
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* Custom pads are not candidate because one cannot define a teardrop shape
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* @param aList is the list of VIAPAD to fill
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* @param aDrilledViaPad = true to include drilled shapes
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* @param aRoundShapesOnly = true to ignore not round shapes
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* @param aIncludeNotDrilled = true to include not drilled pads like SMD
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*/
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void collectPadsCandidate( std::vector< VIAPAD >& aList,
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bool aDrilledViaPad,
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bool aRoundShapesOnly,
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bool aIncludeNotDrilled ) const;
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/**
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* Build a list of all teardrops on the current board
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* @param aList is the list to populate
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*/
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void collectTeardrops( std::vector< ZONE* >& aList ) const;
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/**
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* Add teardrop on tracks of different sizes connected by their end
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*/
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int addTeardropsOnTracks( BOARD_COMMIT* aCommitter );
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/**
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* @return true if the given aVia + aTrack is located inside a zone of the same netname
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*/
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bool isViaAndTrackInSameZone( VIAPAD& aVia, PCB_TRACK* aTrack) const;
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/**
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* Compute the curve part points for teardrops connected to a round shape
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* The Bezier curve control points are optimized for a round pad/via shape,
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* and do not give a good curve shape for other pad shapes
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* use m_m_heightRatio
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*/
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void computeCurvedForRoundShape( TEARDROP_PARAMETERS* aCurrParams,
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std::vector<VECTOR2I>& aPoly,
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int aTrackHalfWidth,
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VECTOR2D aTrackDir, VIAPAD& aViaPad,
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std::vector<VECTOR2I>& aPts ) const;
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/**
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* Compute the curve part points for teardrops connected to a rectangular/polygonal shape
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* The Bezier curve control points are not optimized for a special shape,
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* so use computeCurvedForRoundShape() for round shapes for better result
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*/
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void computeCurvedForRectShape( TEARDROP_PARAMETERS* aCurrParams,
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std::vector<VECTOR2I>& aPoly, int aTdHeight,
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int aTrackHalfWidth, VIAPAD& aViaPad,
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std::vector<VECTOR2I>& aPts ) const;
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/**
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* Compute all teardrop points of the polygon shape
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* @return true if the polygonal shape was calculated, false if not buildable
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* use m_lengthRatio and m_heightRatio
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*/
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bool computeTeardropPolygonPoints( TEARDROP_PARAMETERS* aCurrParams,
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std::vector<VECTOR2I>& aCorners,
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PCB_TRACK* aTrack, VIAPAD& aVia,
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bool aFollowTracks,
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TRACK_BUFFER& aTrackLookupList) const;
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/**
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* Compute the 2 points on pad/via of the teardrop shape
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* @return false if these 2 points are not found
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* @param aTrack is the reference track included in teardrop
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* @param aViaPad is the teardrop anchor
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* teardrop height = aViaPad size * aHeightRatio
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* @param aPts is the buffer that contains initial and final teardrop polygonal shape
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* in aPts:
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* A and B ( aPts[0] and aPts[1] ) are points on the track
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* C and E ( aPts[2] and aPts[4] ) are points on the aViaPad
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* D ( aPts[3] ) is midpoint behind the aViaPad centre
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* m_heightRatio is the factor to calculate the aViaPad teardrop size
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*/
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bool ComputePointsOnPadVia( TEARDROP_PARAMETERS* aCurrParams,
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PCB_TRACK* aTrack, VIAPAD& aViaPad,
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std::vector<VECTOR2I>& aPts ) const;
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/**
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* Find a track connected to the end of another track
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* @return a reference to the touching track (or nullptr)
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* @param aMatchType returns the end point id 0, STARTPOINT, ENDPOINT
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* @param aTrackRef is the reference track
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* @param aEndpoint is the coordinate to test
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* @param aTrackLookupList is the buffer of available tracks
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*/
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PCB_TRACK* findTouchingTrack( EDA_ITEM_FLAGS& aMatchType, PCB_TRACK* aTrackRef,
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const VECTOR2I& aEndPoint,
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TRACK_BUFFER& aTrackLookupList ) const;
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/**
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* Creates a teardrop (a ZONE item) from its polygonal shape, track netcode and layer
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* @param aTeardropVariant = variant of the teardrop( attached to a pad, or a track end )
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* @param aPoints is the polygonal shape
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* @param aTrack is the track connected to the starting points of the teardrop
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* (mainly for net info)
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*/
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ZONE* createTeardrop( TEARDROP_VARIANT aTeardropVariant,
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std::vector<VECTOR2I>& aPoints, PCB_TRACK* aTrack) const;
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/**
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* Set priority of created teardrops. smaller have bigger priority
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*/
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void setTeardropPriorities();
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/**
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* @return true if a point on a track can be found as anchor point of a teardrop
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* @param aStartPoint is the start point of the track found (always inside the teardrop)
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* @param aEndPoint is the start point of the track found (always outside the teardrop)
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* @param aTrack is the track connected to the pad/via used to search a anchor point
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* this reference can be modified if a connected track to the initial track is selected
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* @param aViaPad is the via/pad used to build the teardrop
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* @param aEffectiveTeardropLen is the actual teardrop length, that can be smaller than expected
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* if the connected track length is too small
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* @param aFollowTracks = true to use a connected track to aTrack if aTrack is too small
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* @param aTrackLookupList is the list of tracks to explore if aFollowTracks = true
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* m_lengthRatio is the length of teardrop (ratio pad/via size/teardrop len)
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*/
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bool findAnchorPointsOnTrack( TEARDROP_PARAMETERS* aCurrParams,
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VECTOR2I& aStartPoint, VECTOR2I& aEndPoint,
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PCB_TRACK*& aTrack, VIAPAD& aViaPad,
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int* aEffectiveTeardropLen,
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bool aFollowTracks, TRACK_BUFFER& aTrackLookupList ) const;
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private:
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int m_tolerance; // max distance between a track end point and a pad/via center to
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// see them connected to ut a teardrop
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BOARD* m_board;
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TEARDROP_PARAMETERS_LIST* m_prmsList; // the teardrop parameters list, from the board design settings
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std::vector<ZONE*> m_createdTdList; // list of new created teardrops
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};
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// A class to store tracks grouped by layer and netcode
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class TRACK_BUFFER
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{
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public:
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TRACK_BUFFER() {}
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/**
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* Add a track in buffer, in space grouping tracks having the same netcode and the same layer
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*/
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void AddTrack( PCB_TRACK* aTrack, int aLayer, int aNetcode );
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/**
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* @return the buffer that stores tracks having the same layer and the same netcode
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*/
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std::vector<PCB_TRACK*>* GetTrackList( int aLayer, int aNetcode )
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{
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return m_map_tracks.at( idxFromLayNet( aLayer, aNetcode ) );
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}
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/**
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* @return a reference to the internal buffer
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*/
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std::map< int, std::vector<PCB_TRACK*>* >& GetBuffer() { return m_map_tracks ; }
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static void GetNetcodeAndLayerFromIndex( int aIdx, int* aLayer, int* aNetcode )
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{
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*aLayer = aIdx & 0xFF;
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*aNetcode = aIdx >> 8;
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}
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private:
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// Build an index from the layer id and the netcode, to store a track in buffer
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int idxFromLayNet( int aLayer, int aNetcode ) const
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{
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return ( aNetcode << 8 ) + ( aLayer & 0xFF );
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}
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// Track buffer, tracks are grouped by layer+netcode
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std::map< int, std::vector<PCB_TRACK*>* > m_map_tracks;
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};
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#endif // ifndef TEARDROP_H
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