kicad/3d-viewer/3d_cache/3d_plugin_manager.h

105 lines
3.3 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_plugin_manager.h
* manages 3D model plugins
*/
#ifndef PLUGIN_MANAGER_3D_H
#define PLUGIN_MANAGER_3D_H
#include <map>
#include <list>
#include <string>
#include <wx/string.h>
class wxWindow;
class KICAD_PLUGIN_LDR_3D;
struct S3D_INFO;
class SCENEGRAPH;
class S3D_PLUGIN_MANAGER
{
private:
/// list of discovered plugins
std::list< KICAD_PLUGIN_LDR_3D* > m_Plugins;
/// mapping of extensions to available plugins
std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* > m_ExtMap;
/// list of file filters
std::list< wxString > m_FileFilters;
/// load plugins
void loadPlugins( void );
/// list potential plugins
void listPlugins( const wxString& aPath, std::list< wxString >& aPluginList );
/// check the existence of a plugin name and add it to the list
void checkPluginName( const wxString& aPath, std::list< wxString >& aPluginList );
/// check the existence of a path and add it to the path search list
void checkPluginPath( const wxString& aPath, std::list< wxString >& aSearchList );
/// add an entry to the file filter list
void addFilterString( const wxString& aFilterString );
/// add entries to the extension map
void addExtensionMap( KICAD_PLUGIN_LDR_3D* aPlugin );
public:
S3D_PLUGIN_MANAGER();
virtual ~S3D_PLUGIN_MANAGER();
/**
* Function GetFileFilters
* returns the list of file filters; this will contain at least
* the default "All Files (*.*)|*.*" and the file filters supported
* by any available plugins
*
* @return a pointer to the internal filter list
*/
std::list< wxString > const* GetFileFilters( void ) const;
SCENEGRAPH* Load3DModel( const wxString& aFileName, std::string& aPluginInfo );
/**
* Function ClosePlugins
* iterates through all discovered plugins and closes them to
* reclaim memory. The individual plugins will be automatically
* reloaded as calls are made to load specific models.
*/
void ClosePlugins( void );
/**
* Function CheckTag
* checks the given tag and returns true if the plugin named in the tag
* is not loaded or the plugin is loaded and the version matches
*/
bool CheckTag( const char* aTag );
};
#endif // PLUGIN_MANAGER_3D_H