kicad/include/tool/tool_dispatcher.h

136 lines
4.1 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __TOOL_DISPATCHER_H
#define __TOOL_DISPATCHER_H
#include <vector>
#include <wx/event.h>
#include <tool/tool_event.h>
class TOOL_MANAGER;
class PCB_BASE_FRAME;
namespace KIGFX
{
class VIEW;
};
/**
* Class TOOL_DISPATCHER
*
* - takes wx events,
* - fixes all wx quirks (mouse warping, panning, ordering problems, etc)
* - translates coordinates to world space
* - low-level input conditioning (drag/click threshold), updating mouse position during view auto-scroll/pan.
* - issues TOOL_EVENTS to the tool manager
*/
class TOOL_DISPATCHER : public wxEvtHandler
{
public:
/**
* Constructor
*
* @param aToolMgr: tool manager instance the events will be sent to
*/
TOOL_DISPATCHER( TOOL_MANAGER* aToolMgr );
virtual ~TOOL_DISPATCHER();
/**
* Function ResetState()
* Brings the dispatcher to its initial state.
*/
virtual void ResetState();
/**
* Function DispatchWxEvent()
* Processes wxEvents (mostly UI events), translates them to TOOL_EVENTs, and makes tools
* handle those.
* @param aEvent is the wxWidgets event to be processed.
*/
virtual void DispatchWxEvent( wxEvent& aEvent );
/**
* Function DispatchWxCommand()
* Processes wxCommands (mostly menu related events) and runs appropriate actions (eg. run the
* specified tool).
* @param aEvent is the wxCommandEvent to be processed.
*/
virtual void DispatchWxCommand( wxCommandEvent& aEvent );
private:
///> Number of mouse buttons that is handled in events.
static const int MouseButtonCount = 3;
///> The time threshold for a mouse button press that distinguishes between a single mouse
///> click and a beginning of drag event (expressed in milliseconds).
static const int DragTimeThreshold = 300;
///> The distance threshold for mouse cursor that disinguishes between a single mouse click
///> and a beginning of drag event (expressed in screen pixels).
static const int DragDistanceThreshold = 8;
///> Handles mouse related events (click, motion, dragging).
bool handleMouseButton( wxEvent& aEvent, int aIndex, bool aMotion );
///> Saves the state of key modifiers (Alt, Ctrl and so on).
static int decodeModifiers( const wxKeyboardState* aState )
{
int mods = 0;
if( aState->ControlDown() )
mods |= MD_CTRL;
if( aState->AltDown() )
mods |= MD_ALT;
if( aState->ShiftDown() )
mods |= MD_SHIFT;
return mods;
}
///> Redraws the status bar and message panel.
void updateUI();
///> Stores all the informations regarding a mouse button state.
struct BUTTON_STATE;
///> The last mouse cursor position (in world coordinates).
VECTOR2D m_lastMousePos;
///> State of mouse buttons.
std::vector<BUTTON_STATE*> m_buttons;
///> Returns the instance of VIEW, used by the application.
KIGFX::VIEW* getView();
///> Instance of tool manager that cooperates with the dispatcher.
TOOL_MANAGER* m_toolMgr;
};
#endif