kicad/include/class_layer_box_selector.h

102 lines
3.2 KiB
C++

#ifndef CLASS_LAYER_BOX_SELECTOR_H
#define CLASS_LAYER_BOX_SELECTOR_H 1
#include <wx/bmpcbox.h>
#include <colors.h> // EDA_COLOR_T definition
#include <layers_id_colors_and_visibility.h>
struct EDA_HOTKEY_CONFIG;
/* Basic class to build a layer list.
* this is an basic abstract class to build a layer list selector.
* To display this list, you should therefore derive this class
*/
class LAYER_SELECTOR
{
protected:
bool m_layerhotkeys;
bool m_layerorder;
public:
// Hotkey Info
struct EDA_HOTKEY_CONFIG* m_hotkeys;
public:
LAYER_SELECTOR();
// Returns a color index from the layer id
// Virtual function because GerbView uses its own functions in a derived class
virtual EDA_COLOR_T GetLayerColor( LAYER_NUM aLayer ) const = 0;
// Returns the name of the layer id
// Virtual pure function because GerbView uses its own functions in a derived class
virtual wxString GetLayerName( LAYER_NUM aLayer ) const = 0;
// Returns true if the layer id is enabled (i.e. is it should be displayed)
// Virtual function pure because GerbView uses its own functions in a derived class
virtual bool IsLayerEnabled( LAYER_NUM aLayer ) const = 0;
bool SetLayersOrdered(bool value);
bool SetLayersHotkeys(bool value);
protected:
// Fills the layer bitmap aLayerbmp with the layer color
void SetBitmapLayer( wxBitmap& aLayerbmp, LAYER_NUM aLayer );
};
/* class to display a layer list in a wxBitmapComboBox.
*/
class LAYER_BOX_SELECTOR :public wxBitmapComboBox, public LAYER_SELECTOR
{
public:
// Hotkey Info
struct EDA_HOTKEY_CONFIG* m_hotkeys;
public:
LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL );
LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id,
const wxPoint& pos, const wxSize& size,
const wxArrayString& choices );
// Get Current Item #
int GetChoice();
// Get Current Layer
LAYER_NUM GetLayerSelection() const;
// Set Layer #
int SetLayerSelection(LAYER_NUM layer);
// Reload the Layers
// Virtual pure function because GerbView uses its own functions in a derived class
virtual void Resync() = 0;
// Reload the Layers bitmaps colors
void ResyncBitmapOnly();
};
#define DECLARE_LAYERS_HOTKEY(list) int list[NB_LAYERS] = \
{ \
HK_SWITCH_LAYER_TO_COPPER, \
HK_SWITCH_LAYER_TO_INNER1, \
HK_SWITCH_LAYER_TO_INNER2, \
HK_SWITCH_LAYER_TO_INNER3, \
HK_SWITCH_LAYER_TO_INNER4, \
HK_SWITCH_LAYER_TO_INNER5, \
HK_SWITCH_LAYER_TO_INNER6, \
HK_SWITCH_LAYER_TO_INNER7, \
HK_SWITCH_LAYER_TO_INNER8, \
HK_SWITCH_LAYER_TO_INNER9, \
HK_SWITCH_LAYER_TO_INNER10, \
HK_SWITCH_LAYER_TO_INNER11, \
HK_SWITCH_LAYER_TO_INNER12, \
HK_SWITCH_LAYER_TO_INNER13, \
HK_SWITCH_LAYER_TO_INNER14, \
HK_SWITCH_LAYER_TO_COMPONENT \
};
#endif //CLASS_LAYER_BOX_SELECTOR_H