415 lines
15 KiB
C++
415 lines
15 KiB
C++
/***********************************************************/
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/* wxGerberFrame.h: */
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/***********************************************************/
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#ifndef WX_GERBER_STRUCT_H
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#define WX_GERBER_STRUCT_H
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#include "id.h"
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#include "class_gerbview_layer_widget.h"
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/**
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* Command IDs for the gerber file viewer.
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*
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* Please add IDs that are unique to the gerber file viewer here and not in the
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* global id.h file. This will prevent the entire project from being rebuilt
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* when adding new command to the gerber file viewer.
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*/
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enum id_gerbview_frm
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{
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// A MenuItem ID of Zero does not work under Mac,first id = 1
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ID_GERBVIEW_SHOW_LIST_DCODES = 1,
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ID_GERBVIEW_LOAD_DRILL_FILE,
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ID_GERBVIEW_LOAD_DCODE_FILE,
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ID_TOOLBARH_GERBER_SELECT_TOOL,
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ID_MENU_INC_LAYER_AND_APPEND_FILE,
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ID_INC_LAYER_AND_APPEND_FILE,
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ID_GERBVIEW_SHOW_SOURCE,
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ID_GERBVIEW_EXPORT_TO_PCBNEW,
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ID_GERBVIEW_POPUP_DELETE_DCODE_ITEMS
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};
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/******************************************************************
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class WinEDA_GerberFrame: this is the main window used in gerbview
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******************************************************************/
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class WinEDA_GerberFrame : public WinEDA_BasePcbFrame
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{
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friend class PCB_LAYER_WIDGET;
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protected:
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GERBER_LAYER_WIDGET* m_LayersManager;
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public:
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WinEDAChoiceBox* m_SelLayerBox;
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WinEDAChoiceBox* m_SelLayerTool;
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wxTextCtrl* m_TextInfo; // a wxTextCtrl used to display some info about
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// gerber data (format..)
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private:
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bool m_show_layer_manager_tools;
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wxArrayString m_Messages; // An array sting to store warning messages when reaging a gerber file
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public:
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WinEDA_GerberFrame( wxWindow* father, const wxString& title,
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const wxPoint& pos, const wxSize& size,
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long style = KICAD_DEFAULT_DRAWFRAME_STYLE );
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~WinEDA_GerberFrame();
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void Update_config();
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void OnCloseWindow( wxCloseEvent& Event );
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/** function ReportMessage
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* Add a message (a string) in message list
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* for instance when reading a Gerber file
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* @param aMessage = the straing to add in list
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*/
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void ReportMessage(const wxString aMessage )
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{
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m_Messages.Add( aMessage );
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}
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/** function ClearMessageList
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* Clear the message list
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* Call it before reading a Gerber file
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*/
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void ClearMessageList( )
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{
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m_Messages.Clear( );
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}
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/** Function IsGridVisible() , virtual
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* @return true if the grid must be shown
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*/
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virtual bool IsGridVisible();
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/** Function SetGridVisibility() , virtual
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* It may be overloaded by derived classes
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* if you want to store/retrieve the grid visiblity in configuration.
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* @param aVisible = true if the grid must be shown
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*/
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virtual void SetGridVisibility(bool aVisible);
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/** Function GetGridColor() , virtual
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* @return the color of the grid
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*/
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virtual int GetGridColor();
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/** Function SetGridColor() , virtual
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* @param aColor = the new color of the grid
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*/
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virtual void SetGridColor(int aColor);
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/**
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* Function IsElementVisible
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* tests whether a given element category is visible. Keep this as an
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* inline function.
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* @param aGERBER_VISIBLE is from the enum by the same name
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* @return bool - true if the element is visible.
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* @see enum PCB_VISIBLE
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*/
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bool IsElementVisible( int aGERBER_VISIBLE )
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{
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return GetBoard()->IsElementVisible( aGERBER_VISIBLE );
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}
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/**
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* Function SetElementVisibility
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* changes the visibility of an element category
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* @param aGERBER_VISIBLE is from the enum by the same name
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* @param aNewState = The new visibility state of the element category
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* @see enum PCB_VISIBLE
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*/
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void SetElementVisibility( int aGERBER_VISIBLE, bool aNewState );
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/**
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* Function SetVisibleAlls
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* Set the status of all visible element categories and layers to VISIBLE
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*/
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void SetVisibleAlls( );
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/**
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* Function ReFillLayerWidget
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* changes out all the layers in m_Layers and may be called upon
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* loading a new BOARD.
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*/
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void ReFillLayerWidget();
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/**
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* Function setActiveLayer
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* will change the currently active layer to \a aLayer and also
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* update the PCB_LAYER_WIDGET.
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*/
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void setActiveLayer( int aLayer, bool doLayerWidgetUpdate = true )
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{
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( (PCB_SCREEN*) GetScreen() )->m_Active_Layer = aLayer;
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if( doLayerWidgetUpdate )
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syncLayerWidget();
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}
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/**
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* Function getActiveLayer
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* returns the active layer
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*/
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int getActiveLayer()
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{
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return ( (PCB_SCREEN*) GetScreen() )->m_Active_Layer;
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}
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/**
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* Function syncLayerWidget
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* updates the currently "selected" layer within the PCB_LAYER_WIDGET.
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* The currently active layer is defined by the return value of getActiveLayer().
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* <p>
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* This function cannot be inline without including layer_widget.h in
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* here and we do not want to do that.
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*/
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void syncLayerWidget( );
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/**
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* Function syncLayerBox
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* updates the currently "selected" layer within m_SelLayerBox
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* The currently active layer, as defined by the return value of
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* getActiveLayer(). And updates the colored icon in the toolbar.
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*/
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void syncLayerBox();
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/** function UpdateTitleAndInfo
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* displays the short filename (if exists) of the selected layer
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* on the caption of the main gerbview window
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* and some other parameters
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* Name of the layer (found in the gerber file: LN <name> command) in the status bar
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* Name of the Image (found in the gerber file: IN <name> command) in the status bar
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* and other data in toolbar
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*/
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void UpdateTitleAndInfo();
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/**
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* Load applications settings specific to the PCBNew.
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*
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* This overrides the base class WinEDA_BasePcbFrame::LoadSettings() to
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* handle settings specific common to the PCB layout application. It
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* calls down to the base class to load settings common to all PCB type
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* drawing frames. Please put your application settings for PCBNew here
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* to avoid having application settings loaded all over the place.
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*/
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virtual void LoadSettings();
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/**
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* Save applications settings common to PCB draw frame objects.
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*
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* This overrides the base class WinEDA_BasePcbFrame::SaveSettings() to
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* save settings specific to the PCB layout application main window. It
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* calls down to the base class to save settings common to all PCB type
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* drawing frames. Please put your application settings for PCBNew here
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* to avoid having application settings saved all over the place.
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*/
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virtual void SaveSettings();
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/** function SetLanguage
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* called on a language menu selection
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*/
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virtual void SetLanguage( wxCommandEvent& event );
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void Process_Special_Functions( wxCommandEvent& event );
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void RedrawActiveWindow( wxDC* DC, bool EraseBg );
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void ReCreateHToolbar();
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void ReCreateVToolbar();
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void ReCreateOptToolbar();
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void ReCreateMenuBar();
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void OnLeftClick( wxDC* DC, const wxPoint& MousePos );
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void OnLeftDClick( wxDC* DC, const wxPoint& MousePos );
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bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu );
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int BestZoom();
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void OnSelectOptionToolbar( wxCommandEvent& event );
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void OnHotKey( wxDC* DC, int hotkey, EDA_BaseStruct* DrawStruct );
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GERBER_DRAW_ITEM* GerberGeneralLocateAndDisplay();
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GERBER_DRAW_ITEM* Locate( int typeloc );
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void SetToolbars();
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void Process_Settings( wxCommandEvent& event );
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void Process_Config( wxCommandEvent& event );
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void InstallConfigFrame( const wxPoint& pos );
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void InstallGerberOptionsDialog( wxCommandEvent& event );
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void InstallPcbGlobalDeleteFrame( const wxPoint& pos );
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/* handlers for block commands */
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int ReturnBlockCommand( int key );
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virtual void HandleBlockPlace( wxDC* DC );
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virtual int HandleBlockEnd( wxDC* DC );
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/* Block operations: */
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/**
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* Function Block_Delete
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* deletes all tracks and segments within the selected block.
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* Defined separately in pcbnew and gerbview
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*
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* @param DC A device context to draw on.
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*/
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void Block_Delete( wxDC* DC );
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/**
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* Function Block_Move
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* moves all tracks and segments within the selected block.
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* New location is determined by the current offset from the selected
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* block's original location.
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* Defined separately in pcbnew and gerbview
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*
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* @param DC A device context to draw on.
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*/
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void Block_Move( wxDC* DC );
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/**
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* Function Block_Duplicate
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* copies-and-moves all tracks and segments within the selected block.
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* New location is determined by the current offset from the selected
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* block's original location.
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* Defined separately in pcbnew and gerbview
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*
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* @param DC A device context to draw on.
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*/
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void Block_Duplicate( wxDC* DC );
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void InstallDrillFrame( wxCommandEvent& event );
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void ToPostProcess( wxCommandEvent& event );
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/** Function ToPlotter
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* Open a dialog frame to create plot and drill files
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* relative to the current board
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*/
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void ToPlotter( wxCommandEvent& event );
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/** Function ToPrinter
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* Open a dialog frame to print layers
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*/
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void ToPrinter( wxCommandEvent& event );
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void Genere_HPGL( const wxString& FullFileName, int Layers );
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void Genere_GERBER( const wxString& FullFileName, int Layers );
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void Genere_PS( const wxString& FullFileName, int Layers );
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void Plot_Layer_HPGL( FILE* File, int masque_layer,
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int garde, bool trace_via,
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GRTraceMode trace_mode );
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void Plot_Layer_GERBER( FILE* File, int masque_layer,
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int garde, bool trace_via,
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GRTraceMode trace_mode );
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int Gen_D_CODE_File( const wxString& Name_File );
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void Plot_Layer_PS( FILE* File, int masque_layer,
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int garde, bool trace_via,
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GRTraceMode trace_mode );
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void Files_io( wxCommandEvent& event );
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void OnFileHistory( wxCommandEvent& event );
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/**
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* Load a photoplot (Gerber) file.
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*
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* @param aFileName - File name with full path to open or empty string to open a new
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* file.
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* @param aOpenFileDialog - Set to true to display the open file dialog even if
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* aFileName is valid.
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*
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* @return - True if file was opened successfully.
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*/
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bool LoadOneGerberFile( const wxString& aFileName, bool aOpenFileDialog = false );
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int ReadGerberFile( FILE* File, bool Append );
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bool Read_GERBER_File( const wxString& GERBER_FullFileName,
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const wxString& D_Code_FullFileName );
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bool SaveGerberFile( const wxString& FileName );
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void GeneralControle( wxDC* DC, wxPoint Mouse );
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/**
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* Function Read_D_Code_File
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* reads in a dcode file assuming ALSPCB file format with ';' indicating
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* comments.
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* <p>
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* Format is like CSV but with optional ';' delineated comments:<br>
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* tool, Horiz, Vert, drill, vitesse, acc. ,Type ; [DCODE (commentaire)]<br>
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* ex: 1, 12, 12, 0, 0, 0, 3 ; D10
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* <p>
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* Format:<br>
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* Ver, Hor, Type, Tool [,Drill]<br>
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* example: 0.012, 0.012, L , D10<br>
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*
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* Categorize all found dcodes into a table of D_CODE instantiations.
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* @param D_CodeFullFileName The name of the file to read from.
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* @return int - <br>
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* -1 = file not found<br>
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* -2 = parsing problem<br>
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* 0 = the \a D_Code_FullFileName is empty, no reading
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* is done but an empty GERBER is put into
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* g_GERBER_List[]<br>
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* 1 = read OK<br>
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*/
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int Read_D_Code_File( const wxString& D_Code_FullFileName );
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void CopyDCodesSizeToItems();
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void Liste_D_Codes( );
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void Trace_Gerber( wxDC* DC, int draw_mode, int printmasklayer );
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// PCB handling
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bool Clear_Pcb( bool query );
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void Erase_Current_Layer( bool query );
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void Delete_DCode_Items( wxDC* DC, int dcode_value, int layer_number );
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// Conversion function
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void ExportDataInPcbnewFormat( wxCommandEvent& event );
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/* SaveCopyInUndoList() virtual
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* currently: do nothing in gerbview.
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* but but be defined because it is a pure virtual in WinEDA_BasePcbFrame
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*/
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virtual void SaveCopyInUndoList(
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BOARD_ITEM* aItemToCopy,
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UndoRedoOpType aTypeCommand = UR_UNSPECIFIED,
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const wxPoint& aTransformPoint = wxPoint(0,0) ) { }
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/** Function SaveCopyInUndoList (overloaded).
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* Creates a new entry in undo list of commands.
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* add a list of pickers to handle a list of items
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* @param aItemsList = the list of items modified by the command to undo
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* @param aTypeCommand = command type (see enum UndoRedoOpType)
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* @param aTransformPoint = the reference point of the transformation,
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* for commands like move
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*/
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virtual void SaveCopyInUndoList(
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PICKED_ITEMS_LIST& aItemsList,
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UndoRedoOpType aTypeCommand,
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const wxPoint& aTransformPoint = wxPoint(0,0) )
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{
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// currently: do nothing in gerbview.
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}
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/** Virtual function PrintPage
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* used to print a page
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* @param aDC = wxDC given by the calling print function
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* @param aPrint_Sheet_Ref = true to print page references
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* @param aPrintMask = not used here
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* @param aPrintMirrorMode = not used here (Set when printing in mirror mode)
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* @param aData = a pointer on an auxiliary data (not always used, NULL if not used)
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*/
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virtual void PrintPage( wxDC* aDC, bool aPrint_Sheet_Ref,
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int aPrintMask, bool aPrintMirrorMode,
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void * aData = NULL);
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/** InstallDialogLayerPairChoice
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* Install a dialog frame to choose the equivalence
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* between gerber layers and pcbnew layers
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* @return the "lookup table" if ok, or NULL
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*/
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int* InstallDialogLayerPairChoice( );
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DECLARE_EVENT_TABLE()
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};
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#endif /* WX_GERBER_STRUCT_H */
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