432 lines
14 KiB
C++
432 lines
14 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2010 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef LAYERWIDGET_H_
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#define LAYERWIDGET_H_
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#include <wx/intl.h>
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#include <wx/wx.h>
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#include <wx/statbmp.h>
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#include <wx/string.h>
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#include <wx/aui/auibook.h>
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#include <wx/notebook.h>
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#include <wx/sizer.h>
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#include <wx/gdicmn.h>
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#include <wx/scrolwin.h>
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#include <wx/font.h>
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#include <wx/colour.h>
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#include <wx/settings.h>
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#include <wx/panel.h>
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#include <wx/bitmap.h>
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#include <wx/image.h>
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#include <wx/icon.h>
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#include <layers_id_colors_and_visibility.h>
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#include <colors.h>
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#define LYR_COLUMN_COUNT 4 ///< Layer tab column count
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#define RND_COLUMN_COUNT 2 ///< Rendering tab column count
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#define COLUMN_COLORBM 1
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#define COLUMN_COLOR_LYR_CB 2
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#define COLUMN_COLOR_LYRNAME 3
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/**
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* Class LAYER_WIDGET
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* is abstract and is used to manage a list of layers, with the notion of
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* a "current" layer, and layer specific visibility control. You must derive from
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* it to use it so you can implement the abstract functions which recieve the
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* events. Each layer is given its own color, and that color can be changed
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* within the UI provided here. This widget knows nothing of the client code, meaning
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* it has no knowledge of a BOARD or anything. To use it you must derive from
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* this class and implement the abstract functions:
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* <p> void OnLayerColorChange( int aLayer, int aColor );
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* <p> bool OnLayerSelect( int aLayer );
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* <p> void OnLayerVisible( int aLayer, bool isVisible );
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* <p> void OnRenderColorChange( int id, int aColor );
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* <p> void OnRenderEnable( int id, bool isEnabled );
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*
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* Please note that even if designed toward layers, it is used to
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* contain other stuff, too (the second page in pcbnew contains render
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* items, for example)
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*/
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class LAYER_WIDGET : public wxPanel
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{
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public:
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/**
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* Struct ROW
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* provides all the data needed to add a row to a LAYER_WIDGET. This is
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* part of the public API for a LAYER_WIDGET.
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*/
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struct ROW
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{
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wxString rowName; ///< the prompt or layername
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int id; ///< either a layer or "visible element" id
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EDA_COLOR_T color; ///< -1 if none.
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bool state; ///< initial wxCheckBox state
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wxString tooltip; ///< if not empty, use this tooltip on row
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ROW( const wxString& aRowName, int aId, EDA_COLOR_T aColor = UNSPECIFIED_COLOR,
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const wxString& aTooltip = wxEmptyString, bool aState = true )
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{
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rowName = aRowName;
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id = aId;
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color = aColor;
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state = aState;
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tooltip = aTooltip;
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}
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};
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static const wxEventType EVT_LAYER_COLOR_CHANGE;
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protected:
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wxAuiNotebook* m_notebook;
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wxPanel* m_LayerPanel;
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wxScrolledWindow* m_LayerScrolledWindow;
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wxFlexGridSizer* m_LayersFlexGridSizer;
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wxPanel* m_RenderingPanel;
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wxScrolledWindow* m_RenderScrolledWindow;
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wxFlexGridSizer* m_RenderFlexGridSizer;
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wxWindow* m_FocusOwner;
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wxBitmap* m_BlankBitmap;
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wxBitmap* m_BlankAlternateBitmap;
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wxBitmap* m_RightArrowBitmap;
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wxBitmap* m_RightArrowAlternateBitmap;
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wxSize m_BitmapSize;
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int m_CurrentRow; ///< selected row of layer list
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int m_PointSize;
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static wxBitmap makeBitmap( EDA_COLOR_T aColor );
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/**
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* Virtual Function useAlternateBitmap
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* @return true if bitmaps shown in Render layer list
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* are alternate bitmaps, or false if they are "normal" bitmaps
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* This is a virtual function because Pcbnew uses normal bitmaps
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* but GerbView uses both bitmaps
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* (alternate bitmaps to show layers in use, normal fo others)
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*/
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virtual bool useAlternateBitmap(int aRow) { return false; }
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/**
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* Function encodeId
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* is here to allow saving a layer index within a control as its wxControl id,
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* but to do so in a way that all child wxControl ids within a wxWindow are unique,
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* since this is required by Windows.
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* @see getDecodedId()
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*/
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static int encodeId( int aColumn, int aId );
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/**
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* Function getDecodedId
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* decodes \a aControlId to original un-encoded value. This of
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* course holds iff encodedId was called with a LAYER_NUM (this box
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* is used for other things than layers, too)
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*/
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static LAYER_NUM getDecodedId( int aControlId );
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/**
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* Function makeColorButton
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* creates a wxBitmapButton and assigns it a solid color and a control ID
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*/
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wxBitmapButton* makeColorButton( wxWindow* aParent, EDA_COLOR_T aColor, int aID );
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void OnLeftDownLayers( wxMouseEvent& event );
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/**
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* Function OnMiddleDownLayerColor
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* is called only from a color button when user right clicks.
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*/
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void OnMiddleDownLayerColor( wxMouseEvent& event );
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/**
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* Function OnLayerCheckBox
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* handles the "is layer visible" checkbox and propogates the
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* event to the client's notification function.
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*/
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void OnLayerCheckBox( wxCommandEvent& event );
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void OnMiddleDownRenderColor( wxMouseEvent& event );
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void OnRenderCheckBox( wxCommandEvent& event );
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void OnTabChange( wxNotebookEvent& event );
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/**
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* Function getLayerComp
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* returns the component within the m_LayersFlexGridSizer at @a aRow and @a aCol
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* or NULL if these parameters are out of range.
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*
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* @param aRow is the row index
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* @param aColumn is the column
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* @return wxWindow - the component installed within the sizer at given grid coordinate.
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*/
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wxWindow* getLayerComp( int aRow, int aColumn ) const;
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wxWindow* getRenderComp( int aRow, int aColumn ) const;
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/**
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* Function findLayerRow
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* returns the row index that \a aLayer resides in, or -1 if not found.
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*/
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int findLayerRow( LAYER_NUM aLayer ) const;
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int findRenderRow( int aId ) const;
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/**
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* Function insertLayerRow
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* appends or inserts a new row in the layer portion of the widget.
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*/
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void insertLayerRow( int aRow, const ROW& aSpec );
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void insertRenderRow( int aRow, const ROW& aSpec );
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/**
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* Function passOnFocus
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* gives away the keyboard focus up to the main parent window.
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*/
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void passOnFocus();
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public:
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/** Constructor
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* @param aParent is the parent window
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* @param aFocusOwner is the window that should be sent the focus after
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* @param aPointSize is the font point size to use within the widget. This
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* effectively sets the overal size of the widget via the row height and bitmap
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* button sizes.
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* @param id is the wxWindow id ( default = wxID_ANY)
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* @param pos is the window position
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* @param size is the window size
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* @param style is the window style
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* every operation.
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*/
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LAYER_WIDGET( wxWindow* aParent, wxWindow* aFocusOwner, int aPointSize = -1,
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wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = wxTAB_TRAVERSAL );
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/**
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* Function GetBestSize
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* returns the preferred minimum size, taking into consideration the
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* dynamic content. Nothing in wxWidgets was reliable enough so this
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* overrides one of their functions.
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*/
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wxSize GetBestSize() const;
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/**
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* Function GetLayerRowCount
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* returns the number of rows in the layer tab.
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*/
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int GetLayerRowCount() const;
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/**
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* Function GetRenderRowCount
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* returns the number of rows in the render tab.
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*/
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int GetRenderRowCount() const;
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/**
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* Function AppendLayerRow
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* appends a new row in the layer portion of the widget. The user must
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* ensure that ROW::id is unique for all existing rows on Windows.
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*/
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void AppendLayerRow( const ROW& aRow );
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/**
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* Function AppendLayerRows
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* appends new rows in the layer portion of the widget. The user must
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* ensure that ROW::id is unique for all existing rows on Windows.
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*/
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void AppendLayerRows( const ROW* aRowsArray, int aRowCount )
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{
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for( int row=0; row<aRowCount; ++row )
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AppendLayerRow( aRowsArray[row] );
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}
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/**
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* Function ClearLayerRows
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* empties out the layer rows.
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*/
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void ClearLayerRows();
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/**
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* Function AppendRenderRow
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* appends a new row in the render portion of the widget. The user must
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* ensure that ROW::id is unique for all existing rows on Windows.
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*/
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void AppendRenderRow( const ROW& aRow );
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/**
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* Function AppendRenderRows
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* appends new rows in the render portion of the widget. The user must
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* ensure that ROW::id is unique for all existing rows on Windows.
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*/
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void AppendRenderRows( const ROW* aRowsArray, int aRowCount )
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{
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for( int row=0; row<aRowCount; ++row )
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AppendRenderRow( aRowsArray[row] );
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}
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/**
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* Function ClearRenderRows
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* empties out the render rows.
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*/
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void ClearRenderRows();
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/**
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* Function SelectLayerRow
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* changes the row selection in the layer list to the given row.
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*/
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void SelectLayerRow( int aRow );
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/**
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* Function SelectLayer
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* changes the row selection in the layer list to \a aLayer provided.
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*/
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void SelectLayer( LAYER_NUM aLayer );
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/**
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* Function GetSelectedLayer
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* returns the selected layer or -1 if none.
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*/
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LAYER_NUM GetSelectedLayer();
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/**
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* Function SetLayerVisible
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* sets \a aLayer visible or not. This does not invoke OnLayerVisible().
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*/
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void SetLayerVisible( LAYER_NUM aLayer, bool isVisible );
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/**
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* Function IsLayerVisible
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* returns the visible state of the layer ROW associated with \a aLayer id.
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*/
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bool IsLayerVisible( LAYER_NUM aLayer );
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/**
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* Function SetLayerColor
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* changes the color of \a aLayer
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*/
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void SetLayerColor( LAYER_NUM aLayer, EDA_COLOR_T aColor );
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/**
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* Function GetLayerColor
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* returns the color of the layer ROW associated with \a aLayer id.
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*/
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EDA_COLOR_T GetLayerColor( LAYER_NUM aLayer ) const;
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/**
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* Function SetRenderState
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* sets the state of the checkbox associated with \a aId within the
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* Render tab group of the widget. Does not fire an event, i.e. does
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* not invoke OnRenderEnable().
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* @param aId is the same unique id used when adding a ROW to the
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* Render tab.
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* @param isSet = the new checkbox state
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*/
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void SetRenderState( int aId, bool isSet );
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/**
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* Function GetRenderState
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* returns the state of the checkbox associated with \a aId.
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* @return bool - true if checked, else false.
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*/
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bool GetRenderState( int aId );
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void UpdateLayouts();
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/* did not help:
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void Freeze()
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{
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LAYER_PANEL_BASE::Freeze();
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m_LayerScrolledWindow->Freeze();
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m_RenderScrolledWindow->Freeze();
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}
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void Thaw()
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{
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m_RenderScrolledWindow->Thaw();
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m_LayerScrolledWindow->Thaw();
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LAYER_PANEL_BASE::Thaw();
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}
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*/
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//-----<abstract functions>-------------------------------------------
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/**
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* Function OnLayerColorChange
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* is called to notify client code about a layer color change. Derived
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* classes will handle this accordingly.
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* @param aLayer is the board layer to change
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* @param aColor is the new color
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*/
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virtual void OnLayerColorChange( int aLayer, EDA_COLOR_T aColor ) = 0;
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/**
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* Function OnLayerSelect
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* is called to notify client code whenever the user selects a different
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* layer. Derived classes will handle this accordingly, and can deny
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* the change by returning false.
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* @param aLayer is the board layer to select
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*/
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virtual bool OnLayerSelect( int aLayer ) = 0;
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/**
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* Function OnLayerVisible
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* is called to notify client code about a layer visibility change.
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*
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* @param aLayer is the board layer to select
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* @param isVisible is the new vosible state
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* @param isFinal is true when this is the last of potentially several
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* such calls, and can be used to decide when to update the screen only
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* one time instead of several times in the midst of a multiple layer change.
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*/
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virtual void OnLayerVisible( LAYER_NUM aLayer, bool isVisible, bool isFinal = true ) = 0;
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/**
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* Function OnRenderColorChange
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* is called to notify client code whenever the user changes a rendering
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* color.
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* @param aId is the same id that was established in a Rendering row
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* via the AddRenderRow() function.
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* @param aColor is the new color
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*/
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virtual void OnRenderColorChange( int aId, EDA_COLOR_T aColor ) = 0;
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/**
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* Function OnRenderEnable
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* is called to notify client code whenever the user changes an rendering
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* enable in one of the rendering checkboxes.
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* @param aId is the same id that was established in a Rendering row
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* via the AddRenderRow() function.
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* @param isEnabled is the state of the checkbox, true if checked.
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*/
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virtual void OnRenderEnable( int aId, bool isEnabled ) = 0;
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//-----</abstract functions>------------------------------------------
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};
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#endif // LAYERWIDGET_H_
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