kicad/pcbnew/class_module_transform_func...

131 lines
3.1 KiB
C++

/**
* @file class_module_transform_functions.cpp
* @brief Functions of class MODULE to handle some geometric changes such as move, rotate ...
*/
#include <fctsys.h>
#include <wxstruct.h>
#include <trigo.h>
#include <pcbcommon.h>
#include <pcbnew.h>
#include <macros.h>
#include <protos.h>
#include <class_board.h>
#include <class_pad.h>
#include <class_edge_mod.h>
#include <class_module.h>
/* Returns the layer number after flipping an item
* some layers: external copper, Mask, Paste, and solder
* are swapped between front and back sides
*/
int BOARD::ReturnFlippedLayerNumber( int oldlayer )
{
int newlayer;
switch( oldlayer )
{
case LAYER_N_BACK:
newlayer = LAYER_N_FRONT;
break;
case LAYER_N_FRONT:
newlayer = LAYER_N_BACK;
break;
case SILKSCREEN_N_BACK:
newlayer = SILKSCREEN_N_FRONT;
break;
case SILKSCREEN_N_FRONT:
newlayer = SILKSCREEN_N_BACK;
break;
case ADHESIVE_N_BACK:
newlayer = ADHESIVE_N_FRONT;
break;
case ADHESIVE_N_FRONT:
newlayer = ADHESIVE_N_BACK;
break;
case SOLDERMASK_N_BACK:
newlayer = SOLDERMASK_N_FRONT;
break;
case SOLDERMASK_N_FRONT:
newlayer = SOLDERMASK_N_BACK;
break;
case SOLDERPASTE_N_BACK:
newlayer = SOLDERPASTE_N_FRONT;
break;
case SOLDERPASTE_N_FRONT:
newlayer = SOLDERPASTE_N_BACK;
break;
default:
newlayer = oldlayer;
}
return newlayer;
}
/* Calculate the mask layer when flipping a footprint
* BACK and FRONT copper layers , mask, paste, solder layers are swapped
*/
int ChangeSideMaskLayer( int aMask )
{
int newMask;
newMask = aMask & ~(LAYER_BACK | LAYER_FRONT |
SILKSCREEN_LAYER_BACK | SILKSCREEN_LAYER_FRONT |
ADHESIVE_LAYER_BACK | ADHESIVE_LAYER_FRONT |
SOLDERMASK_LAYER_BACK | SOLDERMASK_LAYER_FRONT |
SOLDERPASTE_LAYER_BACK | SOLDERPASTE_LAYER_FRONT |
ADHESIVE_LAYER_BACK | ADHESIVE_LAYER_FRONT);
if( aMask & LAYER_BACK )
newMask |= LAYER_FRONT;
if( aMask & LAYER_FRONT )
newMask |= LAYER_BACK;
if( aMask & SILKSCREEN_LAYER_BACK )
newMask |= SILKSCREEN_LAYER_FRONT;
if( aMask & SILKSCREEN_LAYER_FRONT )
newMask |= SILKSCREEN_LAYER_BACK;
if( aMask & ADHESIVE_LAYER_BACK )
newMask |= ADHESIVE_LAYER_FRONT;
if( aMask & ADHESIVE_LAYER_FRONT )
newMask |= ADHESIVE_LAYER_BACK;
if( aMask & SOLDERMASK_LAYER_BACK )
newMask |= SOLDERMASK_LAYER_FRONT;
if( aMask & SOLDERMASK_LAYER_FRONT )
newMask |= SOLDERMASK_LAYER_BACK;
if( aMask & SOLDERPASTE_LAYER_BACK )
newMask |= SOLDERPASTE_LAYER_FRONT;
if( aMask & SOLDERPASTE_LAYER_FRONT )
newMask |= SOLDERPASTE_LAYER_BACK;
if( aMask & ADHESIVE_LAYER_BACK )
newMask |= ADHESIVE_LAYER_FRONT;
if( aMask & ADHESIVE_LAYER_FRONT )
newMask |= ADHESIVE_LAYER_BACK;
return newMask;
}