kicad/include/length.h

663 lines
15 KiB
C++

/**
* The physical length library. Made for nanometer scale.
* @file length.h
*/
#ifndef UNITS_H_INCLUDED
#define UNITS_H_INCLUDED 1
#include <math.h>
#include <wx/gdicmn.h>
/**********************************************/
/*! I'm a physical length */
/**********************************************/
class LENGTH
{
private:
enum
{
METER = 1000000000, /* The ONLY constant connecting length to the real world */
};
int m_Units;
/*!
* The only constructor allowing direct input of numeric value
* in internal units. As this is not allowed in public, it's private.
* Length objects elsewhere are created indirectly
* @param unit Length in internal units.
*/
LENGTH( int units )
{
m_Units = units;
}
public:
/*!
* Equality comparison of physical lengths.
* @param y length to compare
* @return lengths are equal
*/
bool operator == ( const LENGTH y ) const
{
return m_Units == y.m_Units;
}
/*!
* Non-equality comparison of physical lengths.
* @param y length to compare
* @return lengts are different
*/
bool operator != ( const LENGTH y ) const
{
return m_Units != y.m_Units;
}
/*!
* Order comparison of physical lengths.
* @param y length to compare
* @return one less than another
*/
bool operator < ( const LENGTH y ) const
{
return m_Units < y.m_Units;
}
/*!
* Order comparison of physical lengths.
* @param y length to compare
* @return one greater than another
*/
bool operator > ( const LENGTH y ) const
{
return m_Units > y.m_Units;
}
/*!
* Order comparison of physical lengths.
* @param y length to compare
* @return one less or equal than another
*/
bool operator <= ( const LENGTH y ) const
{
return m_Units <= y.m_Units;
}
/*!
* Order comparison of physical lengths.
* @param y length to compare
* @return one greater or equal than another
*/
bool operator >= ( const LENGTH y ) const
{
return m_Units >= y.m_Units;
}
/*!
* Sum of two physical lengths. Only another length can be added.
* @param y length to add
* @return result of addition
*/
const LENGTH operator + ( const LENGTH y ) const
{
return LENGTH( m_Units + y.m_Units );
}
/*!
* Add a length inplace
* @param y length to add
* @return result of addition
*/
LENGTH & operator += ( const LENGTH y )
{
m_Units += y.m_Units;
return *this;
}
/*!
* Differece of two physical lengths. Only another length can be subtracted.
* @param y length to subtract
* @return result of subtraction
*/
const LENGTH operator - ( const LENGTH y ) const
{
return LENGTH( m_Units - y.m_Units );
}
/*!
* Subtract a length inplace
* @param y length to add
* @return result of addition
*/
LENGTH & operator -= ( const LENGTH y )
{
m_Units -= y.m_Units;
return *this;
}
/*!
* Negation of length.
* @return length negated
*/
const LENGTH operator - ( void ) const {
return LENGTH( - m_Units );
}
/*!
* Scale length to rational number, given numerator and denominator.
* This is done without overflow or precision loss unlike dealing
* with * / and floating point.
* @param mul numerator, length is multiplied by this value
* @param div denominator. length is divided by this value
* @return scaled length
*/
const LENGTH byRatio ( int mul, int div ) const
{
return LENGTH( ( int )( ( long long ) m_Units * mul / div ) );
}
/*!
* Scale length to rational number inplace.
* @param mul numerator, length is multiplied by this value
* @param div denominator. length is divided by this value
* @return scaled length
*/
LENGTH & setByRatio ( int mul, int div )
{
m_Units = ( int )( ( long long ) m_Units * mul / div );
return *this;
}
/*!
* Multiplies length by integer number.
* @param y factor
* @return scaled length
*/
const LENGTH operator * ( int y ) const
{
return LENGTH( m_Units * y );
}
/*!
* Multiply a length inplace
* @param y factor
* @return scaled length
*/
LENGTH & operator *= ( int y )
{
m_Units *= y;
return *this;
}
/*!
* Multiplies length by floating point.
* @param y factor
* @return scaled length
*/
const LENGTH operator * ( double y ) const
{
return LENGTH( ( int )( m_Units * y ) );
}
/*!
* Multiply a length inplace
* @param y factor
* @return scaled length
*/
LENGTH & operator *= ( double y )
{
m_Units *= y;
return *this;
}
/*!
* Multiplies integer by length ( like abowe with args swapped ).
* @param x factor
* @param y length
* @return scaled length
*/
const LENGTH friend operator * ( int x, const LENGTH y )
{
return y * x;
}
/*!
* Multiplies floating point by length ( like abowe with args swapped ).
* @param x factor
* @param y length
* @return scaled length
*/
const LENGTH friend operator * ( double x, const LENGTH y )
{
return y * x;
}
/*!
* Divides length by integer number.
* @param y divider
* @return scaled length
*/
const LENGTH operator / ( int y ) const
{
return LENGTH( m_Units / y );
}
/*!
* Divide a length inplace
* @param y divider
* @return scaled length
*/
LENGTH & operator /= ( int y )
{
m_Units /= y;
return *this;
}
/*!
* Divides length by floating point.
* @param y divider
* @return scaled length
*/
const LENGTH operator / ( double y ) const
{
return LENGTH( ( long long )( m_Units / y ) );
}
/*!
* Divide a length inplace
* @param y divider
* @return scaled length
*/
LENGTH & operator /= ( double y )
{
m_Units /= y;
return *this;
}
/*!
* Gets ratio of two lengths.
* It is usable to get number of length units in length by
* division of length by length unit ( See length units below ).
* @param y base length
* @return scaled length
*/
double operator / ( const LENGTH y ) const
{
return ( double ) m_Units / y.m_Units;
}
/*!
* Gets integer ( unlike operator / ) ratio of two lengths.
* It is usable to get number of length units in length by
* division of length by length unit ( See length units below ).
* @param y base length
* @return scaled length
*/
int idiv( const LENGTH y ) const
{
return ( int )( m_Units / y.m_Units );
}
/*!
* Zero.
* @return Zero length
*/
static const LENGTH zero( void )
{
return LENGTH( 0 );
}
/*!
* The metre unit.
* @return One metre length
*/
static const LENGTH metre( void )
{
return LENGTH( METER );
}
/*!
* The millimetre unit.
* @return One millimetre length
*/
static const LENGTH millimetre( void )
{
return LENGTH( METER/1000 );
}
/*!
* The inch unit.
* @return One inch length
*/
static const LENGTH inch( void )
{
return LENGTH( METER/10000*254 ); // ensure it's done without precision loss
}
/*!
* The mil unit.
* @return One mil length
*/
static const LENGTH mil( void )
{
return inch()/1000;
}
/*!
* Hypotenuse of a triangle with two given katheti.
* @param y another kathetus
* @return hypothenuse
*/
const LENGTH hypotenuse( LENGTH y ) const
{
return LENGTH ( ( int ) sqrt (
( ( double ) m_Units * m_Units
+ ( double ) y.m_Units * y.m_Units ) ) );
}
/*!
* Another kathetus of a triangle with given hypothenuse and kathetus.
* @param y kathetus
* @return another kathetus
*/
const LENGTH kathetus( LENGTH y ) const
{
return LENGTH ( ( int ) sqrt (
( ( double ) m_Units * m_Units
- ( double ) y.m_Units * y.m_Units ) ) );
}
};
/**********************************************/
/*! I'm a point/vector in a physical 2D plane */
/**********************************************/
class LENGTH_XY {
private:
LENGTH m_X, m_Y;
public:
/*!
* One given x and y coords of type LENGTH
* @param x coordinate
* @param y coordinate
*/
LENGTH_XY( const LENGTH x, const LENGTH y ) : m_X( x ), m_Y( y )
{
}
/*!
* A point ( or vector ) given x and y multiplies of specified unit.
* Given just for a convenience, you can use ( x*unit, y*unit ) instead.
* @param x coordinate factor
* @param y coordinate factor
* @param unit the unit
*/
LENGTH_XY( int x, int y, const LENGTH unit ) : m_X( unit * x ), m_Y( unit * y )
{
}
/*!
* A point ( or vector ) given wxPoint and unit
* @param x wxPoint
* @param unit the unit
*/
LENGTH_XY( wxPoint x, const LENGTH unit ) : m_X( unit * x.x ), m_Y( unit * x.y )
{
}
/*!
* A point ( or vector ) given wxRealPoint and unit
* @param x wxRealPoint
* @param unit the unit
*/
LENGTH_XY( wxRealPoint x, const LENGTH unit ) : m_X( unit * x.x ), m_Y( unit * x.y )
{
}
/*!
* x coordinate
* @return x coordinate
*/
const LENGTH x( void ) const
{
return m_X;
}
/*!
* y coordinate
* @return y coordinate
*/
const LENGTH y( void ) const
{
return m_Y;
}
/*!
* Absoulte value / length
* @return absolute value
*/
const LENGTH abs( void ) const
{
return m_X.hypotenuse(m_Y);
}
/*!
* Equality comparison of vectors.
* @param y vectors to compare
* @return vectors are equal
*/
bool operator == ( const LENGTH_XY y ) const
{
return m_X == y.m_X && m_Y == y.m_Y;
}
/*!
* Non-equality comparison of vectors.
* @param y vectors to compare
* @return vectors are different
*/
bool operator != ( const LENGTH_XY y ) const
{
return m_X != y.m_X || m_Y != y.m_Y;
}
/*!
* Sum of two vectors ( or a point translated by vector )
* @param y vector to add
* @return result of addition
*/
const LENGTH_XY operator + ( const LENGTH_XY y ) const
{
return LENGTH_XY( m_X + y.m_X, m_Y + y.m_Y );
}
/*!
* Translate a vector inplace
* @param y vector to add
* @return result of addition
*/
LENGTH_XY & operator += ( const LENGTH_XY y )
{
m_X += y.m_X;
m_Y += y.m_Y;
return *this;
}
/*!
* Difference of two vectors ( or a point translated by vector in reverse direction ).
* @param y vector to subtract
* @return result of subtraction
*/
const LENGTH_XY operator - ( const LENGTH_XY y ) const
{
return LENGTH_XY( m_X - y.m_X, m_Y - y.m_Y );
}
/*!
* Translate a vector inplace in opposite direction
* @param y vector to subtract
* @return result of subtraction
*/
LENGTH_XY & operator -= ( const LENGTH_XY y )
{
m_X -= y.m_X;
m_Y -= y.m_Y;
return *this;
}
/*!
* Vector with reverse direction.
* @return reverse direction vector
*/
const LENGTH_XY operator - ( void ) const
{
return LENGTH_XY( - m_X, - m_Y );
}
/*!
* Scale vector to rational number, given numerator and denominator.
* This is done without overflow or precision loss unlike dealing
* with * / and floating point.
* @param mul numerator ( length is multiplied by this value )
* @param div denominator ( length is divided by this value )
* @return scaled vector
*/
const LENGTH_XY byRatio ( int mul, int div )
{
return LENGTH_XY( m_X.byRatio( mul, div ), m_Y.byRatio( mul, div ) );
}
/*!
* Scale vector to rational number, inplace (like operator *=).
* @param mul numerator ( length is multiplied by this value )
* @param div denominator ( length is divided by this value )
* @return scaled vector
*/
LENGTH_XY & setByRatio ( int mul, int div )
{
m_X.setByRatio( mul, div );
m_Y.setByRatio( mul, div );
return *this;
}
/*!
* Multiplies vector length by integer number.
* @param y factor
* @return scaled vector
*/
const LENGTH_XY operator * ( int y ) const
{
return LENGTH_XY( m_X * y, m_Y * y );
}
/*!
* Multiply a vector inplace
* @param y factor
* @return scaled vector
*/
LENGTH_XY & operator *= ( int y )
{
m_X *= y;
m_Y *= y;
return *this;
}
/*!
* Multiplies vector length by floating point number.
* @param y factor
* @return scaled length
*/
const LENGTH_XY operator * ( double y ) const
{
return LENGTH_XY( m_X * y, m_Y * y );
}
/*!
* Multiply a vector inplace
* @param y factor
* @return scaled vector
*/
LENGTH_XY & operator *= ( double y )
{
m_X *= y;
m_Y *= y;
return *this;
}
/*!
* Divides vector length by integer number.
* @param y divider
* @return scaled vector
*/
const LENGTH_XY operator / ( int y ) const
{
return LENGTH_XY( m_X / y, m_Y / y );
}
/*!
* Divide a vector inplace
* @param y divider
* @return scaled vector
*/
LENGTH_XY & operator /= ( int y )
{
m_X /= y;
m_Y /= y;
return *this;
}
/*!
* Divides vector length by floating point number.
* @param y divider
* @return scaled vector
*/
const LENGTH_XY operator / ( double y ) const
{
return LENGTH_XY( m_X / y, m_Y / y );
}
/*!
* Divide a vector inplace
* @param y divider
* @return scaled vector
*/
LENGTH_XY & operator /= ( double y )
{
m_X /= y;
m_Y /= y;
return *this;
}
/*!
* Outputs wxPoint in specified scale.
* @param y scale
* @return wxPoint
*/
const wxPoint toWxPoint ( LENGTH y ) const
{
return wxPoint( m_X.idiv( y ), m_Y.idiv( y ) );
}
/*!
* Outputs wxRealPoint in specified scale.
* @param y scale
* @return wxPoint
*/
const wxRealPoint toWxRealPoint ( LENGTH y ) const
{
return wxRealPoint( m_X / y, m_Y / y );
}
/*!
* Rotates vector 90 degrees ( X axis towards Y )
* @return rotated
*/
const LENGTH_XY rot90 ( void ) const
{
return LENGTH_XY( m_Y, -m_X );
}
};
#endif