kicad/common/eda_dde.cpp

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///////////////////////
// Name: eda_dde.cpp //
///////////////////////
// For compilers that support precompilation, includes "wx/wx.h".
#include <wx/wxprec.h>
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include "fctsys.h"
#include "eda_dde.h"
#include "wxstruct.h"
#include "id.h"
#include "common.h"
#include "macros.h"
#define ID_CONN "CAO_COM"
wxString HOSTNAME(wxT("localhost"));
/* variables locales */
// buffers for read and write data in socket connections
#define IPC_BUF_SIZE 4096
char client_ipc_buffer[IPC_BUF_SIZE];
char server_ipc_buffer[IPC_BUF_SIZE];
wxServer * server;
void (* RemoteFct)(char * cmd);
char buffcar[1024];
void SetupServerFunction(void (* remotefct)(char * remotecmd) )
{
RemoteFct = remotefct;
}
/*****************************/
/* Routines liees au SERVEUR */
/*****************************/
/* Fonction d'initialisation d'un serveur socket
*/
WinEDA_Server * CreateServer(wxWindow * window, int service)
{
wxIPV4address addr;
// Create a new server
addr.Service(service);
server = new wxServer(addr);
if(server)
{
server->SetNotify(wxSOCKET_CONNECTION_FLAG);
server->SetEventHandler(*window, ID_EDA_SOCKET_EVENT_SERV);
server->Notify(TRUE);
}
return server;
}
/********************************************************/
void WinEDA_DrawFrame::OnSockRequest(wxSocketEvent& evt)
/********************************************************/
/* Fonction appelee a chaque demande d'un client
*/
{
size_t len;
wxSocketBase *sock = evt.GetSocket();
switch (evt.GetSocketEvent())
{
case wxSOCKET_INPUT:
sock->Read(server_ipc_buffer,1);
if( sock->LastCount() == 0 ) break; // No data: Occurs on open connection
sock->Read(server_ipc_buffer+1,IPC_BUF_SIZE-2);
len = 1 + sock->LastCount();
server_ipc_buffer[len] = 0;
if(RemoteFct ) RemoteFct(server_ipc_buffer);
break;
case wxSOCKET_LOST:
return;
break;
default:
wxPrintf( wxT("WinEDA_DrawFrame::OnSockRequest() error: Invalid event !"));
break;
}
}
/**************************************************************/
void WinEDA_DrawFrame::OnSockRequestServer(wxSocketEvent& evt)
/**************************************************************/
/* fonction appel<65>e lors d'une demande de connexion d'un client
*/
{
wxSocketBase *sock2;
wxSocketServer *server = (wxSocketServer *) evt.GetSocket();
sock2 = server->Accept();
if (sock2 == NULL) return;
sock2->Notify(TRUE);
sock2->SetEventHandler(*this, ID_EDA_SOCKET_EVENT);
sock2->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
}
/****************************/
/* Routines liees au CLIENT */
/*****************************/
/********************************************/
bool SendCommand( int service, char * cmdline)
/********************************************/
/* Used by a client to sent (by a socket connection) a data to a server.
- Open a Socket Client connection
- Send the buffer cmdline
- Close the socket connection
service is the service number for the TC/IP connection
*/
{
wxSocketClient * sock_client;
bool success = FALSE;
wxIPV4address addr;
// Create a connexion
addr.Hostname(HOSTNAME);
addr.Service(service);
// Mini-tutorial for Connect() :-) (JP CHARRAS Note: see wxWidgets: sockets/client.cpp sample)
// ---------------------------
//
// There are two ways to use Connect(): blocking and non-blocking,
// depending on the value passed as the 'wait' (2nd) parameter.
//
// Connect(addr, true) will wait until the connection completes,
// returning true on success and false on failure. This call blocks
// the GUI (this might be changed in future releases to honour the
// wxSOCKET_BLOCK flag).
//
// Connect(addr, false) will issue a nonblocking connection request
// and return immediately. If the return value is true, then the
// connection has been already successfully established. If it is
// false, you must wait for the request to complete, either with
// WaitOnConnect() or by watching wxSOCKET_CONNECTION / LOST
// events (please read the documentation).
//
// WaitOnConnect() itself never blocks the GUI (this might change
// in the future to honour the wxSOCKET_BLOCK flag). This call will
// return false on timeout, or true if the connection request
// completes, which in turn might mean:
//
// a) That the connection was successfully established
// b) That the connection request failed (for example, because
// it was refused by the peer.
//
// Use IsConnected() to distinguish between these two.
//
// So, in a brief, you should do one of the following things:
//
// For blocking Connect:
//
// bool success = client->Connect(addr, true);
//
// For nonblocking Connect:
//
// client->Connect(addr, false);
//
// bool waitmore = true;
// while (! client->WaitOnConnect(seconds, millis) && waitmore )
// {
// // possibly give some feedback to the user,
// // update waitmore if needed.
// }
// bool success = client->IsConnected();
//
// And that's all :-)
sock_client = new wxSocketClient();
sock_client->SetTimeout(2); // Time out in Seconds
sock_client->Connect(addr, FALSE);
sock_client->WaitOnConnect(0, 100);
if (sock_client->Ok() && sock_client->IsConnected())
{
success = TRUE;
sock_client->SetFlags(wxSOCKET_NOWAIT /*wxSOCKET_WAITALL*/);
sock_client->Write(cmdline, strlen(cmdline));
}
sock_client->Close();
sock_client->Destroy();
return success;
}