kicad/pcbnew/tracepcb.cpp

300 lines
8.5 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2006 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file tracepcb.cpp
* @brief Functions to redraw the current board.
*/
#include <fctsys.h>
#include <class_drawpanel.h>
#include <wxPcbStruct.h>
#include <class_board.h>
#include <class_module.h>
#include <class_track.h>
#include <class_zone.h>
#include <class_marker_pcb.h>
#include <pcbnew.h>
#include <module_editor_frame.h>
#include <pcbplot.h>
#include <protos.h>
#include <wx/overlay.h>
// Local functions:
/* Trace the pads of a module in sketch mode.
* Used to display pads when when the module visibility is set to not visible
* and we want to see pad through.
* The pads must appear on the layers selected in LayerMask
*/
static void Trace_Pads_Only( EDA_DRAW_PANEL* panel, wxDC* DC, MODULE* Module,
int ox, int oy, int LayerMask, int draw_mode );
void FOOTPRINT_EDIT_FRAME::RedrawActiveWindow( wxDC* DC, bool EraseBg )
{
PCB_SCREEN* screen = (PCB_SCREEN*)GetScreen();
if( !GetBoard() || !screen )
return;
GRSetDrawMode( DC, GR_COPY );
m_canvas->DrawBackGround( DC );
TraceWorkSheet( DC, screen, 0 );
// Redraw the footprints
for( MODULE* module = GetBoard()->m_Modules; module; module = module->Next() )
{
module->Draw( m_canvas, DC, GR_OR );
}
#ifdef USE_WX_OVERLAY
if( IsShown() )
{
m_overlay.Reset();
wxDCOverlay overlaydc( m_overlay, (wxWindowDC*)DC );
overlaydc.Clear();
}
#endif
if( m_canvas->IsMouseCaptured() )
m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );
// Redraw the cursor
m_canvas->DrawCrossHair( DC );
}
/* Draw the BOARD, and others elements : axis, grid ..
*/
void PCB_EDIT_FRAME::RedrawActiveWindow( wxDC* DC, bool EraseBg )
{
PCB_SCREEN* screen = GetScreen();
if( !GetBoard() || !screen )
return;
GRSetDrawMode( DC, GR_COPY );
m_canvas->DrawBackGround( DC );
TraceWorkSheet( DC, GetScreen(), g_DrawDefaultLineThickness );
GetBoard()->Draw( m_canvas, DC, GR_OR | GR_ALLOW_HIGHCONTRAST);
DrawGeneralRatsnest( DC );
#ifdef USE_WX_OVERLAY
if( IsShown() )
{
m_overlay.Reset();
wxDCOverlay overlaydc( m_overlay, (wxWindowDC*)DC );
overlaydc.Clear();
}
#endif
if( m_canvas->IsMouseCaptured() )
m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );
// Redraw the cursor
m_canvas->DrawCrossHair( DC );
}
// Redraw the BOARD items but not cursors, axis or grid
void BOARD::Draw( EDA_DRAW_PANEL* aPanel, wxDC* DC, int aDrawMode, const wxPoint& offset )
{
/* The order of drawing is flexible on some systems and not on others. For
* OSes which use OR to draw, the order is not important except for the
* effect of the highlight and its relationship to markers. See comment
* below.
* This order independence comes from the fact that a binary OR operation is
* commutative in nature.
* However on the OSX, the OR operation is not used, and so this sequence
* below is chosen to give MODULEs the highest visible priority.
*/
/* Draw all tracks and zones. As long as dark colors are used for the
* tracks, Then the OR draw mode should show tracks underneath other
* tracks. But a white track will cover any other color since it has
* more bits to OR in.
*/
for( TRACK* track = m_Track; track; track = track->Next() )
{
track->Draw( aPanel, DC, aDrawMode );
}
for( SEGZONE* zone = m_Zone; zone; zone = zone->Next() )
{
zone->Draw( aPanel, DC, aDrawMode );
}
// Draw the graphic items
for( BOARD_ITEM* item = m_Drawings; item; item = item->Next() )
{
if( item->IsMoving() )
continue;
switch( item->Type() )
{
case PCB_DIMENSION_T:
case PCB_TEXT_T:
case PCB_TARGET_T:
case PCB_LINE_T:
item->Draw( aPanel, DC, aDrawMode );
break;
default:
break;
}
}
// Draw areas (i.e. zones)
for( int ii = 0; ii < GetAreaCount(); ii++ )
{
ZONE_CONTAINER* zone = GetArea(ii);
// Areas must be drawn here only if not moved or dragged,
// because these areas are drawn by ManageCursor() in a specific manner
if ( (zone->GetFlags() & (IN_EDIT | IS_DRAGGED | IS_MOVED)) == 0 )
{
zone->Draw( aPanel, DC, aDrawMode );
zone->DrawFilledArea( aPanel, DC, aDrawMode );
}
}
for( MODULE* module = m_Modules; module; module = module->Next() )
{
bool display = true;
int layerMask = ALL_CU_LAYERS;
if( module->IsMoving() )
continue;
if( !IsElementVisible( PCB_VISIBLE(MOD_FR_VISIBLE) ) )
{
if( module->GetLayer() == LAYER_N_FRONT )
display = false;
layerMask &= ~LAYER_FRONT;
}
if( !IsElementVisible( PCB_VISIBLE(MOD_BK_VISIBLE) ) )
{
if( module->GetLayer() == LAYER_N_BACK )
display = false;
layerMask &= ~LAYER_BACK;
}
if( display )
module->Draw( aPanel, DC, aDrawMode );
else
Trace_Pads_Only( aPanel, DC, module, 0, 0, layerMask, aDrawMode );
}
if( IsHighLightNetON() )
DrawHighLight( aPanel, DC, GetHighLightNetCode() );
// draw the BOARD's markers last, otherwise the high light will erase any marker on a pad
for( unsigned i=0; i < m_markers.size(); ++i )
{
m_markers[i]->Draw( aPanel, DC, aDrawMode );
}
}
void BOARD::DrawHighLight( EDA_DRAW_PANEL* am_canvas, wxDC* DC, int aNetCode )
{
int draw_mode;
if( IsHighLightNetON() )
draw_mode = GR_HIGHLIGHT | GR_OR;
else
draw_mode = GR_AND | GR_HIGHLIGHT;
// Redraw ZONE_CONTAINERS
BOARD::ZONE_CONTAINERS& zones = m_ZoneDescriptorList;
for( BOARD::ZONE_CONTAINERS::iterator zc = zones.begin(); zc!=zones.end(); ++zc )
{
if( (*zc)->GetNet() == aNetCode )
{
(*zc)->Draw( am_canvas, DC, draw_mode );
}
}
// Redraw any pads that have aNetCode
for( MODULE* module = m_Modules; module; module = module->Next() )
{
for( D_PAD* pad = module->m_Pads; pad; pad = pad->Next() )
{
if( pad->GetNet() == aNetCode )
{
pad->Draw( am_canvas, DC, draw_mode );
}
}
}
// Redraw track and vias that have aNetCode
for( TRACK* seg = m_Track; seg; seg = seg->Next() )
{
if( seg->GetNet() == aNetCode )
{
seg->Draw( am_canvas, DC, draw_mode );
}
}
}
/* Trace the pads of a module in sketch mode.
* Used to display pads when when the module visibility is set to not visible
* and we want to see pad through.
* The pads must appear on the layers selected in LayerMask
*/
void Trace_Pads_Only( EDA_DRAW_PANEL* panel, wxDC* DC, MODULE* aModule,
int ox, int oy, int aLayerMask, int draw_mode )
{
PCB_BASE_FRAME* frame = (PCB_BASE_FRAME*) panel->GetParent();
int tmp = frame->m_DisplayPadFill;
frame->m_DisplayPadFill = false;
// Draw pads.
for( D_PAD* pad = aModule->m_Pads; pad; pad = pad->Next() )
{
if( (pad->GetLayerMask() & aLayerMask) == 0 )
continue;
pad->Draw( panel, DC, draw_mode, wxPoint( ox, oy ) );
}
frame->m_DisplayPadFill = tmp;
}