kicad/gerbview/class_X2_gerber_attributes.cpp

271 lines
7.8 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2010-2014 Jean-Pierre Charras jp.charras at wanadoo.fr
* Copyright (C) 1992-2014 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file class_X2_gerber_attributes.cpp
*/
/*
* Manage the gerber extensions (attributes) in the new X2 version
* only few extensions are handled
* See http://www.ucamco.com/files/downloads/file/81/the_gerber_file_format_specification.pdf
*
* gerber attributes in the new X2 version look like:
* %TF.FileFunction,Copper,L1,Top*%
*
* Currently:
* .FileFunction .FileFunction Identifies the files function in the PCB.
* Other Standard Attributes, not yet used in Gerbview:
* .Part Identifies the part the file represents, e.g. a single PCB
* .MD5 Sets the MD5 file signature or checksum.
*/
#include <wx/log.h>
#include <class_X2_gerber_attributes.h>
/*
* class X2_ATTRIBUTE
* The attribute value consists of a number of substrings separated by a “,”
*/
X2_ATTRIBUTE::X2_ATTRIBUTE()
{
}
X2_ATTRIBUTE::~X2_ATTRIBUTE()
{
}
/* return the attribute name (for instance .FileFunction)
* which is given by TF command.
*/
const wxString& X2_ATTRIBUTE::GetAttribute()
{
return m_Prms.Item( 0 );
}
/* return a parameter
* aIdx = the index of the parameter
* aIdx = 0 is the parameter read after the TF function
* (the same as GetAttribute())
*/
const wxString& X2_ATTRIBUTE::GetPrm( int aIdx)
{
static const wxString dummy;
if( GetPrmCount() < aIdx && aIdx >= 0 )
return m_Prms.Item( aIdx );
return dummy;
}
// Debug function: pring using wxLogMessage le list of parameters
void X2_ATTRIBUTE::DbgListPrms()
{
wxLogMessage( wxT("prms count %d"), GetPrmCount() );
for( int ii = 0; ii < GetPrmCount(); ii++ )
wxLogMessage( m_Prms.Item( ii ) );
}
/*
* parse a TF command and fill m_Prms by the parameters found.
* aFile = a FILE* ptr to the current Gerber file.
* buff = the buffer containing current Gerber data (GERBER_BUFZ size)
* text = a pointer to the first char to read in Gerber data
*/
bool X2_ATTRIBUTE::ParseAttribCmd( FILE* aFile, char *aBuffer, int aBuffSize, char* &aText )
{
bool ok = true;
wxString data;
for( ; ; )
{
while( *aText )
{
switch( *aText )
{
case '%': // end of command
return ok; // success completion
case ' ':
case '\r':
case '\n':
aText++;
break;
case '*': // End of block
m_Prms.Add( data );
data.Empty();
aText++;
break;
case ',': // End of parameter
aText++;
m_Prms.Add( data );
data.Empty();
break;
default:
data.Append( *aText );
aText++;
break;
}
}
// end of current line, read another one.
if( aBuffer )
{
if( fgets( aBuffer, aBuffSize, aFile ) == NULL )
{
// end of file
ok = false;
break;
}
aText = aBuffer;
}
else
return ok;
}
return ok;
}
/*
* class X2_ATTRIBUTE_FILEFUNCTION ( from %TF.FileFunction in Gerber file)
* Example file function:
* %TF.FileFunction,Copper,L1,Top*%
* - Type. Such as copper, solder mask etc.
* - Position. Specifies where the file appears in the PCB layer structure.
* Corresponding position substring:
* Copper layer: L1, L2, L3...to indicate the layer position followed by Top, Inr or
* Bot. L1 is always the top copper layer. E.g. L2,Inr.
* Extra layer, e.g. solder mask: Top or Bot defines the attachment of the layer.
* Drill/rout layer: E.g. 1,4 where 1 is the start and 4 is the end copper layer. The
* pair 1,4 defines the span of the drill/rout file
* Optional index. This can be used in instances where for example there are two solder
* masks on the same side. The index counts from the PCB surface outwards.
*/
X2_ATTRIBUTE_FILEFUNCTION::X2_ATTRIBUTE_FILEFUNCTION( X2_ATTRIBUTE& aAttributeBase )
: X2_ATTRIBUTE()
{
m_Prms = aAttributeBase.GetPrms();
m_z_order = 0;
//ensure at least 5 parameters
while( GetPrmCount() < 5 )
m_Prms.Add( wxEmptyString );
set_Z_Order();
}
const wxString& X2_ATTRIBUTE_FILEFUNCTION::GetFileType()
{
// the type of layer (Copper , Soldermask ... )
return m_Prms.Item( 1 );
}
const wxString& X2_ATTRIBUTE_FILEFUNCTION::GetBrdLayerId()
{
// the brd layer identifier: Ln (for Copper type) or Top, Bot
return m_Prms.Item( 2 );
}
const wxString& X2_ATTRIBUTE_FILEFUNCTION::GetBrdLayerSide()
{
if( IsCopper() )
// the brd layer identifier: Top, Bot, Inr
return m_Prms.Item( 3 );
else
// the brd layer identifier: Top, Bot ( same as GetBrdLayerId() )
return m_Prms.Item( 2 );
}
const wxString& X2_ATTRIBUTE_FILEFUNCTION::GetLabel()
{
if( IsCopper() )
return m_Prms.Item( 4 );
else
return m_Prms.Item( 3 );
}
bool X2_ATTRIBUTE_FILEFUNCTION::IsCopper()
{
// the filefunction label, if any
return GetFileType().IsSameAs( wxT( "Copper" ), false );
}
// Initialize the z order priority of the current file, from its attributes
// this priority is the order of layers from top to bottom to draw/display gerber images
// Stack up is( from external copper layer to external)
// copper, then solder paste, then solder mask, then silk screen.
// and global stackup is Front (top) layers then internal copper layers then Back (bottom) layers
void X2_ATTRIBUTE_FILEFUNCTION::set_Z_Order()
{
m_z_order = -100; // low level
m_z_sub_order = 0;
if( IsCopper() )
{
// Copper layer: the priority is the layer Id
m_z_order = 0;
wxString num = GetBrdLayerId().Mid( 1 );
long lnum;
if( num.ToLong( &lnum ) )
m_z_sub_order = -lnum;
}
if( GetFileType().IsSameAs( wxT( "Paste" ), false ) )
{
// solder paste layer: the priority is top then bottom
m_z_order = 1; // for top
if( GetBrdLayerId().IsSameAs( wxT( "Bot" ), false ) )
m_z_order = -m_z_order;
}
if( GetFileType().IsSameAs( wxT( "Soldermask" ), false ) )
{
// solder mask layer: the priority is top then bottom
m_z_order = 2; // for top
if( GetBrdLayerId().IsSameAs( wxT( "Bot" ), false ) )
m_z_order = -m_z_order;
}
if( GetFileType().IsSameAs( wxT( "Legend" ), false ) )
{
// Silk screen layer: the priority is top then bottom
m_z_order = 3; // for top
if( GetFileType().IsSameAs( wxT( "Legend" ), false ) )
if( GetBrdLayerId().IsSameAs( wxT( "Bot" ), false ) )
m_z_order = -m_z_order;
}
}