kicad/include/geometry/shape_line_chain.h

548 lines
16 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __SHAPE_LINE_CHAIN
#define __SHAPE_LINE_CHAIN
#include <vector>
#include <sstream>
#include <boost/optional.hpp>
#include <math/vector2d.h>
#include <geometry/shape.h>
#include <geometry/seg.h>
/**
* Class SHAPE_LINE_CHAIN
*
* Represents a polyline (an zero-thickness chain of connected line segments).
* I purposedly didn't name it "polyline" to avoid confusion with the existing CPolyLine
* class in pcbnew.
*
* SHAPE_LINE_CHAIN class shall not be used for polygons!
*/
class SHAPE_LINE_CHAIN : public SHAPE
{
private:
typedef std::vector<VECTOR2I>::iterator point_iter;
typedef std::vector<VECTOR2I>::const_iterator point_citer;
public:
/**
* Struct INTERSECTION
*
* Represents an intersection between two line segments
*/
struct INTERSECTION
{
/// segment belonging from the (this) argument of Intersect()
SEG our;
/// segment belonging from the aOther argument of Intersect()
SEG their;
/// point of intersection between our and their.
VECTOR2I p;
};
typedef std::vector<INTERSECTION> INTERSECTIONS;
/**
* Constructor
* Initializes an empty line chain.
*/
SHAPE_LINE_CHAIN() :
SHAPE( SH_LINE_CHAIN ), m_closed( false )
{}
/**
* Copy Constructor
*/
SHAPE_LINE_CHAIN( const SHAPE_LINE_CHAIN& aShape ) :
SHAPE( SH_LINE_CHAIN ), m_points( aShape.m_points ), m_closed( aShape.m_closed )
{}
/**
* Constructor
* Initializes a 2-point line chain (a single segment)
*/
SHAPE_LINE_CHAIN( const VECTOR2I& aA, const VECTOR2I& aB ) :
SHAPE( SH_LINE_CHAIN ), m_closed( false )
{
m_points.resize( 2 );
m_points[0] = aA;
m_points[1] = aB;
}
SHAPE_LINE_CHAIN( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I& aC ) :
SHAPE( SH_LINE_CHAIN ), m_closed( false )
{
m_points.resize( 3 );
m_points[0] = aA;
m_points[1] = aB;
m_points[2] = aC;
}
SHAPE_LINE_CHAIN(const VECTOR2I* aV, int aCount ) :
SHAPE( SH_LINE_CHAIN ),
m_closed( false )
{
m_points.resize( aCount );
for( int i = 0; i < aCount; i++ )
m_points[i] = *aV++;
}
~SHAPE_LINE_CHAIN()
{}
/**
* Function Clear()
* Removes all points from the line chain.
*/
void Clear()
{
m_points.clear();
m_closed = false;
}
/**
* Function SetClosed()
*
* Marks the line chain as closed (i.e. with a segment connecting the last point with
* the first point).
* @param aClosed: whether the line chain is to be closed or not.
*/
void SetClosed( bool aClosed )
{
m_closed = aClosed;
}
/**
* Function IsClosed()
*
* @return aClosed: true, when our line is closed.
*/
bool IsClosed() const
{
return m_closed;
}
/**
* Function SegmentCount()
*
* Returns number of segments in this line chain.
* @return number of segments
*/
int SegmentCount() const
{
int c = m_points.size() - 1;
if( m_closed )
c++;
return std::max( 0, c );
}
/**
* Function PointCount()
*
* Returns the number of points (vertices) in this line chain
* @return number of points
*/
int PointCount() const
{
return m_points.size();
}
/**
* Function Segment()
*
* Returns a segment referencing to the segment (index) in the line chain.
* Modifying ends of the returned segment will modify corresponding points in the line chain.
* @param aIndex: index of the segment in the line chain. Negative values are counted from
* the end (i.e. -1 means the last segment in the line chain)
* @return SEG referenced to given segment in the line chain
*/
SEG Segment( int aIndex )
{
if( aIndex < 0 )
aIndex += SegmentCount();
if( aIndex == (int)( m_points.size() - 1 ) && m_closed )
return SEG( m_points[aIndex], m_points[0], aIndex );
else
return SEG( m_points[aIndex], m_points[aIndex + 1], aIndex );
}
/**
* Function CSegment()
*
* Returns a read-only segment referencing to the segment (index) in the line chain.
* @param aIndex: index of the segment in the line chain. Negative values are counted from
* the end (i.e. -1 means the last segment in the line chain)
* @return SEG referenced to given segment in the line chain
*/
const SEG CSegment( int aIndex ) const
{
if( aIndex < 0 )
aIndex += SegmentCount();
if( aIndex == (int)( m_points.size() - 1 ) && m_closed )
return SEG( const_cast<VECTOR2I&>( m_points[aIndex] ),
const_cast<VECTOR2I&>( m_points[0] ), aIndex );
else
return SEG( const_cast<VECTOR2I&>( m_points[aIndex] ),
const_cast<VECTOR2I&>( m_points[aIndex + 1] ), aIndex );
}
/**
* Function Point()
*
* Returns a reference to a given point in the line chain.
* @param aIndex index of the point
* @return reference to the point
*/
VECTOR2I& Point( int aIndex )
{
if( aIndex < 0 )
aIndex += PointCount();
return m_points[aIndex];
}
/**
* Function CPoint()
*
* Returns a const reference to a given point in the line chain.
* @param aIndex index of the point
* @return const reference to the point
*/
const VECTOR2I& CPoint( int aIndex ) const
{
if( aIndex < 0 )
aIndex += PointCount();
return m_points[aIndex];
}
/// @copydoc SHAPE::BBox()
const BOX2I BBox( int aClearance = 0 ) const
{
BOX2I bbox;
bbox.Compute( m_points );
return bbox;
}
/**
* Function Collide()
*
* Checks if point aP lies closer to us than aClearance.
* @param aP the point to check for collisions with
* @param aClearance minimum distance that does not qualify as a collision.
* @return true, when a collision has been found
*/
bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const;
/**
* Function Collide()
*
* Checks if box aBox lies closer to us than aClearance.
* @param aP the box to check for collisions with
* @param aClearance minimum distance that does not qualify as a collision.
* @return true, when a collision has been found
*/
bool Collide( const BOX2I& aBox, int aClearance = 0 ) const;
/**
* Function Collide()
*
* Checks if segment aSeg lies closer to us than aClearance.
* @param aSeg the segment to check for collisions with
* @param aClearance minimum distance that does not qualify as a collision.
* @return true, when a collision has been found
*/
bool Collide( const SEG& aSeg, int aClearance = 0 ) const;
/**
* Function Distance()
*
* Computes the minimum distance between the line chain and a point aP.
* @param aP the point
* @return minimum distance.
*/
int Distance( const VECTOR2I& aP ) const;
/**
* Function Reverse()
*
* Reverses point order in the line chain.
* @return line chain with reversed point order (original A-B-C-D: returned D-C-B-A)
*/
const SHAPE_LINE_CHAIN Reverse() const;
/**
* Function Length()
*
* Returns length of the line chain in Euclidean metric.
* @return length of the line chain
*/
int Length() const;
/**
* Function Append()
*
* Appends a new point at the end of the line chain.
* @param aX is X coordinate of the new point
* @param aY is Y coordinate of the new point
*/
void Append( int aX, int aY )
{
VECTOR2I v( aX, aY );
Append( v );
}
/**
* Function Append()
*
* Appends a new point at the end of the line chain.
* @param aP the new point
*/
void Append( const VECTOR2I& aP )
{
if( m_points.size() == 0 )
m_bbox = BOX2I( aP, VECTOR2I( 0, 0 ) );
if( m_points.size() == 0 || CPoint( -1 ) != aP )
{
m_points.push_back( aP );
m_bbox.Merge( aP );
}
}
/**
* Function Append()
*
* Appends another line chain at the end.
* @param aOtherLine the line chain to be appended.
*/
void Append( const SHAPE_LINE_CHAIN& aOtherLine )
{
if( aOtherLine.PointCount() == 0 )
return;
else if( PointCount() == 0 || aOtherLine.CPoint( 0 ) != CPoint( -1 ) )
{
const VECTOR2I p = aOtherLine.CPoint( 0 );
m_points.push_back( p );
m_bbox.Merge( p );
}
for( int i = 1; i < aOtherLine.PointCount(); i++ )
{
const VECTOR2I p = aOtherLine.CPoint( i );
m_points.push_back( p );
m_bbox.Merge( p );
}
}
/**
* Function Replace()
*
* Replaces points with indices in range [start_index, end_index] with a single
* point aP.
* @param aStartIndex start of the point range to be replaced (inclusive)
* @param aEndIndex end of the point range to be replaced (inclusive)
* @param aP replacement point
*/
void Replace( int aStartIndex, int aEndIndex, const VECTOR2I& aP );
/**
* Function Replace()
*
* Replaces points with indices in range [start_index, end_index] with the points from
* line chain aLine.
* @param aStartIndex start of the point range to be replaced (inclusive)
* @param aEndIndex end of the point range to be replaced (inclusive)
* @param aLine replacement line chain.
*/
void Replace( int aStartIndex, int aEndIndex, const SHAPE_LINE_CHAIN& aLine );
/**
* Function Remove()
*
* Removes the range of points [start_index, end_index] from the line chain.
* @param aStartIndex start of the point range to be replaced (inclusive)
* @param aEndIndex end of the point range to be replaced (inclusive)
*/
void Remove( int aStartIndex, int aEndIndex );
/**
* Function Split()
*
* Inserts the point aP belonging to one of the our segments, splitting the adjacent
* segment in two.
* @param aP the point to be inserted
* @return index of the newly inserted point (or a negative value if aP does not lie on
* our line)
*/
int Split( const VECTOR2I& aP );
/**
* Function Find()
*
* Searches for point aP.
* @param aP the point to be looked for
* @return index of the correspoinding point in the line chain or negative when not found.
*/
int Find ( const VECTOR2I& aP ) const;
/**
* Function Slice()
*
* Returns a subset of this line chain containing the [start_index, end_index] range of points.
* @param aStartIndex start of the point range to be returned (inclusive)
* @param aEndIndex end of the point range to be returned (inclusive)
* @return cut line chain.
*/
const SHAPE_LINE_CHAIN Slice( int aStartIndex, int aEndIndex = -1 ) const;
struct compareOriginDistance
{
compareOriginDistance( VECTOR2I& aOrigin ):
m_origin( aOrigin )
{}
bool operator()( const INTERSECTION& aA, const INTERSECTION& aB )
{
return ( m_origin - aA.p ).EuclideanNorm() < ( m_origin - aB.p ).EuclideanNorm();
}
VECTOR2I m_origin;
};
/**
* Function Intersect()
*
* Finds all intersection points between our line chain and the segment aSeg.
* @param aSeg the segment chain to find intersections with
* @param aIp reference to a vector to store found intersections. Intersection points
* are sorted with increasing distances from point aSeg.a.
* @return number of intersections found
*/
int Intersect( const SEG& aSeg, INTERSECTIONS& aIp ) const;
/**
* Function Intersect()
*
* Finds all intersection points between our line chain and the line chain aChain.
* @param aChain the line chain to find intersections with
* @param aIp reference to a vector to store found intersections. Intersection points
* are sorted with increasing path lengths from the starting point of aChain.
* @return number of intersections found
*/
int Intersect( const SHAPE_LINE_CHAIN& aChain, INTERSECTIONS& aIp ) const;
/**
* Function PathLength()
*
* Computes the walk path length from the beginning of the line chain and
* the point aP belonging to our line.
* @return: path length in Euclidean metric or negative if aP does not belong to
* the line chain.
*/
int PathLength( const VECTOR2I& aP ) const;
/**
* Function PointInside()
*
* Checks if point aP lies inside a convex polygon defined by the line chain. For closed
* shapes only.
* @param aP point to check
* @return true if the point is inside the shape (edge is not treated as being inside).
*/
bool PointInside( const VECTOR2I& aP ) const;
/**
* Function PointOnEdge()
*
* Checks if point aP lies on an edge or vertex of the line chain.
* @param aP point to check
* @return true if the point lies on the edge.
*/
bool PointOnEdge( const VECTOR2I& aP ) const;
/**
* Function SelfIntersecting()
*
* Checks if the line chain is self-intersecting.
* @return (optional) first found self-intersection point.
*/
const boost::optional<INTERSECTION> SelfIntersecting() const;
/**
* Function Simplify()
*
* Simplifies the line chain by removing colinear adjacent segments and duplicate vertices.
* @return reference to self.
*/
SHAPE_LINE_CHAIN& Simplify();
/**
* Function NearestPoint()
*
* Finds a point on the line chain that is closest to point aP.
* @return the nearest point.
*/
const VECTOR2I NearestPoint( const VECTOR2I& aP ) const;
/// @copydoc SHAPE::Format()
const std::string Format() const;
bool operator!=( const SHAPE_LINE_CHAIN& aRhs ) const
{
if( PointCount() != aRhs.PointCount() )
return true;
for( int i = 0; i < PointCount(); i++ )
{
if( CPoint( i ) != aRhs.CPoint( i ) )
return true;
}
return false;
}
private:
/// array of vertices
std::vector<VECTOR2I> m_points;
/// is the line chain closed?
bool m_closed;
/// cached bounding box
BOX2I m_bbox;
};
#endif // __SHAPE_LINE_CHAIN