287 lines
8.5 KiB
C++
287 lines
8.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
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* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* Some code comes from FreePCB.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <board.h>
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#include <zone.h>
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bool BOARD::OnAreaPolygonModified( PICKED_ITEMS_LIST* aModifiedZonesList, ZONE* modified_area )
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{
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// clip polygon against itself
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bool modified = NormalizeAreaPolygon( aModifiedZonesList, modified_area );
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// now see if we need to clip against other areas
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if( TestZoneIntersections( modified_area ) )
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{
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modified = true;
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CombineAllZonesInNet( aModifiedZonesList, modified_area->GetNetCode(), true );
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}
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// Test for bad areas: all zones must have more than 2 corners:
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// Note: should not happen, but just in case.
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for( ZONE* zone : m_zones )
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{
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if( zone->GetNumCorners() < 3 )
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RemoveZone( aModifiedZonesList, zone );
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}
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return modified;
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}
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bool BOARD::CombineAllZonesInNet( PICKED_ITEMS_LIST* aDeletedList, int aNetCode,
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bool aUseLocalFlags )
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{
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if( m_zones.size() <= 1 )
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return false;
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bool modified = false;
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// Loop through all combinations
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for( unsigned ia1 = 0; ia1 < m_zones.size() - 1; ia1++ )
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{
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ZONE* refZone = m_zones[ia1];
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if( refZone->GetNetCode() != aNetCode )
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continue;
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// legal polygon
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BOX2I b1 = refZone->Outline()->BBox();
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bool mod_ia1 = false;
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for( unsigned ia2 = m_zones.size() - 1; ia2 > ia1; ia2-- )
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{
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ZONE* otherZone = m_zones[ia2];
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if( otherZone->GetNetCode() != aNetCode )
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continue;
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if( refZone->GetPriority() != otherZone->GetPriority() )
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continue;
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if( refZone->GetIsRuleArea() != otherZone->GetIsRuleArea() )
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continue;
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if( refZone->GetLayerSet() != otherZone->GetLayerSet() )
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continue;
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BOX2I b2 = otherZone->Outline()->BBox();
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if( b1.Intersects( b2 ) )
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{
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// check otherZone against refZone
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if( refZone->GetLocalFlags() || otherZone->GetLocalFlags() || !aUseLocalFlags )
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{
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bool ret = TestZoneIntersection( refZone, otherZone );
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if( ret )
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ret = CombineZones( aDeletedList, refZone, otherZone );
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if( ret )
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{
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mod_ia1 = true;
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modified = true;
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}
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}
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}
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}
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if( mod_ia1 )
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ia1--; // if modified, we need to check it again
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}
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return modified;
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}
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bool BOARD::TestZoneIntersections( ZONE* aZone )
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{
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for( ZONE* otherZone : m_zones )
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{
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if( aZone->GetNetCode() != otherZone->GetNetCode() )
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continue;
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if( aZone == otherZone )
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continue;
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// see if areas are on same layers
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if( aZone->GetLayerSet() != otherZone->GetLayerSet() )
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continue;
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// test for different priorities
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if( aZone->GetPriority() != otherZone->GetPriority() )
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continue;
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// test for different types
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if( aZone->GetIsRuleArea() != otherZone->GetIsRuleArea() )
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continue;
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// Keepout area-specific tests
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if( aZone->GetIsRuleArea() )
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{
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if( aZone->GetDoNotAllowCopperPour() != otherZone->GetDoNotAllowCopperPour() )
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continue;
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if( aZone->GetDoNotAllowTracks() != otherZone->GetDoNotAllowTracks() )
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continue;
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if( aZone->GetDoNotAllowVias() != otherZone->GetDoNotAllowVias() )
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continue;
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if( aZone->GetDoNotAllowPads() != otherZone->GetDoNotAllowPads() )
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continue;
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if( aZone->GetDoNotAllowFootprints() != otherZone->GetDoNotAllowFootprints() )
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continue;
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}
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// Filled zone specific tests
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else
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{
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if( aZone->GetLocalClearance() != otherZone->GetLocalClearance() )
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continue;
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if( aZone->GetThermalReliefGap() != otherZone->GetThermalReliefGap() )
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continue;
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if( aZone->GetThermalReliefSpokeWidth() != otherZone->GetThermalReliefSpokeWidth() )
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continue;
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if( aZone->GetLocalClearance() != otherZone->GetLocalClearance() )
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continue;
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if( aZone->GetPadConnection() != otherZone->GetPadConnection() )
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continue;
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if( aZone->GetMinThickness() != otherZone->GetMinThickness() )
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continue;
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if( aZone->GetCornerSmoothingType() != otherZone->GetCornerSmoothingType() )
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continue;
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if( aZone->GetCornerRadius() != otherZone->GetCornerRadius() )
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continue;
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}
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if( TestZoneIntersection( aZone, otherZone ) )
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return true;
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}
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return false;
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}
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bool BOARD::TestZoneIntersection( ZONE* aZone1, ZONE* aZone2 )
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{
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// see if areas are on same layer
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if( aZone1->GetLayer() != aZone2->GetLayer() )
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return false;
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SHAPE_POLY_SET* poly1 = aZone1->Outline();
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SHAPE_POLY_SET* poly2 = aZone2->Outline();
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// test bounding rects
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BOX2I b1 = poly1->BBox();
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BOX2I b2 = poly2->BBox();
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if( ! b1.Intersects( b2 ) )
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return false;
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// Now test for intersecting segments
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for( auto segIterator1 = poly1->IterateSegmentsWithHoles(); segIterator1; segIterator1++ )
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{
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// Build segment
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SEG firstSegment = *segIterator1;
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for( auto segIterator2 = poly2->IterateSegmentsWithHoles(); segIterator2; segIterator2++ )
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{
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// Build second segment
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SEG secondSegment = *segIterator2;
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// Check whether the two segments built collide
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if( firstSegment.Collide( secondSegment, 0 ) )
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return true;
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}
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}
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// If a contour is inside another contour, no segments intersects, but the zones
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// can be combined if a corner is inside an outline (only one corner is enough)
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for( auto iter = poly2->IterateWithHoles(); iter; iter++ )
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{
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if( poly1->Contains( *iter ) )
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return true;
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}
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for( auto iter = poly1->IterateWithHoles(); iter; iter++ )
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{
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if( poly2->Contains( *iter ) )
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return true;
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}
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return false;
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}
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bool BOARD::CombineZones( PICKED_ITEMS_LIST* aDeletedList, ZONE* aRefZone, ZONE* aZoneToCombine )
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{
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if( aRefZone == aZoneToCombine )
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{
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wxASSERT( 0 );
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return false;
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}
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SHAPE_POLY_SET mergedOutlines = *aRefZone->Outline();
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SHAPE_POLY_SET areaToMergePoly = *aZoneToCombine->Outline();
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mergedOutlines.BooleanAdd( areaToMergePoly, SHAPE_POLY_SET::PM_FAST );
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mergedOutlines.Simplify( SHAPE_POLY_SET::PM_FAST );
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// We should have one polygon with hole
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// We can have 2 polygons with hole, if the 2 initial polygons have only one common corner
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// and therefore cannot be merged (they are dectected as intersecting)
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// but we should never have more than 2 polys
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if( mergedOutlines.OutlineCount() > 2 )
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{
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wxLogMessage( "BOARD::CombineZones error: more than 2 polys after merging" );
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return false;
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}
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if( mergedOutlines.OutlineCount() > 1 )
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return false;
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// Update the area with the new merged outline
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delete aRefZone->Outline();
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aRefZone->SetOutline( new SHAPE_POLY_SET( mergedOutlines ) );
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RemoveZone( aDeletedList, aZoneToCombine );
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aRefZone->SetLocalFlags( 1 );
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aRefZone->HatchBorder();
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return true;
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}
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