514 lines
14 KiB
C++
514 lines
14 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <map>
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#include <deque>
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#include <boost/foreach.hpp>
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#include <boost/scoped_ptr.hpp>
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#include <boost/optional.hpp>
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#include <boost/range/adaptor/map.hpp>
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#include <wx/event.h>
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#include <view/view.h>
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#include <tool/tool_base.h>
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#include <tool/tool_interactive.h>
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#include <tool/tool_manager.h>
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#include <tool/context_menu.h>
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#include <tool/coroutine.h>
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#include <tool/action_manager.h>
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#include <wxPcbStruct.h>
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#include <confirm.h>
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#include <class_drawpanel_gal.h>
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using boost::optional;
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/// Struct describing the current execution state of a TOOL
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struct TOOL_MANAGER::TOOL_STATE
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{
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/// The tool itself
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TOOL_BASE* theTool;
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/// Is the tool active (pending execution) or disabled at the moment
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bool idle;
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/// Flag defining if the tool is waiting for any event (i.e. if it
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/// issued a Wait() call).
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bool pendingWait;
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/// Is there a context menu being displayed
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bool pendingContextMenu;
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/// Context menu currently used by the tool
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CONTEXT_MENU* contextMenu;
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/// Defines when the context menu is opened
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CONTEXT_MENU_TRIGGER contextMenuTrigger;
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/// Tool execution context
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COROUTINE<int, TOOL_EVENT&>* cofunc;
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/// The event that triggered the execution/wakeup of the tool after Wait() call
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TOOL_EVENT wakeupEvent;
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/// List of events the tool is currently waiting for
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TOOL_EVENT_LIST waitEvents;
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/// List of possible transitions (ie. association of events and state handlers that are executed
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/// upon the event reception
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std::vector<TRANSITION> transitions;
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bool operator==( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
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{
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return aRhs.theTool == this->theTool;
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}
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bool operator!=( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
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{
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return aRhs.theTool != this->theTool;
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}
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};
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TOOL_MANAGER::TOOL_MANAGER() :
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m_model( NULL ), m_view( NULL )
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{
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m_actionMgr = new ACTION_MANAGER( this );
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}
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TOOL_MANAGER::~TOOL_MANAGER()
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{
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std::map<TOOL_BASE*, TOOL_STATE*>::iterator it, it_end;
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for( it = m_toolState.begin(), it_end = m_toolState.end(); it != it_end; ++it )
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{
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delete it->second->cofunc; // delete cofunction
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delete it->second; // delete TOOL_STATE
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delete it->first; // delete the tool itself
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}
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delete m_actionMgr;
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}
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void TOOL_MANAGER::RegisterTool( TOOL_BASE* aTool )
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{
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TOOL_STATE* st = new TOOL_STATE;
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st->theTool = aTool;
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st->idle = true;
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st->pendingWait = false;
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st->pendingContextMenu = false;
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st->cofunc = NULL;
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st->contextMenuTrigger = CMENU_OFF;
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m_toolState[aTool] = st;
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m_toolNameIndex[aTool->GetName()] = st;
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m_toolIdIndex[aTool->GetId()] = st;
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aTool->m_toolMgr = this;
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if( aTool->GetType() == INTERACTIVE )
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{
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if( !static_cast<TOOL_INTERACTIVE*>( aTool )->Init() )
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{
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std::string msg = StrPrintf( "Initialization of the %s tool failed", aTool->GetName().c_str() );
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DisplayError( NULL, wxString::FromUTF8( msg.c_str() ) );
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// Unregister the tool
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m_toolState.erase( aTool );
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m_toolNameIndex.erase( aTool->GetName() );
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m_toolIdIndex.erase( aTool->GetId() );
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delete st;
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delete aTool;
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}
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}
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}
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bool TOOL_MANAGER::InvokeTool( TOOL_ID aToolId )
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{
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TOOL_BASE* tool = FindTool( aToolId );
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if( tool && tool->GetType() == INTERACTIVE )
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return invokeTool( tool );
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return false; // there is no tool with the given id
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}
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bool TOOL_MANAGER::InvokeTool( const std::string& aToolName )
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{
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TOOL_BASE* tool = FindTool( aToolName );
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if( tool && tool->GetType() == INTERACTIVE )
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return invokeTool( tool );
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return false; // there is no tool with the given name
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}
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void TOOL_MANAGER::RegisterAction( TOOL_ACTION* aAction )
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{
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m_actionMgr->RegisterAction( aAction );
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}
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void TOOL_MANAGER::UnregisterAction( TOOL_ACTION* aAction )
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{
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m_actionMgr->UnregisterAction( aAction );
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}
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bool TOOL_MANAGER::invokeTool( TOOL_BASE* aTool )
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{
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wxASSERT( aTool != NULL );
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TOOL_EVENT evt( TC_COMMAND, TA_ACTION, aTool->GetName() );
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ProcessEvent( evt );
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return true;
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}
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bool TOOL_MANAGER::runTool( TOOL_ID aToolId )
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{
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TOOL_BASE* tool = FindTool( aToolId );
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if( tool && tool->GetType() == INTERACTIVE )
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return runTool( tool );
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return false; // there is no tool with the given id
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}
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bool TOOL_MANAGER::runTool( const std::string& aToolName )
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{
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TOOL_BASE* tool = FindTool( aToolName );
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if( tool && tool->GetType() == INTERACTIVE )
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return runTool( tool );
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return false; // there is no tool with the given name
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}
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bool TOOL_MANAGER::runTool( TOOL_BASE* aTool )
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{
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wxASSERT( aTool != NULL );
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if( !isRegistered( aTool ) )
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return false;
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TOOL_STATE* state = m_toolState[aTool];
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// If the tool is already active, do not invoke it again
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if( state->idle == false )
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return false;
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state->idle = false;
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static_cast<TOOL_INTERACTIVE*>( aTool )->Reset();
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// Add the tool on the front of the processing queue (it gets events first)
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m_activeTools.push_front( aTool->GetId() );
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return true;
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}
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TOOL_BASE* TOOL_MANAGER::FindTool( int aId ) const
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{
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std::map<TOOL_ID, TOOL_STATE*>::const_iterator it = m_toolIdIndex.find( aId );
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if( it != m_toolIdIndex.end() )
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return it->second->theTool;
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return NULL;
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}
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TOOL_BASE* TOOL_MANAGER::FindTool( const std::string& aName ) const
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{
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std::map<std::string, TOOL_STATE*>::const_iterator it = m_toolNameIndex.find( aName );
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if( it != m_toolNameIndex.end() )
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return it->second->theTool;
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return NULL;
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}
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void TOOL_MANAGER::ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler,
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const TOOL_EVENT_LIST& aConditions )
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{
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TOOL_STATE* st = m_toolState[aTool];
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st->transitions.push_back( TRANSITION( aConditions, aHandler ) );
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}
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optional<TOOL_EVENT> TOOL_MANAGER::ScheduleWait( TOOL_BASE* aTool,
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const TOOL_EVENT_LIST& aConditions )
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{
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TOOL_STATE* st = m_toolState[aTool];
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// indicate to the manager that we are going to sleep and we shall be
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// woken up when an event matching aConditions arrive
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st->pendingWait = true;
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st->waitEvents = aConditions;
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// switch context back to event dispatcher loop
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st->cofunc->Yield();
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return st->wakeupEvent;
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}
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void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent )
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{
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// iterate over all registered tools
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BOOST_FOREACH( TOOL_ID toolId, m_activeTools )
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{
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TOOL_STATE* st = m_toolIdIndex[toolId];
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// the tool state handler is waiting for events (i.e. called Wait() method)
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if( st->pendingWait )
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{
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if( st->waitEvents.Matches( aEvent ) )
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{
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// By default, already processed events are not passed further
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m_passEvent = false;
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// got matching event? clear wait list and wake up the coroutine
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st->wakeupEvent = aEvent;
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st->pendingWait = false;
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st->waitEvents.clear();
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if( st->cofunc && !st->cofunc->Resume() )
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finishTool( st ); // The couroutine has finished
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// If the tool did not request to propagate
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// the event to other tools, we should stop it now
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if( !m_passEvent )
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break;
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}
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}
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}
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BOOST_FOREACH( TOOL_STATE* st, m_toolState | boost::adaptors::map_values )
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{
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// the tool scheduled next state(s) by calling Go()
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if( !st->pendingWait )
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{
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// no state handler in progress - check if there are any transitions (defined by
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// Go() method that match the event.
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if( st->transitions.size() )
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{
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BOOST_FOREACH( TRANSITION tr, st->transitions )
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{
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if( tr.first.Matches( aEvent ) )
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{
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st->transitions.clear();
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// no tool context allocated yet? Create one.
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if( !st->cofunc )
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st->cofunc = new COROUTINE<int, TOOL_EVENT&>( tr.second );
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else
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st->cofunc->SetEntry( tr.second );
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// got match? Run the handler.
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st->cofunc->Call( aEvent );
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if( !st->cofunc->Running() )
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finishTool( st ); // The couroutine has finished immediately?
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}
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}
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}
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}
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}
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}
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bool TOOL_MANAGER::dispatchStandardEvents( TOOL_EVENT& aEvent )
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{
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if( aEvent.Action() == TA_KEY_UP )
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{
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// Check if there is a hotkey associated
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if( m_actionMgr->RunHotKey( aEvent.Modifier() | aEvent.KeyCode() ) )
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return false; // hotkey event was handled so it does not go any further
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}
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else if( aEvent.Category() == TC_COMMAND ) // it may be a tool activation event
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{
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dispatchActivation( aEvent );
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// do not return false, as the event has to go on to the destined tool
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}
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return true;
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}
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bool TOOL_MANAGER::dispatchActivation( TOOL_EVENT& aEvent )
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{
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// Look for the tool that has the same name as parameter in the processed command TOOL_EVENT
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BOOST_FOREACH( TOOL_STATE* st, m_toolState | boost::adaptors::map_values )
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{
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if( st->theTool->GetName() == aEvent.m_commandStr )
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{
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runTool( st->theTool );
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return true;
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}
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}
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return false;
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}
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void TOOL_MANAGER::finishTool( TOOL_STATE* aState )
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{
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// Find the tool to be deactivated
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std::deque<TOOL_ID>::iterator it, it_end;
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for( it = m_activeTools.begin(), it_end = m_activeTools.end(); it != it_end; ++it )
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{
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if( aState == m_toolIdIndex[*it] )
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break;
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}
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if( it != m_activeTools.end() )
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m_activeTools.erase( it );
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else
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wxLogWarning( wxT( "Tried to finish inactive tool" ) );
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aState->idle = true;
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delete aState->cofunc;
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aState->cofunc = NULL;
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}
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bool TOOL_MANAGER::ProcessEvent( TOOL_EVENT& aEvent )
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{
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// wxLogDebug( "event: %s", aEvent.Format().c_str() );
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// Early dispatch of events destined for the TOOL_MANAGER
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if( !dispatchStandardEvents( aEvent ) )
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return false;
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dispatchInternal( aEvent );
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// popup menu handling
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BOOST_FOREACH( TOOL_ID toolId, m_activeTools )
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{
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TOOL_STATE* st = m_toolIdIndex[toolId];
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// the tool requested a context menu. The menu is activated on RMB click (CMENU_BUTTON mode)
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// or immediately (CMENU_NOW) mode. The latter is used for clarification lists.
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if( st->contextMenuTrigger != CMENU_OFF )
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{
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if( st->contextMenuTrigger == CMENU_BUTTON && !aEvent.IsClick( BUT_RIGHT ) )
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break;
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st->pendingWait = true;
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st->waitEvents = TOOL_EVENT( TC_ANY, TA_ANY );
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if( st->contextMenuTrigger == CMENU_NOW )
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st->contextMenuTrigger = CMENU_OFF;
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boost::scoped_ptr<CONTEXT_MENU> menu( new CONTEXT_MENU( *st->contextMenu ) );
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GetEditFrame()->PopupMenu( menu->GetMenu() );
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//
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TOOL_EVENT evt( TC_COMMAND, TA_CONTEXT_MENU_CHOICE );
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dispatchInternal( evt );
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break;
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}
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}
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if( m_view->IsDirty() )
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{
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PCB_EDIT_FRAME* f = static_cast<PCB_EDIT_FRAME*>( GetEditFrame() );
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f->GetGalCanvas()->Refresh(); // fixme: ugly hack, provide a method in TOOL_DISPATCHER.
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}
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return false;
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}
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void TOOL_MANAGER::ScheduleContextMenu( TOOL_BASE* aTool, CONTEXT_MENU* aMenu,
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CONTEXT_MENU_TRIGGER aTrigger )
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{
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TOOL_STATE* st = m_toolState[aTool];
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st->contextMenu = aMenu;
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st->contextMenuTrigger = aTrigger;
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// the tool wants the menu immediately? Preempt it and do so :)
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if( aTrigger == CMENU_NOW )
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st->cofunc->Yield();
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}
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TOOL_ID TOOL_MANAGER::MakeToolId( const std::string& aToolName )
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{
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static int currentId;
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return currentId++;
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}
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void TOOL_MANAGER::SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView,
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KIGFX::VIEW_CONTROLS* aViewControls, wxWindow* aFrame )
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{
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m_model = aModel;
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m_view = aView;
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m_viewControls = aViewControls;
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m_editFrame = aFrame;
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// Reset state of the registered tools
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BOOST_FOREACH( TOOL_ID toolId, m_activeTools )
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{
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TOOL_BASE* tool = m_toolIdIndex[toolId]->theTool;
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if( tool->GetType() == INTERACTIVE )
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static_cast<TOOL_INTERACTIVE*>( tool )->Reset();
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}
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}
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bool TOOL_MANAGER::isActive( TOOL_BASE* aTool )
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{
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if( !isRegistered( aTool ) )
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return false;
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return !m_toolState[aTool]->idle;
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}
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