kicad/include/gal/opengl/glm/gtc/epsilon.inl

287 lines
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C++

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_epsilon
/// @file glm/gtc/epsilon.inl
/// @date 2012-04-07 / 2012-04-07
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
{
GLM_FUNC_QUALIFIER bool epsilonEqual
(
glm::half const & x,
glm::half const & y,
glm::half const & epsilon
)
{
return abs(x - y) < epsilon;
}
GLM_FUNC_QUALIFIER bool epsilonEqual
(
float const & x,
float const & y,
float const & epsilon
)
{
return abs(x - y) < epsilon;
}
GLM_FUNC_QUALIFIER bool epsilonEqual
(
double const & x,
double const & y,
double const & epsilon
)
{
return abs(x - y) < epsilon;
}
GLM_FUNC_QUALIFIER bool epsilonNotEqual
(
glm::half const & x,
glm::half const & y,
glm::half const & epsilon
)
{
return abs(x - y) >= epsilon;
}
GLM_FUNC_QUALIFIER bool epsilonNotEqual
(
float const & x,
float const & y,
float const & epsilon
)
{
return abs(x - y) >= epsilon;
}
GLM_FUNC_QUALIFIER bool epsilonNotEqual
(
double const & x,
double const & y,
double const & epsilon
)
{
return abs(x - y) >= epsilon;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> epsilonEqual
(
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y,
valType const & epsilon)
{
return detail::tvec2<bool>(
abs(x.x - y.x) < epsilon,
abs(x.y - y.y) < epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> epsilonEqual
(
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y,
detail::tvec2<valType> const & epsilon
)
{
return detail::tvec2<bool>(
abs(x.x - y.x) < epsilon.x,
abs(x.y - y.y) < epsilon.y);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> epsilonEqual
(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y,
valType const & epsilon)
{
return detail::tvec3<bool>(
abs(x.x - y.x) < epsilon,
abs(x.y - y.y) < epsilon,
abs(x.z - y.z) < epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> epsilonEqual
(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y,
detail::tvec3<valType> const & epsilon
)
{
return detail::tvec3<bool>(
abs(x.x - y.x) < epsilon.x,
abs(x.y - y.y) < epsilon.y,
abs(x.z - y.z) < epsilon.z);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonEqual
(
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y,
valType const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) < epsilon,
abs(x.y - y.y) < epsilon,
abs(x.z - y.z) < epsilon,
abs(x.w - y.w) < epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonEqual
(
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y,
detail::tvec4<valType> const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) < epsilon.x,
abs(x.y - y.y) < epsilon.y,
abs(x.z - y.z) < epsilon.z,
abs(x.w - y.w) < epsilon.w);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> epsilonNotEqual
(
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y,
valType const & epsilon
)
{
return detail::tvec2<bool>(
abs(x.x - y.x) >= epsilon,
abs(x.y - y.y) >= epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> epsilonNotEqual
(
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y,
detail::tvec2<valType> const & epsilon
)
{
return detail::tvec2<bool>(
abs(x.x - y.x) >= epsilon.x,
abs(x.y - y.y) >= epsilon.y);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> epsilonNotEqual
(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y,
valType const & epsilon
)
{
return detail::tvec3<bool>(
abs(x.x - y.x) >= epsilon,
abs(x.y - y.y) >= epsilon,
abs(x.z - y.z) >= epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> epsilonNotEqual
(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y,
detail::tvec3<valType> const & epsilon
)
{
return detail::tvec3<bool>(
abs(x.x - y.x) >= epsilon.x,
abs(x.y - y.y) >= epsilon.y,
abs(x.z - y.z) >= epsilon.z);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonNotEqual
(
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y,
valType const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) >= epsilon,
abs(x.y - y.y) >= epsilon,
abs(x.z - y.z) >= epsilon,
abs(x.w - y.w) >= epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonNotEqual
(
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y,
detail::tvec4<valType> const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) >= epsilon.x,
abs(x.y - y.y) >= epsilon.y,
abs(x.z - y.z) >= epsilon.z,
abs(x.w - y.w) >= epsilon.w);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonEqual
(
detail::tquat<valType> const & x,
detail::tquat<valType> const & y,
valType const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) < epsilon,
abs(x.y - y.y) < epsilon,
abs(x.z - y.z) < epsilon,
abs(x.w - y.w) < epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> epsilonNotEqual
(
detail::tquat<valType> const & x,
detail::tquat<valType> const & y,
valType const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) >= epsilon,
abs(x.y - y.y) >= epsilon,
abs(x.z - y.z) >= epsilon,
abs(x.w - y.w) >= epsilon);
}
}//namespace glm