851 lines
23 KiB
C++
851 lines
23 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file ratsnest_data.cpp
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* @brief Class that computes missing connections on a PCB.
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*/
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#include <ratsnest_data.h>
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#include <class_board.h>
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#include <class_module.h>
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#include <class_pad.h>
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#include <class_track.h>
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#include <class_zone.h>
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#include <boost/foreach.hpp>
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#include <boost/range/adaptor/map.hpp>
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#include <boost/scoped_ptr.hpp>
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#include <boost/make_shared.hpp>
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#include <boost/bind.hpp>
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#include <cassert>
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#include <algorithm>
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#include <limits>
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uint64_t getDistance( const RN_NODE_PTR& aNode1, const RN_NODE_PTR& aNode2 )
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{
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// Drop the least significant bits to avoid overflow
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int64_t x = ( aNode1->GetX() - aNode2->GetX() ) >> 16;
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int64_t y = ( aNode1->GetY() - aNode2->GetY() ) >> 16;
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// We do not need sqrt() here, as the distance is computed only for comparison
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return ( x * x + y * y );
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}
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bool sortDistance( const RN_NODE_PTR& aOrigin, const RN_NODE_PTR& aNode1,
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const RN_NODE_PTR& aNode2 )
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{
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return getDistance( aOrigin, aNode1 ) < getDistance( aOrigin, aNode2 );
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}
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bool sortWeight( const RN_EDGE_PTR& aEdge1, const RN_EDGE_PTR& aEdge2 )
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{
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return aEdge1->getWeight() < aEdge2->getWeight();
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}
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bool sortArea( const RN_POLY& aP1, const RN_POLY& aP2 )
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{
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return aP1.m_bbox.GetArea() < aP2.m_bbox.GetArea();
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}
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bool isEdgeConnectingNode( const RN_EDGE_PTR& aEdge, const RN_NODE_PTR& aNode )
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{
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return ( aEdge->getSourceNode().get() == aNode.get() ) ||
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( aEdge->getTargetNode().get() == aNode.get() );
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}
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std::vector<RN_EDGE_PTR>* kruskalMST( RN_LINKS::RN_EDGE_LIST& aEdges,
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const std::vector<RN_NODE_PTR>& aNodes )
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{
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unsigned int nodeNumber = aNodes.size();
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unsigned int mstExpectedSize = nodeNumber - 1;
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unsigned int mstSize = 0;
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// The output
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std::vector<RN_EDGE_PTR>* mst = new std::vector<RN_EDGE_PTR>;
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mst->reserve( mstExpectedSize );
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// Set tags for marking cycles
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boost::unordered_map<RN_NODE_PTR, int> tags;
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unsigned int tag = 0;
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BOOST_FOREACH( const RN_NODE_PTR& node, aNodes )
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tags[node] = tag++;
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// Lists of nodes connected together (subtrees) to detect cycles in the graph
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std::vector<std::list<int> > cycles( nodeNumber );
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for( unsigned int i = 0; i < nodeNumber; ++i )
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cycles[i].push_back( i );
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// Kruskal algorithm requires edges to be sorted by their weight
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aEdges.sort( sortWeight );
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while( mstSize < mstExpectedSize && !aEdges.empty() )
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{
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RN_EDGE_PTR& dt = *aEdges.begin();
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int srcTag = tags[dt->getSourceNode()];
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int trgTag = tags[dt->getTargetNode()];
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// Check if by adding this edge we are going to join two different forests
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if( srcTag != trgTag )
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{
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// Update tags
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std::list<int>::iterator it, itEnd;
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for( it = cycles[trgTag].begin(), itEnd = cycles[trgTag].end(); it != itEnd; ++it )
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tags[aNodes[*it]] = srcTag;
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// Move nodes that were marked with old tag to the list marked with the new tag
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cycles[srcTag].splice( cycles[srcTag].end(), cycles[trgTag] );
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if( dt->getWeight() == 0 ) // Skip already existing connections (weight == 0)
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mstExpectedSize--;
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else
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{
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mst->push_back( dt );
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++mstSize;
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}
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}
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// Remove the edge that was just processed
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aEdges.erase( aEdges.begin() );
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}
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// Probably we have discarded some of edges, so reduce the size
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mst->resize( mstSize );
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return mst;
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}
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void RN_NET::validateEdge( RN_EDGE_PTR& aEdge )
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{
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RN_NODE_PTR source = aEdge->getSourceNode();
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RN_NODE_PTR target = aEdge->getTargetNode();
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bool valid = true;
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// If any of nodes belonging to the edge has the flag set,
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// change it to the closest node that has flag cleared
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if( source->GetFlag() )
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{
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valid = false;
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std::list<RN_NODE_PTR> closest = GetClosestNodes( source, WITHOUT_FLAG() );
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BOOST_FOREACH( RN_NODE_PTR& node, closest )
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{
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if( node && node != target )
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{
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source = node;
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break;
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}
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}
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}
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if( target->GetFlag() )
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{
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valid = false;
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std::list<RN_NODE_PTR> closest = GetClosestNodes( target, WITHOUT_FLAG() );
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BOOST_FOREACH( RN_NODE_PTR& node, closest )
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{
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if( node && node != source )
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{
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target = node;
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break;
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}
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}
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}
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// Replace an invalid edge with new, valid one
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if( !valid )
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aEdge.reset( new RN_EDGE_MST( source, target ) );
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}
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const RN_NODE_PTR& RN_LINKS::AddNode( int aX, int aY )
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{
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RN_NODE_SET::iterator node;
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bool wasNewElement;
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boost::tie( node, wasNewElement ) = m_nodes.emplace( boost::make_shared<RN_NODE>( aX, aY ) );
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(*node)->IncRefCount(); // TODO use the shared_ptr use_count
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return *node;
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}
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void RN_LINKS::RemoveNode( const RN_NODE_PTR& aNode )
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{
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aNode->DecRefCount(); // TODO use the shared_ptr use_count
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if( aNode->GetRefCount() == 0 )
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m_nodes.erase( aNode );
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}
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const RN_EDGE_PTR& RN_LINKS::AddConnection( const RN_NODE_PTR& aNode1, const RN_NODE_PTR& aNode2,
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unsigned int aDistance )
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{
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m_edges.push_back( boost::make_shared<RN_EDGE_MST>( aNode1, aNode2, aDistance ) );
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return m_edges.back();
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}
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void RN_NET::compute()
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{
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const RN_LINKS::RN_NODE_SET& boardNodes = m_links.GetNodes();
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const RN_LINKS::RN_EDGE_LIST& boardEdges = m_links.GetConnections();
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// Special case that does need so complicated algorithm
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if( boardNodes.size() == 2 )
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{
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m_rnEdges.reset( new std::vector<RN_EDGE_PTR>( 0 ) );
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// Check if the only possible connection exists
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if( boardEdges.size() == 0 )
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{
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RN_LINKS::RN_NODE_SET::iterator last = ++boardNodes.begin();
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// There can be only one possible connection, but it is missing
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m_rnEdges->push_back( boost::make_shared<RN_EDGE_MST>( *boardNodes.begin(), *last ) );
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}
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return;
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}
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else if( boardNodes.size() <= 1 ) // This case is even simpler
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{
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m_rnEdges.reset( new std::vector<RN_EDGE_PTR>( 0 ) );
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return;
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}
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// Move and sort (sorting speeds up) all nodes to a vector for the Delaunay triangulation
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std::vector<RN_NODE_PTR> nodes( boardNodes.size() );
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std::partial_sort_copy( boardNodes.begin(), boardNodes.end(), nodes.begin(), nodes.end() );
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TRIANGULATOR triangulator;
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triangulator.createDelaunay( nodes.begin(), nodes.end() );
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boost::scoped_ptr<RN_LINKS::RN_EDGE_LIST> triangEdges( triangulator.getEdges() );
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// Compute weight/distance for edges resulting from triangulation
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RN_LINKS::RN_EDGE_LIST::iterator eit, eitEnd;
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for( eit = (*triangEdges).begin(), eitEnd = (*triangEdges).end(); eit != eitEnd; ++eit )
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(*eit)->setWeight( getDistance( (*eit)->getSourceNode(), (*eit)->getTargetNode() ) );
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// Add the currently existing connections list to the results of triangulation
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std::copy( boardEdges.begin(), boardEdges.end(), std::front_inserter( *triangEdges ) );
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// Get the minimal spanning tree
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m_rnEdges.reset( kruskalMST( *triangEdges, nodes ) );
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}
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void RN_NET::clearNode( const RN_NODE_PTR& aNode )
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{
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std::vector<RN_EDGE_PTR>::iterator newEnd;
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// Remove all ratsnest edges for associated with the node
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newEnd = std::remove_if( m_rnEdges->begin(), m_rnEdges->end(),
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boost::bind( isEdgeConnectingNode, _1, aNode ) );
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m_rnEdges->resize( std::distance( m_rnEdges->begin(), newEnd ) );
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}
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RN_POLY::RN_POLY( const CPolyPt* aBegin, const CPolyPt* aEnd, const ZONE_CONTAINER* aParent,
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RN_LINKS& aConnections, const BOX2I& aBBox ) :
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m_parent( aParent), m_begin( aBegin ), m_end( aEnd ), m_bbox( aBBox )
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{
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m_node = aConnections.AddNode( m_begin->x, m_begin->y );
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// Mark it as not feasible as a destination of ratsnest edges
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// (edges coming out from a polygon vertex look weird)
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m_node->SetFlag( true );
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}
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bool RN_POLY::HitTest( const RN_NODE_PTR& aNode ) const
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{
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long xt = aNode->GetX();
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long yt = aNode->GetY();
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// If the point lies outside the bounding box, there is no point to check it further
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if( !m_bbox.Contains( xt, yt ) )
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return false;
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long xNew, yNew, xOld, yOld, x1, y1, x2, y2;
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bool inside = false;
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// For the first loop we have to use the last point as the previous point
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xOld = m_end->x;
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yOld = m_end->y;
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for( const CPolyPt* point = m_begin; point <= m_end; ++point )
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{
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xNew = point->x;
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yNew = point->y;
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// Swap points if needed, so always x2 >= x1
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if( xNew > xOld )
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{
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x1 = xOld; y1 = yOld;
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x2 = xNew; y2 = yNew;
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}
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else
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{
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x1 = xNew; y1 = yNew;
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x2 = xOld; y2 = yOld;
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}
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if( ( xNew < xt ) == ( xt <= xOld ) /* edge "open" at left end */
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&& ( yt - y1 ) * ( x2 - x1 ) < ( y2 - y1 ) * ( xt - x1 ) )
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{
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inside = !inside;
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}
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xOld = xNew;
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yOld = yNew;
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}
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return inside;
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}
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void RN_NET::Update()
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{
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// Add edges resulting from nodes being connected by zones
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processZones();
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compute();
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BOOST_FOREACH( RN_EDGE_PTR& edge, *m_rnEdges )
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validateEdge( edge );
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m_dirty = false;
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}
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void RN_NET::AddItem( const D_PAD* aPad )
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{
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RN_NODE_PTR nodePtr = m_links.AddNode( aPad->GetPosition().x, aPad->GetPosition().y );
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m_pads[aPad] = nodePtr;
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m_dirty = true;
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}
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void RN_NET::AddItem( const SEGVIA* aVia )
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{
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m_vias[aVia] = m_links.AddNode( aVia->GetPosition().x, aVia->GetPosition().y );
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m_dirty = true;
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}
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void RN_NET::AddItem( const TRACK* aTrack )
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{
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RN_NODE_PTR start = m_links.AddNode( aTrack->GetStart().x, aTrack->GetStart().y );
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RN_NODE_PTR end = m_links.AddNode( aTrack->GetEnd().x, aTrack->GetEnd().y );
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m_tracks[aTrack] = m_links.AddConnection( start, end );
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m_dirty = true;
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}
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void RN_NET::AddItem( const ZONE_CONTAINER* aZone )
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{
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// Prepare a list of polygons (every zone can contain one or more polygons)
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const std::vector<CPolyPt>& polyPoints = aZone->GetFilledPolysList().GetList();
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if( polyPoints.size() == 0 )
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return;
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// Origin and end of bounding box for a polygon
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VECTOR2I origin( polyPoints[0].x, polyPoints[0].y );
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VECTOR2I end( polyPoints[0].x, polyPoints[0].y );
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int idxStart = 0;
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// Extract polygons from zones
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for( unsigned int i = 0; i < polyPoints.size(); ++i )
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{
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const CPolyPt& point = polyPoints[i];
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// Determine bounding box
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if( point.x < origin.x )
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origin.x = point.x;
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else if( point.x > end.x )
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end.x = point.x;
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if( point.y < origin.y )
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origin.y = point.y;
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else if( point.y > end.y )
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end.y = point.y;
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if( point.end_contour )
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{
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// The last vertex is enclosing the polygon (it repeats at the beginning and
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// at the end), so we skip it
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m_zonePolygons[aZone].push_back( RN_POLY( &polyPoints[idxStart], &point, aZone,
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m_links, BOX2I( origin, end - origin ) ) );
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idxStart = i + 1;
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origin.x = polyPoints[idxStart].x;
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origin.y = polyPoints[idxStart].y;
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end.x = polyPoints[idxStart].x;
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end.y = polyPoints[idxStart].y;
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}
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}
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m_dirty = true;
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}
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void RN_NET::RemoveItem( const D_PAD* aPad )
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{
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RN_NODE_PTR& node = m_pads[aPad];
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if( !node )
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return;
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// Remove edges associated with the node
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clearNode( node );
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m_links.RemoveNode( node );
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m_pads.erase( aPad );
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m_dirty = true;
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}
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void RN_NET::RemoveItem( const SEGVIA* aVia )
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{
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RN_NODE_PTR& node = m_vias[aVia];
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if( !node )
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return;
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// Remove edges associated with the node
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clearNode( node );
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m_links.RemoveNode( node );
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m_vias.erase( aVia );
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m_dirty = true;
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}
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void RN_NET::RemoveItem( const TRACK* aTrack )
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{
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RN_EDGE_PTR& edge = m_tracks[aTrack];
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if( !edge )
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return;
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// Save nodes, so they can be cleared later
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const RN_NODE_PTR& aBegin = edge->getSourceNode();
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const RN_NODE_PTR& aEnd = edge->getTargetNode();
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m_links.RemoveConnection( edge );
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// Remove nodes associated with the edge. It is done in a safe way, there is a check
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// if nodes are not used by other edges.
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clearNode( aBegin );
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clearNode( aEnd );
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m_links.RemoveNode( aBegin );
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m_links.RemoveNode( aEnd );
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m_tracks.erase( aTrack );
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m_dirty = true;
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}
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void RN_NET::RemoveItem( const ZONE_CONTAINER* aZone )
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{
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// Remove all subpolygons that make the zone
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std::deque<RN_POLY>& polygons = m_zonePolygons[aZone];
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BOOST_FOREACH( RN_POLY& polygon, polygons )
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m_links.RemoveNode( polygon.GetNode() );
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polygons.clear();
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// Remove all connections added by the zone
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std::deque<RN_EDGE_PTR>& edges = m_zoneConnections[aZone];
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BOOST_FOREACH( RN_EDGE_PTR& edge, edges )
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m_links.RemoveConnection( edge );
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edges.clear();
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m_dirty = true;
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}
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const RN_NODE_PTR RN_NET::GetClosestNode( const RN_NODE_PTR& aNode ) const
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{
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const RN_LINKS::RN_NODE_SET& nodes = m_links.GetNodes();
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RN_LINKS::RN_NODE_SET::const_iterator it, itEnd;
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unsigned int minDistance = std::numeric_limits<unsigned int>::max();
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RN_NODE_PTR closest;
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for( it = nodes.begin(), itEnd = nodes.end(); it != itEnd; ++it )
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{
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// Obviously the distance between node and itself is the shortest,
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// that's why we have to skip it
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if( *it != aNode )
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{
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unsigned int distance = getDistance( *it, aNode );
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if( distance < minDistance )
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{
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minDistance = distance;
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|
closest = *it;
|
|
}
|
|
}
|
|
}
|
|
|
|
return closest;
|
|
}
|
|
|
|
|
|
const RN_NODE_PTR RN_NET::GetClosestNode( const RN_NODE_PTR& aNode,
|
|
const RN_NODE_FILTER& aFilter ) const
|
|
{
|
|
const RN_LINKS::RN_NODE_SET& nodes = m_links.GetNodes();
|
|
RN_LINKS::RN_NODE_SET::const_iterator it, itEnd;
|
|
|
|
unsigned int minDistance = std::numeric_limits<unsigned int>::max();
|
|
RN_NODE_PTR closest;
|
|
|
|
for( it = nodes.begin(), itEnd = nodes.end(); it != itEnd; ++it )
|
|
{
|
|
RN_NODE_PTR baseNode = *it;
|
|
|
|
// Obviously the distance between node and itself is the shortest,
|
|
// that's why we have to skip it
|
|
if( *it != aNode && aFilter( baseNode ) )
|
|
{
|
|
unsigned int distance = getDistance( *it, aNode );
|
|
if( distance < minDistance )
|
|
{
|
|
minDistance = distance;
|
|
closest = *it;
|
|
}
|
|
}
|
|
}
|
|
|
|
return closest;
|
|
}
|
|
|
|
|
|
std::list<RN_NODE_PTR> RN_NET::GetClosestNodes( const RN_NODE_PTR& aNode, int aNumber ) const
|
|
{
|
|
std::list<RN_NODE_PTR> closest;
|
|
const RN_LINKS::RN_NODE_SET& nodes = m_links.GetNodes();
|
|
|
|
// Copy nodes
|
|
BOOST_FOREACH( const RN_NODE_PTR& node, nodes )
|
|
closest.push_back( node );
|
|
|
|
// Sort by the distance from aNode
|
|
closest.sort( boost::bind( sortDistance, aNode, _1, _2 ) );
|
|
|
|
// Remove the first node (==aNode), as it is surely located within the smallest distance
|
|
closest.pop_front();
|
|
|
|
// Trim the result to the asked size
|
|
if( aNumber > 0 )
|
|
closest.resize( std::min( (size_t)aNumber, nodes.size() ) );
|
|
|
|
return closest;
|
|
}
|
|
|
|
|
|
std::list<RN_NODE_PTR> RN_NET::GetClosestNodes( const RN_NODE_PTR& aNode,
|
|
const RN_NODE_FILTER& aFilter, int aNumber ) const
|
|
{
|
|
std::list<RN_NODE_PTR> closest;
|
|
const RN_LINKS::RN_NODE_SET& nodes = m_links.GetNodes();
|
|
|
|
// Copy nodes
|
|
BOOST_FOREACH( const RN_NODE_PTR& node, nodes )
|
|
closest.push_back( node );
|
|
|
|
// Sort by the distance from aNode
|
|
closest.sort( boost::bind( sortDistance, aNode, _1, _2 ) );
|
|
|
|
// Remove the first node (==aNode), as it is surely located within the smallest distance
|
|
closest.pop_front();
|
|
|
|
// Filter out by condition
|
|
std::remove_if( closest.begin(), closest.end(), aFilter );
|
|
|
|
// Trim the result to the asked size
|
|
if( aNumber > 0 )
|
|
closest.resize( std::min( static_cast<size_t>( aNumber ), nodes.size() ) );
|
|
|
|
return closest;
|
|
}
|
|
|
|
|
|
std::list<RN_NODE_PTR> RN_NET::GetNodes( const BOARD_CONNECTED_ITEM* aItem ) const
|
|
{
|
|
std::list<RN_NODE_PTR> nodes;
|
|
|
|
switch( aItem->Type() )
|
|
{
|
|
case PCB_PAD_T:
|
|
{
|
|
const D_PAD* pad = static_cast<const D_PAD*>( aItem );
|
|
nodes.push_back( m_pads.at( pad ) );
|
|
}
|
|
break;
|
|
|
|
case PCB_VIA_T:
|
|
{
|
|
const SEGVIA* via = static_cast<const SEGVIA*>( aItem );
|
|
nodes.push_back( m_vias.at( via ) );
|
|
}
|
|
break;
|
|
|
|
case PCB_TRACE_T:
|
|
{
|
|
const TRACK* track = static_cast<const TRACK*>( aItem );
|
|
RN_EDGE_PTR edge = m_tracks.at( track );
|
|
|
|
nodes.push_back( edge->getSourceNode() );
|
|
nodes.push_back( edge->getTargetNode() );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return nodes;
|
|
}
|
|
|
|
|
|
void RN_NET::ClearSimple()
|
|
{
|
|
BOOST_FOREACH( const RN_NODE_PTR& node, m_simpleNodes )
|
|
node->SetFlag( false );
|
|
|
|
m_simpleNodes.clear();
|
|
}
|
|
|
|
|
|
void RN_DATA::AddSimple( const BOARD_CONNECTED_ITEM* aItem )
|
|
{
|
|
int net = aItem->GetNet();
|
|
if( net < 1 ) // do not process unconnected items
|
|
return;
|
|
|
|
// Get list of nodes responding to the item
|
|
std::list<RN_NODE_PTR> nodes = m_nets[net].GetNodes( aItem );
|
|
std::list<RN_NODE_PTR>::iterator it, itEnd;
|
|
|
|
for( it = nodes.begin(), itEnd = nodes.end(); it != itEnd; ++it )
|
|
m_nets[net].AddSimpleNode( *it );
|
|
}
|
|
|
|
|
|
void RN_DATA::AddSimple( const MODULE* aModule )
|
|
{
|
|
for( const D_PAD* pad = aModule->Pads().GetFirst(); pad; pad = pad->Next() )
|
|
AddSimple( pad );
|
|
}
|
|
|
|
|
|
void RN_NET::processZones()
|
|
{
|
|
BOOST_FOREACH( std::deque<RN_EDGE_PTR>& edges, m_zoneConnections | boost::adaptors::map_values )
|
|
{
|
|
BOOST_FOREACH( RN_EDGE_PTR& edge, edges )
|
|
m_links.RemoveConnection( edge );
|
|
|
|
edges.clear();
|
|
}
|
|
|
|
RN_LINKS::RN_NODE_SET candidates = m_links.GetNodes();
|
|
|
|
BOOST_FOREACH( std::deque<RN_POLY>& polygons, m_zonePolygons | boost::adaptors::map_values )
|
|
{
|
|
RN_LINKS::RN_NODE_SET::iterator point, pointEnd;
|
|
std::deque<RN_POLY>::iterator poly, polyEnd;
|
|
|
|
// Sorting by area should speed up the processing, as smaller polygons are computed
|
|
// faster and may reduce the number of points for further checks
|
|
std::sort( polygons.begin(), polygons.end(), sortArea );
|
|
|
|
for( poly = polygons.begin(), polyEnd = polygons.end(); poly != polyEnd; ++poly )
|
|
{
|
|
point = candidates.begin();
|
|
pointEnd = candidates.end();
|
|
|
|
while( point != pointEnd )
|
|
{
|
|
if( poly->HitTest( *point ) )
|
|
{
|
|
const RN_EDGE_PTR& connection = m_links.AddConnection( poly->GetNode(), *point );
|
|
m_zoneConnections[poly->GetParent()].push_back( connection );
|
|
|
|
// This point already belongs to a polygon, we do not need to check it anymore
|
|
point = candidates.erase( point );
|
|
pointEnd = candidates.end();
|
|
}
|
|
else
|
|
{
|
|
++point;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void RN_DATA::updateNet( int aNetCode )
|
|
{
|
|
assert( aNetCode < (int) m_nets.size() );
|
|
if( aNetCode < 1 )
|
|
return;
|
|
|
|
m_nets[aNetCode].ClearSimple();
|
|
m_nets[aNetCode].Update();
|
|
}
|
|
|
|
|
|
void RN_DATA::Update( const BOARD_CONNECTED_ITEM* aItem )
|
|
{
|
|
int net = aItem->GetNet();
|
|
if( net < 1 ) // do not process unconnected items
|
|
return;
|
|
|
|
switch( aItem->Type() )
|
|
{
|
|
case PCB_PAD_T:
|
|
{
|
|
const D_PAD* pad = static_cast<const D_PAD*>( aItem );
|
|
m_nets[net].RemoveItem( pad );
|
|
m_nets[net].AddItem( pad );
|
|
}
|
|
break;
|
|
|
|
case PCB_TRACE_T:
|
|
{
|
|
const TRACK* track = static_cast<const TRACK*>( aItem );
|
|
m_nets[net].RemoveItem( track );
|
|
m_nets[net].AddItem( track );
|
|
}
|
|
break;
|
|
|
|
case PCB_VIA_T:
|
|
{
|
|
const SEGVIA* via = static_cast<const SEGVIA*>( aItem );
|
|
m_nets[net].RemoveItem( via );
|
|
m_nets[net].AddItem( via );
|
|
}
|
|
break;
|
|
|
|
case PCB_ZONE_AREA_T:
|
|
{
|
|
const ZONE_CONTAINER* zone = static_cast<const ZONE_CONTAINER*>( aItem );
|
|
m_nets[net].RemoveItem( zone);
|
|
m_nets[net].AddItem( zone );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void RN_DATA::Update( const MODULE* aModule )
|
|
{
|
|
for( const D_PAD* pad = aModule->Pads().GetFirst(); pad; pad = pad->Next() )
|
|
{
|
|
int net = pad->GetNet();
|
|
|
|
if( net > 0 ) // do not process unconnected items
|
|
{
|
|
m_nets[net].RemoveItem( pad );
|
|
m_nets[net].AddItem( pad );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void RN_DATA::ProcessBoard()
|
|
{
|
|
m_nets.clear();
|
|
m_nets.resize( m_board->GetNetCount() );
|
|
|
|
// Iterate over all items that may need to be connected
|
|
for( MODULE* module = m_board->m_Modules; module; module = module->Next() )
|
|
{
|
|
for( D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() )
|
|
m_nets[pad->GetNet()].AddItem( pad );
|
|
}
|
|
|
|
for( TRACK* track = m_board->m_Track; track; track = track->Next() )
|
|
{
|
|
if( track->Type() == PCB_VIA_T )
|
|
m_nets[track->GetNet()].AddItem( static_cast<SEGVIA*>( track ) );
|
|
else if( track->Type() == PCB_TRACE_T )
|
|
m_nets[track->GetNet()].AddItem( track );
|
|
}
|
|
|
|
for( int i = 0; i < m_board->GetAreaCount(); ++i )
|
|
{
|
|
ZONE_CONTAINER* zone = m_board->GetArea( i );
|
|
m_nets[zone->GetNet()].AddItem( zone );
|
|
}
|
|
}
|
|
|
|
|
|
void RN_DATA::Recalculate( int aNet )
|
|
{
|
|
if( aNet < 0 ) // Recompute everything
|
|
{
|
|
// Start with net number 1, as 0 stand for not connected
|
|
for( unsigned int i = 1; i < m_board->GetNetCount(); ++i )
|
|
{
|
|
if( m_nets[i].IsDirty() )
|
|
updateNet( i );
|
|
}
|
|
}
|
|
else if( aNet > 0 ) // Recompute only specific net
|
|
{
|
|
updateNet( aNet );
|
|
}
|
|
}
|
|
|
|
|
|
void RN_DATA::ClearSimple()
|
|
{
|
|
BOOST_FOREACH( RN_NET& net, m_nets )
|
|
net.ClearSimple();
|
|
}
|