kicad/include/hotkeys_basic.h

45 lines
1.4 KiB
C++

/*******************/
/* hotkeys_basic.h */
/*******************/
/* Some functions to handle hotkeys in kicad
*/
#ifndef HOTKEYS_BASIC_H
#define HOTKEYS_BASIC_H
#define DEFAULT_HOTKEY_FILENAME_EXT wxT( ".key" )
/* define default path for config key file */
#ifdef __WINDOWS__
#define DEFAULT_HOTKEY_FILENAME_PATH EDA_Appl->m_BinDir + wxT( "../template/" )
#else
#define DEFAULT_HOTKEY_FILENAME_PATH wxGetHomeDir() + wxT( "/" )
#endif
/* Class to handle hotkey commnands. hotkeys have a default value
* This class allows (for the future..) the real key code changed by user(from a key code list file, TODO)
*/
class Ki_HotkeyInfo
{
public:
int m_KeyCode; // Key code (ascii value for ascii keys or wxWidgets code for function key
wxString m_InfoMsg; // info message.
int m_Idcommand; // internal id for the corresponding command (see hotkey_id_commnand list)
public:
Ki_HotkeyInfo( const wxChar* infomsg, int idcommand, int keycode );
};
/* Functions:
*/
wxString ReturnKeyNameFromKeyCode( int keycode );
wxString ReturnKeyNameFromCommandId( Ki_HotkeyInfo** List, int CommandId );
wxString AddHotkeyName( const wxString& text, Ki_HotkeyInfo** List, int CommandId );
void DisplayHotkeyList( WinEDA_DrawFrame* frame, Ki_HotkeyInfo** List );
int GetCommandCodeFromHotkey( int key, Ki_HotkeyInfo** List );
#endif // HOTKEYS_BASIC_H