kicad/pcbnew/tracepcb.cpp

256 lines
7.0 KiB
C++

/*****************************************/
/* Routines generales d'affichage du PCB */
/*****************************************/
/* fichier tracepcb.cpp */
/*
* Routines d'affichage grille, Boite de coordonnees, Curseurs, marqueurs ...
*/
#include <vector>
#include "fctsys.h"
#include "gr_basic.h"
#include "common.h"
#include "class_drawpanel.h"
#include "pcbnew.h"
#include "wxPcbStruct.h"
#include "pcbplot.h"
#include "protos.h"
/**********************************************************************/
void WinEDA_ModuleEditFrame::RedrawActiveWindow( wxDC* DC, bool EraseBg )
/**********************************************************************/
/* Draw the footprint editor BOARD, and others elements : axis, grid ..
*/
{
PCB_SCREEN* screen = (PCB_SCREEN*)GetScreen();
if( !GetBoard() || !screen )
return;
ActiveScreen = screen;
GRSetDrawMode( DC, GR_COPY );
if( EraseBg )
DrawPanel->EraseScreen( DC );
DrawPanel->DrawBackGround( DC );
TraceWorkSheet( DC, screen, 0 );
/* Redraw the footprints */
for( MODULE* module = GetBoard()->m_Modules; module; module = module->Next() )
{
module->Draw( DrawPanel, DC, GR_OR );
}
if( DrawPanel->ManageCurseur )
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
/* Redraw the cursor */
DrawPanel->Trace_Curseur( DC );
screen->ClrRefreshReq();
}
/****************************************************************/
void WinEDA_PcbFrame::RedrawActiveWindow( wxDC* DC, bool EraseBg )
/****************************************************************/
/* Draw the BOARD, and others elements : axis, grid ..
*/
{
PCB_SCREEN* screen = GetScreen();
if( !GetBoard() || !screen )
return;
ActiveScreen = screen;
GRSetDrawMode( DC, GR_COPY );
if( EraseBg )
DrawPanel->EraseScreen( DC );
DrawPanel->DrawBackGround( DC );
TraceWorkSheet( DC, GetScreen(), 0 );
GetBoard()->Draw( DrawPanel, DC, GR_OR );
DrawGeneralRatsnest( DC );
GetScreen()->ClrRefreshReq();
if( DrawPanel->ManageCurseur )
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
// Redraw the cursor
DrawPanel->Trace_Curseur( DC );
}
/********************************************************************/
void BOARD::Draw( WinEDA_DrawPanel* aPanel, wxDC* DC,
int aDrawMode, const wxPoint& offset )
/********************************************************************/
/* Redraw the BOARD items but not cursors, axis or grid */
{
/* The order of drawing is flexible on some systems and not on others. For
* OSes which use OR to draw, the order is not important except for the
* effect of the highlight and its relationship to markers. See comment below.
* This order indepence comes from the fact that a binary OR operation is
* commutative in nature.
* However on the OSX, the OR operation is not used, and so this sequence
* below is chosen to give MODULEs the highest visible priority.
*/
/* Draw all tracks and zones. As long as dark colors are used for the tracks,
* Then the OR draw mode should show tracks underneath other tracks. But a white
* track will cover any other color since it has more bits to OR in.
*/
for( TRACK* track = m_Track; track; track = track->Next() )
{
track->Draw( aPanel, DC, aDrawMode );
}
for( SEGZONE* zone = m_Zone; zone; zone = zone->Next() )
{
zone->Draw( aPanel, DC, aDrawMode );
}
// Draw the graphic items
for( BOARD_ITEM* item = m_Drawings; item; item = item->Next() )
{
if( item->m_Flags & IS_MOVED )
continue;
switch( item->Type() )
{
case TYPE_COTATION:
case TYPE_TEXTE:
case TYPE_MIRE:
case TYPE_DRAWSEGMENT:
item->Draw( aPanel, DC, aDrawMode );
break;
default:
break;
}
}
/* Draw areas (i.e. zones) */
for( int ii = 0; ii < GetAreaCount(); ii++ )
{
ZONE_CONTAINER* zone = GetArea(ii);
// Areas must be drawn here only if not moved or dragged,
// because these areas are drawn by ManageCursor() in a specific manner
if ( (zone->m_Flags & (IN_EDIT | IS_DRAGGED | IS_MOVED)) == 0 )
{
zone->Draw( aPanel, DC, aDrawMode );
zone->DrawFilledArea( aPanel, DC, aDrawMode );
}
}
for( MODULE* module = m_Modules; module; module = module->Next() )
{
bool display = true;
int layerMask = ALL_CU_LAYERS;
if( module->m_Flags & IS_MOVED )
continue;
if( !DisplayOpt.Show_Modules_Cmp )
{
if( module->GetLayer() == CMP_N )
display = FALSE;
layerMask &= ~CMP_LAYER;
}
if( !DisplayOpt.Show_Modules_Cu )
{
if( module->GetLayer() == COPPER_LAYER_N )
display = FALSE;
layerMask &= ~CUIVRE_LAYER;
}
if( display )
module->Draw( aPanel, DC, aDrawMode );
else
Trace_Pads_Only( aPanel, DC, module, 0, 0, layerMask, aDrawMode );
}
// @todo: this high-light functionality could be built into me.
if( g_HightLigt_Status )
DrawHighLight( aPanel, DC, g_HightLigth_NetCode );
// draw the BOARD's markers last, otherwise the high light will erase any marker on a pad
for( unsigned i=0; i < m_markers.size(); ++i )
{
m_markers[i]->Draw( aPanel, DC, aDrawMode );
}
}
/******************************************************************************/
void BOARD::DrawHighLight( WinEDA_DrawPanel* aDrawPanel, wxDC* DC, int aNetCode )
/******************************************************************************/
{
int draw_mode;
if( g_HightLigt_Status )
draw_mode = GR_SURBRILL | GR_OR;
else
draw_mode = GR_AND | GR_SURBRILL;
#if 0 // does not unhighlight properly
// redraw the zones with the aNetCode
for( SEGZONE* zone = m_Zone; zone; zone = zone->Next() )
{
if( zone->GetNet() == aNetCode )
{
zone->Draw( aDrawPanel, DC, draw_mode );
}
}
#endif
// Redraw ZONE_CONTAINERS
BOARD::ZONE_CONTAINERS& zones = m_ZoneDescriptorList;
for( BOARD::ZONE_CONTAINERS::iterator zc = zones.begin(); zc!=zones.end(); ++zc )
{
if( (*zc)->GetNet() == aNetCode )
{
(*zc)->Draw( aDrawPanel, DC, draw_mode );
}
}
// Redraw any pads that have aNetCode
for( MODULE* module = m_Modules; module; module = module->Next() )
{
for( D_PAD* pad = module->m_Pads; pad; pad = pad->Next() )
{
if( pad->GetNet() == aNetCode )
{
pad->Draw( aDrawPanel, DC, draw_mode );
}
}
}
// Redraw track and vias that have aNetCode
for( TRACK* seg = m_Track; seg; seg = seg->Next() )
{
if( seg->GetNet() == aNetCode )
{
seg->Draw( aDrawPanel, DC, draw_mode );
}
}
}