256 lines
7.0 KiB
C++
256 lines
7.0 KiB
C++
/*****************************************/
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/* Routines generales d'affichage du PCB */
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/*****************************************/
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/* fichier tracepcb.cpp */
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/*
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* Routines d'affichage grille, Boite de coordonnees, Curseurs, marqueurs ...
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*/
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#include <vector>
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#include "fctsys.h"
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#include "gr_basic.h"
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#include "common.h"
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#include "class_drawpanel.h"
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#include "pcbnew.h"
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#include "wxPcbStruct.h"
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#include "pcbplot.h"
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#include "protos.h"
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/**********************************************************************/
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void WinEDA_ModuleEditFrame::RedrawActiveWindow( wxDC* DC, bool EraseBg )
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/**********************************************************************/
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/* Draw the footprint editor BOARD, and others elements : axis, grid ..
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*/
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{
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PCB_SCREEN* screen = (PCB_SCREEN*)GetScreen();
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if( !GetBoard() || !screen )
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return;
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ActiveScreen = screen;
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GRSetDrawMode( DC, GR_COPY );
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if( EraseBg )
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DrawPanel->EraseScreen( DC );
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DrawPanel->DrawBackGround( DC );
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TraceWorkSheet( DC, screen, 0 );
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/* Redraw the footprints */
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for( MODULE* module = GetBoard()->m_Modules; module; module = module->Next() )
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{
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module->Draw( DrawPanel, DC, GR_OR );
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}
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if( DrawPanel->ManageCurseur )
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DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
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/* Redraw the cursor */
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DrawPanel->Trace_Curseur( DC );
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screen->ClrRefreshReq();
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}
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/****************************************************************/
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void WinEDA_PcbFrame::RedrawActiveWindow( wxDC* DC, bool EraseBg )
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/****************************************************************/
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/* Draw the BOARD, and others elements : axis, grid ..
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*/
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{
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PCB_SCREEN* screen = GetScreen();
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if( !GetBoard() || !screen )
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return;
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ActiveScreen = screen;
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GRSetDrawMode( DC, GR_COPY );
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if( EraseBg )
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DrawPanel->EraseScreen( DC );
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DrawPanel->DrawBackGround( DC );
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TraceWorkSheet( DC, GetScreen(), 0 );
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GetBoard()->Draw( DrawPanel, DC, GR_OR );
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DrawGeneralRatsnest( DC );
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GetScreen()->ClrRefreshReq();
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if( DrawPanel->ManageCurseur )
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DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
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// Redraw the cursor
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DrawPanel->Trace_Curseur( DC );
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}
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/********************************************************************/
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void BOARD::Draw( WinEDA_DrawPanel* aPanel, wxDC* DC,
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int aDrawMode, const wxPoint& offset )
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/********************************************************************/
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/* Redraw the BOARD items but not cursors, axis or grid */
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{
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/* The order of drawing is flexible on some systems and not on others. For
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* OSes which use OR to draw, the order is not important except for the
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* effect of the highlight and its relationship to markers. See comment below.
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* This order indepence comes from the fact that a binary OR operation is
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* commutative in nature.
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* However on the OSX, the OR operation is not used, and so this sequence
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* below is chosen to give MODULEs the highest visible priority.
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*/
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/* Draw all tracks and zones. As long as dark colors are used for the tracks,
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* Then the OR draw mode should show tracks underneath other tracks. But a white
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* track will cover any other color since it has more bits to OR in.
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*/
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for( TRACK* track = m_Track; track; track = track->Next() )
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{
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track->Draw( aPanel, DC, aDrawMode );
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}
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for( SEGZONE* zone = m_Zone; zone; zone = zone->Next() )
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{
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zone->Draw( aPanel, DC, aDrawMode );
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}
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// Draw the graphic items
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for( BOARD_ITEM* item = m_Drawings; item; item = item->Next() )
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{
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if( item->m_Flags & IS_MOVED )
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continue;
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switch( item->Type() )
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{
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case TYPE_COTATION:
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case TYPE_TEXTE:
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case TYPE_MIRE:
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case TYPE_DRAWSEGMENT:
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item->Draw( aPanel, DC, aDrawMode );
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break;
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default:
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break;
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}
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}
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/* Draw areas (i.e. zones) */
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for( int ii = 0; ii < GetAreaCount(); ii++ )
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{
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ZONE_CONTAINER* zone = GetArea(ii);
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// Areas must be drawn here only if not moved or dragged,
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// because these areas are drawn by ManageCursor() in a specific manner
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if ( (zone->m_Flags & (IN_EDIT | IS_DRAGGED | IS_MOVED)) == 0 )
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{
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zone->Draw( aPanel, DC, aDrawMode );
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zone->DrawFilledArea( aPanel, DC, aDrawMode );
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}
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}
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for( MODULE* module = m_Modules; module; module = module->Next() )
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{
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bool display = true;
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int layerMask = ALL_CU_LAYERS;
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if( module->m_Flags & IS_MOVED )
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continue;
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if( !DisplayOpt.Show_Modules_Cmp )
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{
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if( module->GetLayer() == CMP_N )
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display = FALSE;
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layerMask &= ~CMP_LAYER;
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}
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if( !DisplayOpt.Show_Modules_Cu )
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{
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if( module->GetLayer() == COPPER_LAYER_N )
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display = FALSE;
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layerMask &= ~CUIVRE_LAYER;
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}
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if( display )
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module->Draw( aPanel, DC, aDrawMode );
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else
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Trace_Pads_Only( aPanel, DC, module, 0, 0, layerMask, aDrawMode );
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}
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// @todo: this high-light functionality could be built into me.
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if( g_HightLigt_Status )
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DrawHighLight( aPanel, DC, g_HightLigth_NetCode );
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// draw the BOARD's markers last, otherwise the high light will erase any marker on a pad
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for( unsigned i=0; i < m_markers.size(); ++i )
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{
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m_markers[i]->Draw( aPanel, DC, aDrawMode );
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}
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}
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/******************************************************************************/
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void BOARD::DrawHighLight( WinEDA_DrawPanel* aDrawPanel, wxDC* DC, int aNetCode )
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/******************************************************************************/
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{
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int draw_mode;
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if( g_HightLigt_Status )
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draw_mode = GR_SURBRILL | GR_OR;
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else
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draw_mode = GR_AND | GR_SURBRILL;
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#if 0 // does not unhighlight properly
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// redraw the zones with the aNetCode
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for( SEGZONE* zone = m_Zone; zone; zone = zone->Next() )
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{
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if( zone->GetNet() == aNetCode )
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{
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zone->Draw( aDrawPanel, DC, draw_mode );
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}
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}
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#endif
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// Redraw ZONE_CONTAINERS
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BOARD::ZONE_CONTAINERS& zones = m_ZoneDescriptorList;
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for( BOARD::ZONE_CONTAINERS::iterator zc = zones.begin(); zc!=zones.end(); ++zc )
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{
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if( (*zc)->GetNet() == aNetCode )
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{
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(*zc)->Draw( aDrawPanel, DC, draw_mode );
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}
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}
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// Redraw any pads that have aNetCode
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for( MODULE* module = m_Modules; module; module = module->Next() )
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{
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for( D_PAD* pad = module->m_Pads; pad; pad = pad->Next() )
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{
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if( pad->GetNet() == aNetCode )
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{
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pad->Draw( aDrawPanel, DC, draw_mode );
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}
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}
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}
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// Redraw track and vias that have aNetCode
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for( TRACK* seg = m_Track; seg; seg = seg->Next() )
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{
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if( seg->GetNet() == aNetCode )
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{
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seg->Draw( aDrawPanel, DC, draw_mode );
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}
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}
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}
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