558 lines
18 KiB
C++
558 lines
18 KiB
C++
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
|
|
* Copyright (C) 2004-2023 KiCad Developers, see AUTHORS.txt for contributors.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#ifndef SCH_ITEM_H
|
|
#define SCH_ITEM_H
|
|
|
|
#include <unordered_map>
|
|
#include <map>
|
|
#include <set>
|
|
|
|
#include <eda_item.h>
|
|
#include <default_values.h>
|
|
#include <sch_sheet_path.h>
|
|
#include <netclass.h>
|
|
#include <stroke_params.h>
|
|
#include <layer_ids.h>
|
|
|
|
class CONNECTION_GRAPH;
|
|
class SCH_CONNECTION;
|
|
class SCH_SHEET_PATH;
|
|
class SCHEMATIC;
|
|
class LINE_READER;
|
|
class SCH_EDIT_FRAME;
|
|
class PLOTTER;
|
|
struct SCH_PLOT_SETTINGS;
|
|
class NETLIST_OBJECT_LIST;
|
|
class PLOTTER;
|
|
|
|
namespace KIFONT
|
|
{
|
|
class METRICS;
|
|
}
|
|
|
|
using KIGFX::RENDER_SETTINGS;
|
|
|
|
|
|
enum FIELDS_AUTOPLACED
|
|
{
|
|
FIELDS_AUTOPLACED_NO = 0,
|
|
FIELDS_AUTOPLACED_AUTO,
|
|
FIELDS_AUTOPLACED_MANUAL
|
|
};
|
|
|
|
|
|
enum DANGLING_END_T
|
|
{
|
|
DANGLING_END_UNKNOWN = 0,
|
|
WIRE_END,
|
|
BUS_END,
|
|
JUNCTION_END,
|
|
PIN_END,
|
|
LABEL_END,
|
|
BUS_ENTRY_END,
|
|
WIRE_ENTRY_END,
|
|
SHEET_LABEL_END,
|
|
NO_CONNECT_END,
|
|
};
|
|
|
|
|
|
/**
|
|
* Helper class used to store the state of schematic items that can be connected to
|
|
* other schematic items.
|
|
*/
|
|
class DANGLING_END_ITEM
|
|
{
|
|
public:
|
|
DANGLING_END_ITEM( DANGLING_END_T aType, EDA_ITEM* aItem, const VECTOR2I& aPosition )
|
|
{
|
|
m_item = aItem;
|
|
m_type = aType;
|
|
m_pos = aPosition;
|
|
m_parent = aItem;
|
|
}
|
|
|
|
DANGLING_END_ITEM( DANGLING_END_T aType, EDA_ITEM* aItem, const VECTOR2I& aPosition,
|
|
const EDA_ITEM* aParent )
|
|
{
|
|
m_item = aItem;
|
|
m_type = aType;
|
|
m_pos = aPosition;
|
|
m_parent = aParent;
|
|
}
|
|
|
|
bool operator==( const DANGLING_END_ITEM& aB ) const
|
|
{
|
|
return GetItem() == aB.GetItem()
|
|
&& GetPosition() == aB.GetPosition()
|
|
&& GetType() == aB.GetType()
|
|
&& GetParent() == aB.GetParent();
|
|
}
|
|
|
|
bool operator!=( const DANGLING_END_ITEM& aB ) const
|
|
{
|
|
return GetItem() != aB.GetItem()
|
|
|| GetPosition() != aB.GetPosition()
|
|
|| GetType() != aB.GetType()
|
|
|| GetParent() != aB.GetParent();;
|
|
}
|
|
|
|
bool operator<( const DANGLING_END_ITEM& rhs ) const
|
|
{
|
|
return( m_pos.x < rhs.m_pos.x || ( m_pos.x == rhs.m_pos.x && m_pos.y < rhs.m_pos.y )
|
|
|| ( m_pos == rhs.m_pos && m_item < rhs.m_item ) );
|
|
}
|
|
|
|
VECTOR2I GetPosition() const { return m_pos; }
|
|
EDA_ITEM* GetItem() const { return m_item; }
|
|
const EDA_ITEM* GetParent() const { return m_parent; }
|
|
DANGLING_END_T GetType() const { return m_type; }
|
|
|
|
private:
|
|
EDA_ITEM* m_item; /// A pointer to the connectable object.
|
|
VECTOR2I m_pos; /// The position of the connection point.
|
|
DANGLING_END_T m_type; /// The type of connection of #m_item.
|
|
const EDA_ITEM* m_parent; /// A pointer to the parent object (in the case of pins)
|
|
};
|
|
|
|
|
|
class DANGLING_END_ITEM_HELPER
|
|
{
|
|
public:
|
|
static std::vector<DANGLING_END_ITEM>::iterator
|
|
get_lower_pos( std::vector<DANGLING_END_ITEM>& aItemListByPos, const VECTOR2I& aPos );
|
|
|
|
static std::vector<DANGLING_END_ITEM>::iterator
|
|
get_lower_type( std::vector<DANGLING_END_ITEM>& aItemListByType, const DANGLING_END_T& aType );
|
|
|
|
/** Both contain the same information */
|
|
static void sort_dangling_end_items( std::vector<DANGLING_END_ITEM>& aItemListByType,
|
|
std::vector<DANGLING_END_ITEM>& aItemListByPos );
|
|
};
|
|
|
|
typedef std::vector<SCH_ITEM*> SCH_ITEM_SET;
|
|
|
|
|
|
/**
|
|
* Base class for any item which can be embedded within the #SCHEMATIC container class,
|
|
* and therefore instances of derived classes should only be found in EESCHEMA or other
|
|
* programs that use class SCHEMATIC and its contents.
|
|
*
|
|
* The corresponding class in Pcbnew is #BOARD_ITEM.
|
|
*/
|
|
class SCH_ITEM : public EDA_ITEM
|
|
{
|
|
public:
|
|
SCH_ITEM( EDA_ITEM* aParent, KICAD_T aType );
|
|
|
|
SCH_ITEM( const SCH_ITEM& aItem );
|
|
|
|
SCH_ITEM& operator=( const SCH_ITEM& aPin );
|
|
|
|
virtual ~SCH_ITEM();
|
|
|
|
virtual wxString GetClass() const override
|
|
{
|
|
return wxT( "SCH_ITEM" );
|
|
}
|
|
|
|
bool IsType( const std::vector<KICAD_T>& aScanTypes ) const override
|
|
{
|
|
if( EDA_ITEM::IsType( aScanTypes ) )
|
|
return true;
|
|
|
|
for( KICAD_T scanType : aScanTypes )
|
|
{
|
|
if( scanType == SCH_ITEM_LOCATE_WIRE_T && m_layer == LAYER_WIRE )
|
|
return true;
|
|
|
|
if ( scanType == SCH_ITEM_LOCATE_BUS_T && m_layer == LAYER_BUS )
|
|
return true;
|
|
|
|
if ( scanType == SCH_ITEM_LOCATE_GRAPHIC_LINE_T
|
|
&& Type() == SCH_LINE_T && m_layer == LAYER_NOTES )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Swap the internal data structures \a aItem with the schematic item.
|
|
* Obviously, aItem must have the same type than me.
|
|
* @param aItem The item to swap the data structures with.
|
|
*/
|
|
virtual void SwapData( SCH_ITEM* aItem );
|
|
|
|
/**
|
|
* Swap the non-temp and non-edit flags.
|
|
*/
|
|
void SwapFlags( SCH_ITEM* aItem );
|
|
|
|
/**
|
|
* Routine to create a new copy of given item.
|
|
* The new object is not put in draw list (not linked).
|
|
*
|
|
* @param doClone (default = false) indicates unique values (such as timestamp and
|
|
* sheet name) should be duplicated. Use only for undo/redo operations.
|
|
*/
|
|
SCH_ITEM* Duplicate( bool doClone = false ) const;
|
|
|
|
virtual void SetExcludedFromSim( bool aExclude ) { }
|
|
virtual bool GetExcludedFromSim() const { return false; }
|
|
|
|
/**
|
|
* @return true for items which are moved with the anchor point at mouse cursor
|
|
* and false for items moved with no reference to anchor
|
|
* Usually return true for small items (labels, junctions) and false for
|
|
* items which can be large (hierarchical sheets, symbols)
|
|
*/
|
|
virtual bool IsMovableFromAnchorPoint() const { return true; }
|
|
|
|
VECTOR2I& GetStoredPos() { return m_storedPos; }
|
|
void SetStoredPos( const VECTOR2I& aPos ) { m_storedPos = aPos; }
|
|
|
|
/**
|
|
* Searches the item hierarchy to find a SCHEMATIC.
|
|
*
|
|
* Every SCH_ITEM that lives on a SCH_SCREEN should be parented to either that screen
|
|
* or another SCH_ITEM on the same screen (for example, pins to their symbols).
|
|
*
|
|
* Every SCH_SCREEN should be parented to the SCHEMATIC.
|
|
*
|
|
* @note This hierarchy is not the same as the sheet hierarchy!
|
|
*
|
|
* @return the parent schematic this item lives on, or nullptr.
|
|
*/
|
|
SCHEMATIC* Schematic() const;
|
|
|
|
/**
|
|
* @return true if the object is locked, else false.
|
|
*/
|
|
virtual bool IsLocked() const { return false; }
|
|
|
|
/**
|
|
* Set the 'lock' status to \a aLocked for of this item.
|
|
*/
|
|
virtual void SetLocked( bool aLocked ) {}
|
|
|
|
/**
|
|
* Allow items to support hypertext actions when hovered/clicked.
|
|
*/
|
|
virtual bool IsHypertext() const { return false; }
|
|
|
|
virtual void DoHypertextAction( EDA_DRAW_FRAME* aFrame ) const { }
|
|
|
|
/**
|
|
* Return the layer this item is on.
|
|
*/
|
|
SCH_LAYER_ID GetLayer() const { return m_layer; }
|
|
|
|
/**
|
|
* Set the layer this item is on.
|
|
*
|
|
* @param aLayer The layer number.
|
|
*/
|
|
void SetLayer( SCH_LAYER_ID aLayer ) { m_layer = aLayer; }
|
|
|
|
/**
|
|
* Return the layers the item is drawn on (which may be more than its "home" layer)
|
|
*/
|
|
void ViewGetLayers( int aLayers[], int& aCount ) const override;
|
|
|
|
/**
|
|
* @return the size of the "pen" that be used to draw or plot this item
|
|
*/
|
|
virtual int GetPenWidth() const { return 0; }
|
|
|
|
const wxString& GetDefaultFont() const;
|
|
|
|
const KIFONT::METRICS& GetFontMetrics() const;
|
|
|
|
bool RenderAsBitmap( double aWorldScale ) const override;
|
|
|
|
/**
|
|
* Return a measure of how likely the other object is to represent the same
|
|
* object. The scale runs from 0.0 (definitely different objects) to 1.0 (same)
|
|
*
|
|
* This is a pure virtual function. Derived classes must implement this.
|
|
*/
|
|
virtual double Similarity( const SCH_ITEM& aItem ) const = 0;
|
|
virtual bool operator==( const SCH_ITEM& aOtherItem ) const = 0;
|
|
|
|
/**
|
|
* Print a schematic item.
|
|
*
|
|
* Each schematic item should have its own method
|
|
*
|
|
* @param aOffset is the drawing offset (usually {0,0} but can be different when moving an
|
|
* object).
|
|
*/
|
|
virtual void Print( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) = 0;
|
|
|
|
/**
|
|
* Print the (optional) backaground elements if they exist
|
|
* @param aSettings Print settings
|
|
* @param aOffset is the drawing offset (usually {0,0} but can be different when moving an
|
|
* object).
|
|
*/
|
|
|
|
virtual void PrintBackground( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) {};
|
|
|
|
/**
|
|
* Move the item by \a aMoveVector to a new position.
|
|
*/
|
|
virtual void Move( const VECTOR2I& aMoveVector ) = 0;
|
|
|
|
/**
|
|
* Mirror item horizontally about \a aCenter.
|
|
*/
|
|
virtual void MirrorHorizontally( int aCenter ) = 0;
|
|
|
|
/**
|
|
* Mirror item vertically about \a aCenter.
|
|
*/
|
|
virtual void MirrorVertically( int aCenter ) = 0;
|
|
|
|
/**
|
|
* Rotate the item around \a aCenter 90 degrees in the clockwise direction.
|
|
*/
|
|
virtual void Rotate( const VECTOR2I& aCenter ) = 0;
|
|
|
|
/**
|
|
* Add the schematic item end points to \a aItemList if the item has end points.
|
|
*
|
|
* The default version doesn't do anything since many of the schematic object cannot
|
|
* be tested for dangling ends. If you add a new schematic item that can have a
|
|
* dangling end ( no connect ), override this method to provide the correct end
|
|
* points.
|
|
*
|
|
* @param aItemList is the list of DANGLING_END_ITEMS to add to.
|
|
*/
|
|
virtual void GetEndPoints( std::vector< DANGLING_END_ITEM >& aItemList ) {}
|
|
|
|
/**
|
|
* Test the schematic item to \a aItemList to check if it's dangling state has changed.
|
|
*
|
|
* Note that the return value only true when the state of the test has changed. Use
|
|
* the IsDangling() method to get the current dangling state of the item. Some of
|
|
* the schematic objects cannot be tested for a dangling state, the default method
|
|
* always returns false. Only override the method if the item can be tested for a
|
|
* dangling state.
|
|
*
|
|
* If aSheet is passed a non-null pointer to a SCH_SHEET_PATH, the overridden method can
|
|
* optionally use it to update sheet-local connectivity information
|
|
*
|
|
* @param aItemListByType is the list of items to test item against. It's sorted
|
|
* by item type, keeping WIRE_END pairs together.
|
|
* @param aItemListByPos is the same list but sorted first by Y then by X.
|
|
* @param aSheet is the sheet path to update connections for.
|
|
* @return True if the dangling state has changed from it's current setting.
|
|
*/
|
|
virtual bool UpdateDanglingState( std::vector<DANGLING_END_ITEM>& aItemListByType,
|
|
std::vector<DANGLING_END_ITEM>& aItemListByPos,
|
|
const SCH_SHEET_PATH* aPath = nullptr )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
virtual bool IsDangling() const { return false; }
|
|
|
|
virtual bool CanConnect( const SCH_ITEM* aItem ) const { return m_layer == aItem->GetLayer(); }
|
|
|
|
/**
|
|
* @return true if the schematic item can connect to another schematic item.
|
|
*/
|
|
virtual bool IsConnectable() const { return false; }
|
|
|
|
/**
|
|
* @return true if the given point can start drawing (usually means the anchor is
|
|
* unused/free/dangling).
|
|
*/
|
|
virtual bool IsPointClickableAnchor( const VECTOR2I& aPos ) const { return false; }
|
|
|
|
/**
|
|
* Add all the connection points for this item to \a aPoints.
|
|
*
|
|
* Not all schematic items have connection points so the default method does nothing.
|
|
*
|
|
* @param aPoints is the list of connection points to add to.
|
|
*/
|
|
virtual std::vector<VECTOR2I> GetConnectionPoints() const { return {}; }
|
|
|
|
/**
|
|
* Clears all of the connection items from the list.
|
|
*
|
|
* The vector release method is used to prevent the item pointers from being deleted.
|
|
* Do not use the vector erase method on the connection list.
|
|
*/
|
|
void ClearConnections() { m_connections.clear(); }
|
|
|
|
/**
|
|
* Test the item to see if it is connected to \a aPoint.
|
|
*
|
|
* @param aPoint is a reference to a VECTOR2I object containing the coordinates to test.
|
|
* @return True if connection to \a aPoint exists.
|
|
*/
|
|
bool IsConnected( const VECTOR2I& aPoint ) const;
|
|
|
|
/**
|
|
* Retrieve the connection associated with this object in the given sheet.
|
|
*
|
|
* @note The returned value can be nullptr.
|
|
*/
|
|
SCH_CONNECTION* Connection( const SCH_SHEET_PATH* aSheet = nullptr ) const;
|
|
|
|
/**
|
|
* Retrieve the set of items connected to this item on the given sheet.
|
|
*/
|
|
SCH_ITEM_SET& ConnectedItems( const SCH_SHEET_PATH& aPath );
|
|
|
|
/**
|
|
* Add a connection link between this item and another.
|
|
*/
|
|
void AddConnectionTo( const SCH_SHEET_PATH& aPath, SCH_ITEM* aItem );
|
|
|
|
/**
|
|
* Create a new connection object associated with this object.
|
|
*
|
|
* @param aPath is the sheet path to initialize.
|
|
*/
|
|
SCH_CONNECTION* InitializeConnection( const SCH_SHEET_PATH& aPath, CONNECTION_GRAPH* aGraph );
|
|
|
|
SCH_CONNECTION* GetOrInitConnection( const SCH_SHEET_PATH& aPath, CONNECTION_GRAPH* aGraph );
|
|
|
|
/**
|
|
* Return true if this item should propagate connection info to \a aItem.
|
|
*/
|
|
virtual bool ConnectionPropagatesTo( const EDA_ITEM* aItem ) const { return true; }
|
|
|
|
bool IsConnectivityDirty() const { return m_connectivity_dirty; }
|
|
|
|
void SetConnectivityDirty( bool aDirty = true ) { m_connectivity_dirty = aDirty; }
|
|
|
|
/// Updates the connection graph for all connections in this item
|
|
void SetConnectionGraph( CONNECTION_GRAPH* aGraph );
|
|
|
|
virtual bool HasCachedDriverName() const { return false; }
|
|
virtual const wxString& GetCachedDriverName() const;
|
|
|
|
virtual void SetLastResolvedState( const SCH_ITEM* aItem ) { }
|
|
|
|
std::shared_ptr<NETCLASS> GetEffectiveNetClass( const SCH_SHEET_PATH* aSheet = nullptr ) const;
|
|
|
|
/**
|
|
* Return whether the fields have been automatically placed.
|
|
*/
|
|
FIELDS_AUTOPLACED GetFieldsAutoplaced() const { return m_fieldsAutoplaced; }
|
|
|
|
void SetFieldsAutoplaced() { m_fieldsAutoplaced = FIELDS_AUTOPLACED_AUTO; }
|
|
void ClearFieldsAutoplaced() { m_fieldsAutoplaced = FIELDS_AUTOPLACED_NO; }
|
|
|
|
/**
|
|
* Autoplace fields only if correct to do so automatically.
|
|
*
|
|
* Fields that have been moved by hand are not automatically placed.
|
|
*
|
|
* @param aScreen is the SCH_SCREEN associated with the current instance of the symbol.
|
|
*/
|
|
void AutoAutoplaceFields( SCH_SCREEN* aScreen )
|
|
{
|
|
if( GetFieldsAutoplaced() )
|
|
AutoplaceFields( aScreen, GetFieldsAutoplaced() == FIELDS_AUTOPLACED_MANUAL );
|
|
}
|
|
|
|
virtual void AutoplaceFields( SCH_SCREEN* aScreen, bool aManual ) { }
|
|
|
|
virtual void RunOnChildren( const std::function<void( SCH_ITEM* )>& aFunction ) { }
|
|
|
|
virtual void ClearCaches();
|
|
|
|
/**
|
|
* Check if this schematic item has line stoke properties.
|
|
*
|
|
* @see #STROKE_PARAMS
|
|
*
|
|
* @return true if this schematic item support line stroke properties. Otherwise, false.
|
|
*/
|
|
virtual bool HasLineStroke() const { return false; }
|
|
|
|
virtual STROKE_PARAMS GetStroke() const { wxCHECK( false, STROKE_PARAMS() ); }
|
|
|
|
virtual void SetStroke( const STROKE_PARAMS& aStroke ) { wxCHECK( false, /* void */ ); }
|
|
|
|
/**
|
|
* Plot the schematic item to \a aPlotter.
|
|
*
|
|
* @param aPlotter is the #PLOTTER object to plot to.
|
|
* @param aBackground a poor-man's Z-order. The routine will get called twice, first with
|
|
* aBackground true and then with aBackground false.
|
|
*/
|
|
virtual void Plot( PLOTTER* aPlotter, bool aBackground,
|
|
const SCH_PLOT_SETTINGS& aPlotSettings ) const;
|
|
|
|
virtual bool operator <( const SCH_ITEM& aItem ) const;
|
|
|
|
private:
|
|
friend class CONNECTION_GRAPH;
|
|
|
|
/**
|
|
* Provide the object specific test to see if it is connected to \a aPosition.
|
|
*
|
|
* @note Override this function if the derived object can be connect to another
|
|
* object such as a wire, bus, or junction. Do not override this function
|
|
* for objects that cannot have connections. The default will always return
|
|
* false. This functions is call through the public function IsConnected()
|
|
* which performs tests common to all schematic items before calling the
|
|
* item specific connection testing.
|
|
*
|
|
* @param aPosition is a reference to a VECTOR2I object containing the test position.
|
|
* @return True if connection to \a aPosition exists.
|
|
*/
|
|
virtual bool doIsConnected( const VECTOR2I& aPosition ) const { return false; }
|
|
|
|
protected:
|
|
SCH_LAYER_ID m_layer;
|
|
EDA_ITEMS m_connections; // List of items connected to this item.
|
|
FIELDS_AUTOPLACED m_fieldsAutoplaced; // indicates status of field autoplacement
|
|
VECTOR2I m_storedPos; // a temporary variable used in some move commands
|
|
// to store a initial pos of the item or mouse cursor
|
|
|
|
/// Store pointers to other items that are connected to this one, per sheet.
|
|
std::map<SCH_SHEET_PATH, SCH_ITEM_SET, SHEET_PATH_CMP> m_connected_items;
|
|
|
|
/// Store connectivity information, per sheet.
|
|
std::unordered_map<SCH_SHEET_PATH, SCH_CONNECTION*> m_connection_map;
|
|
|
|
bool m_connectivity_dirty;
|
|
};
|
|
|
|
#ifndef SWIG
|
|
DECLARE_ENUM_TO_WXANY( SCH_LAYER_ID );
|
|
#endif
|
|
|
|
#endif /* SCH_ITEM_H */
|