kicad/eeschema/sch_sheet_path.h

539 lines
20 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2009 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sch_sheet_path.h
* @brief Definition of the SCH_SHEET_PATH and SCH_SHEET_LIST classes for Eeschema.
*/
#ifndef CLASS_DRAWSHEET_PATH_H
#define CLASS_DRAWSHEET_PATH_H
#include <base_struct.h>
/** Info about complex hierarchies handling:
* A hierarchical schematic uses sheets (hierarchical sheets) included in a
* given sheet. Each sheet corresponds to a schematic drawing handled by a
* SCH_SCREEN structure. A SCH_SCREEN structure contains drawings, and have
* a filename to write it's data. Also a SCH_SCREEN display a sheet number
* and the name of the sheet.
*
* In simple (and flat) hierarchies a sheet is linked to a SCH_SCREEN,
* and a SCH_SCREEN is used by only one hierarchical sheet.
*
* In complex hierarchies the same SCH_SCREEN (and its data) is shared between
* more than one sheet. Therefore subsheets (like subsheets in a SCH_SCREEN
* shared by many sheets) can be also shared. So the same SCH_SCREEN must
* handle different components references and parts selection depending on
* which sheet is currently selected, and how a given subsheet is selected.
* 2 sheets share the same SCH_SCREEN (the same drawings) if they have the
* same filename.
*
* In KiCad each component and sheet receives (when created) an unique
* identification called Time Stamp. So each sheet has 2 ids: its time stamp
* (that cannot change) and its name ( that can be edited and therefore is
* not reliable for strong identification). KiCad uses Time Stamp ( a unique
* 32 bit id), to identify sheets in hierarchies.
* A given sheet in a hierarchy is fully labeled by its path (or sheet path)
* that is the list of time stamp found to access it through the hierarchy
* the root sheet is /. All other sheets have a path like /1234ABCD or
* /4567FEDC/AA2233DD/. This path can be displayed as human readable sheet
* name like: / or /sheet1/include_sheet/ or /sheet2/include_sheet/
*
* So to know for a given SCH_SCREEN (a given schematic drawings) we must:
* 1) Handle all references possibilities.
* 2) When acceded by a given selected sheet, display (update) the
* corresponding references and sheet path
*
* The class SCH_SHEET_PATH handles paths used to access a sheet. The class
* SCH_SHEET_LIST allows to handle the full (or partial) list of sheets and
* their paths in a complex hierarchy. The class EDA_ScreenList allow to
* handle the list of SCH_SCREEN. It is useful to clear or save data,
* but is not suitable to handle the full complex hierarchy possibilities
* (usable in flat and simple hierarchies).
*/
class wxFindReplaceData;
class SCH_SCREEN;
class SCH_MARKER;
class SCH_SHEET;
class SCH_ITEM;
class SCH_REFERENCE_LIST;
class PART_LIBS;
#define SHEET_NOT_FOUND -1
/**
* Type SCH_MULTI_UNIT_REFERENCE_MAP
* is used to create a map of reference designators for multi-unit parts.
*/
typedef std::map<wxString, SCH_REFERENCE_LIST> SCH_MULTI_UNIT_REFERENCE_MAP;
/**
* Class SCH_SHEET_PATH
* handles access to a sheet by way of a path.
* <p>
* The member m_sheets stores the list of sheets from the first (usually
* g_RootSheet) to a given sheet in last position.
* The _last_ sheet is usually the sheet we want to select or reach (which is
* what the function Last() returns).
* Others sheets constitute the "path" from the first to the last sheet.
* </p>
*/
class SCH_SHEET_PATH
{
#define DSLSZ 32 // Max number of levels for a sheet path
SCH_SHEET* m_sheets[ DSLSZ ];
unsigned m_numSheets;
public:
SCH_SHEET_PATH();
void Clear()
{
m_numSheets = 0;
}
unsigned GetCount()
{
return m_numSheets;
}
SCH_SHEET* GetSheet( unsigned index )
{
if( index < m_numSheets )
return m_sheets[index];
return NULL;
}
/**
* Function Cmp
* Compare if this is the same sheet path as aSheetPathToTest
* @param aSheetPathToTest = sheet path to compare
* @return 1 if this sheet path has more sheets than aSheetPathToTest,
* -1 if this sheet path has fewer sheets than aSheetPathToTest,
* or 0 if same
*/
int Cmp( const SCH_SHEET_PATH& aSheetPathToTest ) const;
/**
* Function Last
* returns a pointer to the last sheet of the list
* One can see the others sheet as the "path" to reach this last sheet
*/
SCH_SHEET* Last() const;
/**
* Function LastScreen
* @return the SCH_SCREEN relative to the last sheet in list
*/
SCH_SCREEN* LastScreen() const;
/**
* Function LastDrawList
* @return a pointer to the first schematic item handled by the
* SCH_SCREEN relative to the last sheet in list
*/
SCH_ITEM* LastDrawList() const;
/**
* Get the last schematic item relative to the first sheet in the list.
*
* @return Last schematic item relative to the first sheet in the list if list
* is not empty. Otherwise NULL.
*/
SCH_ITEM* FirstDrawList() const;
/**
* Function Push
* store (push) aSheet in list
* @param aSheet = pointer to the SCH_SHEET to store in list
* Push is used when entered a sheet to select or analyze it
* This is like cd &ltdirectory&gt in directories navigation
*/
void Push( SCH_SHEET* aSheet );
/**
* Function Pop
* retrieves (pop) the last entered sheet and remove it from list
* @return a SCH_SHEET* pointer to the removed sheet in list
* Pop is used when leaving a sheet after a selection or analyze
* This is like cd .. in directories navigation
*/
SCH_SHEET* Pop();
/**
* Function Path
* the path uses the time stamps which do not changes even when editing
* sheet parameters
* a path is something like / (root) or /34005677 or /34005677/00AE4523
*/
wxString Path() const;
/**
* Function PathHumanReadable
* returns the sheet path in a human readable form, i.e. as a path made
* from sheet names. The the "normal" path instead uses the time
* stamps in the path. (Time stamps do not change even when editing
* sheet parameters).
*/
wxString PathHumanReadable() const;
/**
* Function BuildSheetPathInfoFromSheetPathValue
* Fill this with data to access to the hierarchical sheet known by its path \a aPath
* @param aPath = path of the sheet to reach (in non human readable format)
* @param aFound - Please document me.
* @return true if success else false
*/
bool BuildSheetPathInfoFromSheetPathValue( const wxString& aPath, bool aFound = false );
/**
* Function UpdateAllScreenReferences
* updates the reference and the m_Multi parameter (part selection) for all
* components on a screen depending on the actual sheet path.
* Mandatory in complex hierarchies because sheets use the same screen
* (basic schematic)
* but with different references and part selections according to the
* displayed sheet
*/
void UpdateAllScreenReferences();
/**
* Function GetComponents
* adds a SCH_REFERENCE() object to \a aReferences for each component in the sheet.
* @param aLibs the library list to use
* @param aReferences List of references to populate.
* @param aIncludePowerSymbols : false to only get normal components.
*/
void GetComponents( PART_LIBS* aLibs, SCH_REFERENCE_LIST& aReferences,
bool aIncludePowerSymbols = true );
/**
* Function GetMultiUnitComponents
* adds a SCH_REFERENCE_LIST object to \a aRefList for each same-reference set of
* multi-unit parts in the sheet. The map key for each element will be the
* reference designator.
* @param aLibs the library list to use
* @param aRefList Map of reference designators to reference lists
* @param aIncludePowerSymbols : false to only get normal components.
*/
void GetMultiUnitComponents( PART_LIBS* aLibs, SCH_MULTI_UNIT_REFERENCE_MAP &aRefList,
bool aIncludePowerSymbols = true );
/**
* Function SetFootprintField
* searches last sheet in the path for a component with \a aReference and set the footprint
* field to \a aFootPrint if found.
*
* @param aReference The reference designator of the component.
* @param aFootPrint The value to set the footprint field.
* @param aSetVisible The value to set the field visibility flag.
* @return True if \a aReference was found otherwise false.
*/
bool SetComponentFootprint( const wxString& aReference, const wxString& aFootPrint,
bool aSetVisible );
/**
* Find the next schematic item in this sheet object.
*
* @param aType - The type of schematic item object to search for.
* @param aLastItem - Start search from aLastItem. If no aLastItem, search from
* the beginning of the list.
* @param aWrap - Wrap around the end of the list to find the next item if aLastItem
* is defined.
* @return - The next schematic item if found. Otherwise, NULL is returned.
*/
SCH_ITEM* FindNextItem( KICAD_T aType, SCH_ITEM* aLastItem = NULL, bool aWrap = false ) const;
/**
* Find the previous schematic item in this sheet path object.
*
* @param aType - The type of schematic item object to search for.
* @param aLastItem - Start search from aLastItem. If no aLastItem, search from
* the end of the list.
* @param aWrap - Wrap around the beginning of the list to find the next item if aLastItem
* is defined.
* @return - The previous schematic item if found. Otherwise, NULL is returned.
*/
SCH_ITEM* FindPreviousItem( KICAD_T aType, SCH_ITEM* aLastItem = NULL, bool aWrap = false ) const;
/**
* Function TestForRecursion
*
* test the SCH_SHEET_PATH file names to check adding the sheet stored in the file
* \a aSrcFileName to the sheet stored in file \a aDestFileName will cause a sheet
* path recursion.
*
* @param aSrcFileName is the source file name of the sheet add to \a aDestFileName.
* @param aDestFileName is the file name of the destination sheet for \a aSrcFileName.
* @return true if \a aFileName will cause recursion in the sheet path. Otherwise false.
*/
bool TestForRecursion( const wxString& aSrcFileName, const wxString& aDestFileName ) const;
int FindSheet( const wxString& aFileName ) const;
/**
* Function FindSheetByName
*
* searches the #SCH_SHEET_PATH for a sheet named \a aSheetName.
*
* @param aSheetName is the name of the sheet to find.
* @return a pointer to the sheet named \a aSheetName if found or NULL if not found.
*/
SCH_SHEET* FindSheetByName( const wxString& aSheetName );
SCH_SHEET_PATH& operator=( const SCH_SHEET_PATH& d1 );
bool operator==( const SCH_SHEET_PATH& d1 ) const;
bool operator!=( const SCH_SHEET_PATH& d1 ) const { return !( *this == d1 ) ; }
};
/**
* Class SCH_SHEET_LIST
* handles the list of Sheets in a hierarchy.
* Sheets are not unique, there can be many sheets with the same
* filename and the same SCH_SCREEN reference.
* The schematic (SCH_SCREEN) is shared between these sheets,
* and component references are specific to a sheet path.
* When a sheet is entered, component references and sheet number are updated.
*/
class SCH_SHEET_LIST
{
private:
SCH_SHEET_PATH* m_list;
int m_count; /* Number of sheets included in hierarchy,
* starting at the given sheet in constructor .
* the given sheet is counted
*/
int m_index; /* internal variable to handle GetNext(): cleared by
* GetFirst() and incremented by GetNext() after
* returning the next item in m_list. Also used for
* internal calculations in BuildSheetList()
*/
bool m_isRootSheet;
SCH_SHEET_PATH m_currList;
public:
/**
* Constructor
* builds the list of sheets from aSheet.
* If aSheet == NULL (default) build the whole list of sheets in hierarchy.
* So usually call it with no parameter.
*/
SCH_SHEET_LIST( SCH_SHEET* aSheet = NULL );
~SCH_SHEET_LIST()
{
if( m_list )
delete[] m_list;
m_list = NULL;
}
/**
* Function GetCount
* @return the number of sheets in list:
* usually the number of sheets found in the whole hierarchy
*/
int GetCount() const { return m_count; }
/**
* Function GetIndex
* @return the last selected screen index.
*/
int GetIndex() const { return m_index; }
/**
* Function GetFirst
* @return the first item (sheet) in m_list and prepare calls to GetNext()
*/
SCH_SHEET_PATH* GetFirst();
/**
* Function GetNext
* @return the next item (sheet) in m_list or NULL if no more item in
* sheet list
*/
SCH_SHEET_PATH* GetNext();
/**
* Function GetLast
* returns the last sheet in the sheet list.
*
* @return Last sheet in the list or NULL if sheet list is empty.
*/
SCH_SHEET_PATH* GetLast();
/**
* Function GetPrevious
* returns the previous sheet in the sheet list.
*
* @return The previous sheet in the sheet list or NULL if already at the
* beginning of the list.
*/
SCH_SHEET_PATH* GetPrevious();
/**
* Function GetSheet
*
* @param aIndex A index in sheet list to get the sheet.
* @return the sheet at \a aIndex position in m_list or NULL if \a aIndex is
* outside the bounds of the index list.
*/
SCH_SHEET_PATH* GetSheet( int aIndex ) const;
/**
* Function GetSheetByPath
* returns a sheet matching the path name in \a aPath.
*
* @param aPath A wxString object containing path of the sheet to get.
* @param aHumanReadable True uses the human readable path for comparison.
* False uses the timestamp generated path.
* @return The sheet that matches \a aPath or NULL if no sheet matching
* \a aPath is found.
*/
SCH_SHEET_PATH* GetSheetByPath( const wxString aPath, bool aHumanReadable = true );
/**
* Function GetComponents
* adds a SCH_REFERENCE() object to \a aReferences for each component in the list
* of sheets.
* @param aLibs the library list to use
* @param aReferences List of references to populate.
* @param aIncludePowerSymbols Set to false to only get normal components.
*/
void GetComponents( PART_LIBS* aLibs, SCH_REFERENCE_LIST& aReferences,
bool aIncludePowerSymbols = true );
/**
* Function GetMultiUnitComponents
* adds a SCH_REFERENCE_LIST object to \a aRefList for each same-reference set of
* multi-unit parts in the list of sheets. The map key for each element will be the
* reference designator.
* @param aLibs the library list to use
* @param aRefList Map of reference designators to reference lists
* @param aIncludePowerSymbols Set to false to only get normal components.
*/
void GetMultiUnitComponents( PART_LIBS* aLibs, SCH_MULTI_UNIT_REFERENCE_MAP &aRefList,
bool aIncludePowerSymbols = true );
/**
* Function FindNextItem
* searches the entire schematic for the next schematic object.
*
* @param aType - The type of schematic item to find.
* @param aSheetFound - The sheet the item was found in. NULL if the next item
* is not found.
* @param aLastItem - Find next item after aLastItem if not NULL.
* @param aWrap - Wrap past around the end of the list of sheets.
* @return If found, Returns the next schematic item. Otherwise, returns NULL.
*/
SCH_ITEM* FindNextItem( KICAD_T aType, SCH_SHEET_PATH** aSheetFound = NULL,
SCH_ITEM* aLastItem = NULL, bool aWrap = true );
/**
* Function FindPreviousItem
* searches the entire schematic for the previous schematic item.
*
* @param aType - The type of schematic item to find.
* @param aSheetFound - The sheet the item was found in. NULL if the previous item
* is not found.
* @param aLastItem - Find the previous item before aLastItem if not NULL.
* @param aWrap - Wrap past around the beginning of the list of sheets.
* @return If found, the previous schematic item. Otherwise, NULL.
*/
SCH_ITEM* FindPreviousItem( KICAD_T aType, SCH_SHEET_PATH** aSheetFound = NULL,
SCH_ITEM* aLastItem = NULL, bool aWrap = true );
/**
* Function SetFootprintField
* searches all the sheets for a component with \a aReference and set the footprint
* field to \a aFootPrint if found.
*
* @param aReference The reference designator of the component.
* @param aFootPrint The value to set the footprint field.
* @param aSetVisible The value to set the field visibility flag.
* @return True if \a aReference was found otherwise false.
*/
bool SetComponentFootprint( const wxString& aReference, const wxString& aFootPrint,
bool aSetVisible );
/**
* Function IsComplexHierarchy
* searches all of the sheets for duplicate files names which indicates a complex
* hierarchy.
*
* @return true if the #SCH_SHEET_LIST is a complex hierarchy.
*/
bool IsComplexHierarchy() const;
/**
* Function TestForRecursion
*
* test every SCH_SHEET_PATH in the SCH_SHEET_LIST to verify if adding the sheets stored
* in \a aSrcSheetHierarchy to the sheet stored in \a aDestFileName will cause recursion.
*
* @param aSrcSheetHierarchy is the SCH_SHEET_LIST of the source sheet add to \a aDestFileName.
* @param aDestFileName is the file name of the destination sheet for \a aSrcFileName.
* @return true if \a aFileName will cause recursion in the sheet path. Otherwise false.
*/
bool TestForRecursion( const SCH_SHEET_LIST& aSrcSheetHierarchy,
const wxString& aDestFileName ) const;
/**
* Function FindSheetByName
*
* searches the entire #SCH_SHEET_LIST for a sheet named \a aSheetName.
*
* @param aSheetName is the name of the sheet to find.
* @return a pointer to the sheet named \a aSheetName if found or NULL if not found.
*/
SCH_SHEET* FindSheetByName( const wxString& aSheetName );
private:
/**
* Function BuildSheetList
* builds the list of sheets and their sheet path from \a aSheet.
* If \a aSheet is the root sheet, the full sheet path and sheet list are built.
*
* @param aSheet is the starting sheet from which the list is built, or NULL
* indicating that g_RootSheet should be used.
* @throw std::bad_alloc if the memory for the sheet path list could not be allocated.
*/
void BuildSheetList( SCH_SHEET* aSheet );
};
#endif // CLASS_DRAWSHEET_PATH_H