266 lines
9.1 KiB
C++
266 lines
9.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004-2022 KiCad Developers.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <drc/drc_interactive_courtyard_clearance.h>
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#include <drc/drc_engine.h>
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#include <drc/drc_item.h>
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#include <drc/drc_rule.h>
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#include <pad.h>
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#include <zone.h>
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#include <geometry/shape_segment.h>
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#include <footprint.h>
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void DRC_INTERACTIVE_COURTYARD_CLEARANCE::testCourtyardClearances()
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{
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for( FOOTPRINT* fpA: m_board->Footprints() )
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{
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if( fpA->IsSelected() )
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continue;
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const SHAPE_POLY_SET& frontA = fpA->GetCourtyard( F_CrtYd );
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const SHAPE_POLY_SET& backA = fpA->GetCourtyard( B_CrtYd );
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if( frontA.OutlineCount() == 0 && backA.OutlineCount() == 0 )
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// No courtyards defined and no hole testing against other footprint's courtyards
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continue;
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BOX2I frontBBox = frontA.BBoxFromCaches();
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BOX2I backBBox = backA.BBoxFromCaches();
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frontBBox.Inflate( m_largestCourtyardClearance );
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backBBox.Inflate( m_largestCourtyardClearance );
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BOX2I fpABBox = fpA->GetBoundingBox();
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for( FOOTPRINT* fpB : m_FpInMove )
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{
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fpB->BuildCourtyardCaches();
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BOX2I fpBBBox = fpB->GetBoundingBox();
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const SHAPE_POLY_SET& frontB = fpB->GetCourtyard( F_CrtYd );
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const SHAPE_POLY_SET& backB = fpB->GetCourtyard( B_CrtYd );
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DRC_CONSTRAINT constraint;
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int clearance;
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int actual;
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VECTOR2I pos;
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if( frontA.OutlineCount() > 0 && frontB.OutlineCount() > 0
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&& frontBBox.Intersects( frontB.BBoxFromCaches() ) )
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{
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// Currently, do not use DRC engine for calculation time reasons
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// constraint = m_drcEngine->EvalRules( COURTYARD_CLEARANCE_CONSTRAINT, fpA, fpB, B_Cu );
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// constraint.GetValue().Min();
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clearance = 0;
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if( frontA.Collide( &frontB, clearance, &actual, &pos ) )
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{
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m_itemsInConflict.insert( fpA );
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m_itemsInConflict.insert( fpB );
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}
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}
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if( backA.OutlineCount() > 0 && backB.OutlineCount() > 0
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&& backBBox.Intersects( backB.BBoxFromCaches() ) )
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{
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// Currently, do not use DRC engine for calculation time reasons
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// constraint = m_drcEngine->EvalRules( COURTYARD_CLEARANCE_CONSTRAINT, fpA, fpB, B_Cu );
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// constraint.GetValue().Min();
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clearance = 0;
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if( backA.Collide( &backB, clearance, &actual, &pos ) )
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{
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m_itemsInConflict.insert( fpA );
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m_itemsInConflict.insert( fpB );
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}
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}
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// Now test if a pad hole of some other footprint is inside the courtyard area
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// of the moved footprint
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auto testPadAgainstCourtyards =
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[&]( const PAD* pad, FOOTPRINT* footprint ) -> bool
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{
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if( pad->HasHole() )
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{
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std::shared_ptr<SHAPE_SEGMENT> hole = pad->GetEffectiveHoleShape();
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const SHAPE_POLY_SET& front = footprint->GetCourtyard( F_CrtYd );
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const SHAPE_POLY_SET& back = footprint->GetCourtyard( B_CrtYd );
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if( front.OutlineCount() > 0 && front.Collide( hole.get(), 0 ) )
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return true;
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else if( back.OutlineCount() > 0 && back.Collide( hole.get(), 0 ) )
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return true;
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}
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return false;
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};
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bool skipNextCmp = false;
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if( ( frontA.OutlineCount() > 0 && frontA.BBoxFromCaches().Intersects( fpBBBox ) )
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|| ( backA.OutlineCount() > 0 && backA.BBoxFromCaches().Intersects( fpBBBox ) ) )
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{
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for( const PAD* padB : fpB->Pads() )
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{
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if( testPadAgainstCourtyards( padB, fpA ) )
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{
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m_itemsInConflict.insert( fpA );
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m_itemsInConflict.insert( fpB );
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skipNextCmp = true;
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break;
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}
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}
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}
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if( skipNextCmp )
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continue; // fpA and fpB are already in list
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if( ( frontB.OutlineCount() > 0 && frontB.BBoxFromCaches().Intersects( fpABBox ) )
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|| ( backB.OutlineCount() > 0 && backB.BBoxFromCaches().Intersects( fpABBox ) ) )
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{
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for( const PAD* padA : fpA->Pads() )
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{
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if( testPadAgainstCourtyards( padA, fpB ) )
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{
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m_itemsInConflict.insert( fpA );
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m_itemsInConflict.insert( fpB );
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break;
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}
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}
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}
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}
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}
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for( ZONE* zone : m_board->Zones() )
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{
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if( !zone->GetIsRuleArea() || !zone->GetDoNotAllowFootprints() )
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continue;
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bool disallowFront = ( zone->GetLayerSet() & LSET::FrontMask() ).any();
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bool disallowBack = ( zone->GetLayerSet() & LSET::BackMask() ).any();
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for( FOOTPRINT* fp : m_FpInMove )
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{
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if( disallowFront )
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{
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const SHAPE_POLY_SET& frontCourtyard = fp->GetCourtyard( F_CrtYd );
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if( !frontCourtyard.IsEmpty() )
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{
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if( zone->Outline()->Collide( &frontCourtyard.Outline( 0 ) ) )
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{
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m_itemsInConflict.insert( fp );
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m_itemsInConflict.insert( zone );
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break;
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}
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}
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}
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if( disallowBack )
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{
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const SHAPE_POLY_SET& backCourtyard = fp->GetCourtyard( B_CrtYd );
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if( !backCourtyard.IsEmpty() )
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{
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if( zone->Outline()->Collide( &backCourtyard.Outline( 0 ) ) )
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{
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m_itemsInConflict.insert( fp );
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m_itemsInConflict.insert( zone );
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break;
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}
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}
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}
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}
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}
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}
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void DRC_INTERACTIVE_COURTYARD_CLEARANCE::Init( BOARD* aBoard )
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{
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m_board = aBoard;
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// Update courtyard data and clear the COURTYARD_CONFLICT flag
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for( FOOTPRINT* fp: m_board->Footprints() )
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{
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fp->ClearFlags( COURTYARD_CONFLICT );
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fp->BuildCourtyardCaches();
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}
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}
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bool DRC_INTERACTIVE_COURTYARD_CLEARANCE::Run()
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{
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m_itemsInConflict.clear();
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m_largestCourtyardClearance = 0;
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DRC_CONSTRAINT constraint;
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if( m_drcEngine->QueryWorstConstraint( COURTYARD_CLEARANCE_CONSTRAINT, constraint ) )
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m_largestCourtyardClearance = constraint.GetValue().Min();
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testCourtyardClearances();
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return true;
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}
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void DRC_INTERACTIVE_COURTYARD_CLEARANCE::UpdateConflicts( KIGFX::VIEW* aView,
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bool aHighlightMoved )
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{
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// Ensure the "old" conflicts are cleared
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for( BOARD_ITEM* item: m_lastItemsInConflict )
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{
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item->ClearFlags(COURTYARD_CONFLICT );
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aView->Update( item );
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aView->MarkTargetDirty( KIGFX::TARGET_OVERLAY );
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}
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m_lastItemsInConflict.clear();
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for( BOARD_ITEM* item: m_itemsInConflict )
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{
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if( aHighlightMoved || !alg::contains( m_FpInMove, item ) )
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{
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if( !item->HasFlag( COURTYARD_CONFLICT ) )
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{
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item->SetFlags( COURTYARD_CONFLICT );
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aView->Update( item );
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aView->MarkTargetDirty( KIGFX::TARGET_OVERLAY );
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}
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m_lastItemsInConflict.push_back( item );
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}
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}
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}
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void DRC_INTERACTIVE_COURTYARD_CLEARANCE::ClearConflicts( KIGFX::VIEW* aView )
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{
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for( BOARD_ITEM* item: m_lastItemsInConflict )
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{
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item->ClearFlags( COURTYARD_CONFLICT );
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aView->Update( item );
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aView->MarkTargetDirty( KIGFX::TARGET_OVERLAY );
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}
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}
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