303 lines
11 KiB
C++
303 lines
11 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019 CERN
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* Copyright (C) 2019 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef KICAD_SCH_SELECTION_TOOL_H
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#define KICAD_SCH_SELECTION_TOOL_H
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#include <tool/tool_interactive.h>
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#include <tool/action_menu.h>
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#include <tool/tool_menu.h>
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#include <tools/ee_selection.h>
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#include <ee_collectors.h>
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#include <sch_component.h>
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#include <cursors.h>
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class SCH_BASE_FRAME;
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class SCH_ITEM;
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namespace KIGFX
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{
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class GAL;
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}
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class EE_CONDITIONS : public SELECTION_CONDITIONS
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{
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public:
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static SELECTION_CONDITION SingleSymbol;
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static SELECTION_CONDITION SingleDeMorganSymbol;
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static SELECTION_CONDITION SingleMultiUnitSymbol;
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};
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class EE_SELECTION_TOOL : public TOOL_INTERACTIVE
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{
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public:
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EE_SELECTION_TOOL();
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~EE_SELECTION_TOOL();
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/// @copydoc TOOL_BASE::Init()
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bool Init() override;
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/// @copydoc TOOL_BASE::Reset()
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void Reset( RESET_REASON aReason ) override;
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int UpdateMenu( const TOOL_EVENT& aEvent );
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/**
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* Function Main()
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*
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* The main loop.
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*/
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int Main( const TOOL_EVENT& aEvent );
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void OnIdle( wxIdleEvent& aEvent );
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/**
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* Function GetSelection()
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*
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* Returns the set of currently selected items.
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*/
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EE_SELECTION& GetSelection();
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/**
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* Function RequestSelection()
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*
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* Returns either an existing selection (filtered), or the selection at the current
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* cursor if the existing selection is empty.
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*/
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EE_SELECTION& RequestSelection( const KICAD_T* aFilterList = EE_COLLECTOR::AllItems );
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/**
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* Function SelectPoint()
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* This overload of SelectPoint will create an EE_COLLECTOR and collect hits at location aWhere
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* before calling the primary SelectPoint method.
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*
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* @param aWhere is the location where the item(s) should be collected
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* @param aItem is set to the newly selected item if only one was selected, otherwise is
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* unchanged.
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* @param aSelectionCancelledFlag allows the function to inform its caller that a selection
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* was cancelled (for instance, by clicking outside of the
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* disambiguation menu).
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* @param aCheckLocked indicates if locked items should be excluded.
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* @param aAdd indicates if found item(s) should be added to the selection
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* @param aSubtract indicates if found item(s) should be subtracted from the selection
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* @param aExclusiveOr indicates if found item(s) should be toggle in the selection
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*/
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bool SelectPoint( const VECTOR2I& aWhere, const KICAD_T* aFilterList = EE_COLLECTOR::AllItems,
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EDA_ITEM** aItem = nullptr, bool* aSelectionCancelledFlag = nullptr,
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bool aCheckLocked = false, bool aAdd = false, bool aSubtract = false,
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bool aExclusiveOr = false );
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int AddItemToSel( const TOOL_EVENT& aEvent );
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void AddItemToSel( EDA_ITEM* aItem, bool aQuietMode = false );
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int AddItemsToSel( const TOOL_EVENT& aEvent );
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void AddItemsToSel( EDA_ITEMS* aList, bool aQuietMode = false );
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int RemoveItemFromSel( const TOOL_EVENT& aEvent );
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void RemoveItemFromSel( EDA_ITEM* aItem, bool aQuietMode = false );
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int RemoveItemsFromSel( const TOOL_EVENT& aEvent );
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void RemoveItemsFromSel( EDA_ITEMS* aList, bool aQuietMode = false );
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void BrightenItem( EDA_ITEM* aItem );
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void UnbrightenItem( EDA_ITEM* aItem );
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void SelectHighlightItem( EDA_ITEM* aItem ) { highlight( aItem, SELECTED ); }
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///> Find (but don't select) node under cursor
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EDA_ITEM* GetNode( VECTOR2I aPosition );
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///> Select node under cursor
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int SelectNode( const TOOL_EVENT& aEvent );
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///> If node selected then expand to connection, otherwise select connection under cursor
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int SelectConnection( const TOOL_EVENT& aEvent );
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///> Clear current selection event handler.
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int ClearSelection( const TOOL_EVENT& aEvent );
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///> Select all visible items in sheet
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int SelectAll( const TOOL_EVENT& aEvent );
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void ClearSelection();
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/**
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* Function Selectable()
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* Checks conditions for an item to be selected.
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* @return True if the item fulfills conditions to be selected.
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*/
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bool Selectable( const EDA_ITEM* aItem, bool checkVisibilityOnly = false ) const;
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/**
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* Apply heuristics to try and determine a single object when multiple are found under the
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* cursor.
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*/
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void GuessSelectionCandidates( EE_COLLECTOR& collector, const VECTOR2I& aPos );
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/**
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* Function SelectionMenu()
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* Shows a popup menu to trim the COLLECTOR passed as aEvent's parameter down to a single
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* item.
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*
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* NOTE: this routine DOES NOT modify the selection.
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*/
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int SelectionMenu( const TOOL_EVENT& aEvent );
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/**
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* Rebuilds the selection from the EDA_ITEMs' selection flags. Commonly called after
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* rolling back an undo state to make sure there aren't any stale pointers.
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*/
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void RebuildSelection();
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/**
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* Function CollectHits()
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* Selects one or more items at the location given by parameter aWhere.
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*
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* This method does not attempt to disambiguate multiple items and is simply "collecting"
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*
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* @param aCollector is the collector object that will store found item(s)
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* @param aWhere is the place where the item should be selected.
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* @param aFilterList is a list of items that are acceptable for collection
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* @param aCheckLocked indicates if locked items should be excluded.
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*/
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bool CollectHits( EE_COLLECTOR& aCollector, const VECTOR2I& aWhere,
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const KICAD_T* aFilterList = EE_COLLECTOR::AllItems );
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private:
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/**
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* Applies rules to narrow the collection down to selectable objects, and then heuristics
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* to try and narrow it to a single object.
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* @param collector
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* @param aWhere
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* @param aCheckLocked
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*/
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void narrowSelection( EE_COLLECTOR& collector, const VECTOR2I& aWhere, bool aCheckLocked );
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/**
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* Function SelectPoint()
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* This is the primary SelectPoint method that will prompt the user with a menu to disambiguate
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* multiple selections and then finish by adding, subtracting or toggling the item(s) to the
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* actual selection group.
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*
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* @param aCollector is an EE_COLLECTOR that already has collected items
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* @param aItem is set to the newly selected item if only one was selected, otherwise is
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* unchanged.
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* @param aSelectionCancelledFlag allows the function to inform its caller that a selection
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* was cancelled (for instance, by clicking outside of the
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* disambiguation menu).
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* @param aAdd indicates if found item(s) should be added to the selection
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* @param aSubtract indicates if found item(s) should be subtracted from the selection
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* @param aExclusiveOr indicates if found item(s) should be toggle in the selection
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*/
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bool selectPoint( EE_COLLECTOR& aCollector, EDA_ITEM** aItem = nullptr,
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bool* aSelectionCancelledFlag = nullptr, bool aAdd = false,
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bool aSubtract = false, bool aExclusiveOr = false );
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/**
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* Function selectMultiple()
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* Handles drawing a selection box that allows one to select many items at
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* the same time.
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*
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* @return true if the function was cancelled (i.e. CancelEvent was received).
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*/
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bool selectMultiple();
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/**
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* Allows the selection of a single item from a list via pop-up menu. The items are
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* highlighted on the canvas when hovered in the menu. The collector is trimmed to
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* the picked item.
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* @return true if an item was picked
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*/
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bool doSelectionMenu( EE_COLLECTOR* aItems );
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/**
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* Function select()
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* Takes necessary action mark an item as selected.
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*
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* @param aItem is an item to be selected.
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*/
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void select( EDA_ITEM* aItem );
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/**
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* Function unselect()
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* Takes necessary action mark an item as unselected.
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*
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* @param aItem is an item to be unselected.
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*/
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void unselect( EDA_ITEM* aItem );
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/**
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* Function highlight()
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* Highlights the item visually.
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* @param aItem is an item to be be highlighted.
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* @param aHighlightMode should be either SELECTED or BRIGHTENED
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* @param aGroup is the group to add the item to in the BRIGHTENED mode.
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*/
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void highlight( EDA_ITEM* aItem, int aHighlightMode, EE_SELECTION* aGroup = nullptr );
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/**
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* Function unhighlight()
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* Unhighlights the item visually.
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* @param aItem is an item to be be highlighted.
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* @param aHighlightMode should be either SELECTED or BRIGHTENED
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* @param aGroup is the group to remove the item from.
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*/
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void unhighlight( EDA_ITEM* aItem, int aHighlightMode, EE_SELECTION* aGroup = nullptr );
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/**
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* Sets the reference point to the anchor of the top-left item.
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*/
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void updateReferencePoint();
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/**
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* Function selectionContains()
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* @return True if the given point is contained in any of selected items' bounding box.
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*/
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bool selectionContains( const VECTOR2I& aPoint ) const;
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///> Sets up handlers for various events.
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void setTransitions() override;
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private:
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SCH_BASE_FRAME* m_frame; // Pointer to the parent frame
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EE_SELECTION m_selection; // Current state of selection
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bool m_additive; // Items should be added to sel (instead of replacing)
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bool m_subtractive; // Items should be removed from sel
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bool m_exclusive_or; // Items' selection state should be toggled
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bool m_multiple; // Multiple selection mode is active
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bool m_skip_heuristics; // Show disambuguation menu for all items under the
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// cursor rather than trying to narrow them down first
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// using heuristics
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KICURSOR m_nonModifiedCursor; // Cursor in the absence of shift/ctrl/alt
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bool m_isSymbolEditor; // True when the symbol editor is the parent frame
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bool m_isSymbolViewer; // True when the symbol browser is the parent frame
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int m_unit; // Fixed unit filter (for symbol editor)
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int m_convert; // Fixed DeMorgan filter (for symbol editor)
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};
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#endif //KICAD_SCH_SELECTION_TOOL_H
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