kicad/common/geometry/shape_collisions.cpp

210 lines
5.8 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <math/vector2d.h>
#include <geometry/shape.h>
#include <geometry/shape_line_chain.h>
#include <geometry/shape_circle.h>
#include <geometry/shape_rect.h>
typedef typename VECTOR2I::extended_type ecoord;
static inline bool Collide( const SHAPE_CIRCLE& a, const SHAPE_CIRCLE& b, int clearance, bool needMTV, VECTOR2I& aMTV )
{
ecoord min_dist = clearance + a.GetRadius() + b.GetRadius();
ecoord min_dist_sq = min_dist * min_dist;
const VECTOR2I delta = b.GetCenter() - a.GetCenter();
ecoord dist_sq = delta.SquaredEuclideanNorm();
if ( dist_sq >= min_dist_sq )
return false;
if ( needMTV )
aMTV = delta.Resize( sqrt (abs(min_dist_sq - dist_sq)) + 1);
return true;
}
static inline bool Collide( const SHAPE_RECT& a, const SHAPE_CIRCLE& b, int clearance, bool needMTV, VECTOR2I& aMTV )
{
const VECTOR2I c = b.GetCenter();
const VECTOR2I p0 = a.GetPosition();
const VECTOR2I size = a.GetSize();
const ecoord r = b.GetRadius();
const ecoord min_dist = clearance + r;
const ecoord min_dist_sq = min_dist * min_dist;
if (a.BBox(0).Contains(c))
return true;
const VECTOR2I vts[] = {
VECTOR2I(p0.x, p0.y),
VECTOR2I(p0.x, p0.y + size.y),
VECTOR2I(p0.x + size.x, p0.y + size.y),
VECTOR2I(p0.x + size.x, p0.y),
VECTOR2I(p0.x, p0.y) };
ecoord nearest_seg_dist_sq = VECTOR2I::ECOORD_MAX;
VECTOR2I nearest;
bool inside = c.x >= p0.x && c.x <= (p0.x + size.x)
&& c.y >= p0.y && c.y <= (p0.y + size.y);
if(!inside)
{
for (int i = 0; i < 4; i++)
{
const SEG seg (vts[i], vts[i+1]);
ecoord dist_sq = seg.SquaredDistance ( c );
if(dist_sq < min_dist_sq)
{
if(!needMTV)
return true;
else
{
nearest = seg.NearestPoint ( c );
nearest_seg_dist_sq = dist_sq;
}
}
}
}
if(nearest_seg_dist_sq >= min_dist_sq && !inside)
return false;
VECTOR2I delta = c - nearest;
if(!needMTV)
return true;
if(inside)
aMTV = -delta.Resize(sqrt(abs(r * r + nearest_seg_dist_sq) + 1));
else
aMTV = delta.Resize(sqrt(abs(r * r - nearest_seg_dist_sq) + 1));
return true;
}
static inline bool Collide( const SHAPE_CIRCLE& a, const SHAPE_LINE_CHAIN& b, int clearance, bool needMTV, VECTOR2I& aMTV )
{
for (int s = 0; s < b.SegmentCount(); s++)
{
if ( a.Collide (b.CSegment(s), clearance))
return true;
}
return false;
}
static inline bool Collide( const SHAPE_LINE_CHAIN& a, const SHAPE_LINE_CHAIN& b, int clearance, bool needMTV, VECTOR2I& aMTV )
{
for( int i = 0; i < b.SegmentCount() ;i++)
if(a.Collide(b.CSegment(i), clearance))
return true;
return false;
}
static inline bool Collide( const SHAPE_RECT& a, const SHAPE_LINE_CHAIN& b, int clearance, bool needMTV, VECTOR2I& aMTV )
{
for (int s = 0; s < b.SegmentCount(); s++)
{
SEG seg = b.CSegment(s);
if ( a.Collide (seg, clearance))
return true;
}
return false;
}
bool CollideShapes ( const SHAPE *a, const SHAPE *b, int clearance, bool needMTV, VECTOR2I& aMTV )
{
switch(a->Type())
{
case SH_RECT:
switch(b->Type())
{
case SH_CIRCLE:
return Collide( *static_cast<const SHAPE_RECT *> (a), *static_cast<const SHAPE_CIRCLE *> (b), clearance, needMTV, aMTV );
case SH_LINE_CHAIN:
return Collide( *static_cast<const SHAPE_RECT *> (a), *static_cast<const SHAPE_LINE_CHAIN *> (b), clearance, needMTV, aMTV );
default:
break;
}
case SH_CIRCLE:
switch(b->Type())
{
case SH_RECT:
return Collide( *static_cast<const SHAPE_RECT *> (b), *static_cast<const SHAPE_CIRCLE *> (a), clearance, needMTV, aMTV );
case SH_CIRCLE:
return Collide( *static_cast<const SHAPE_CIRCLE *> (a), *static_cast<const SHAPE_CIRCLE *> (b), clearance, needMTV, aMTV );
case SH_LINE_CHAIN:
return Collide( *static_cast<const SHAPE_CIRCLE *> (a), *static_cast<const SHAPE_LINE_CHAIN *> (b), clearance, needMTV, aMTV );
default:
break;
}
case SH_LINE_CHAIN:
switch(b->Type())
{
case SH_RECT:
return Collide( *static_cast<const SHAPE_RECT *> (b), *static_cast<const SHAPE_LINE_CHAIN *> (a), clearance, needMTV, aMTV );
case SH_CIRCLE:
return Collide( *static_cast<const SHAPE_CIRCLE *> (b), *static_cast<const SHAPE_LINE_CHAIN *> (a), clearance, needMTV, aMTV );
case SH_LINE_CHAIN:
return Collide( *static_cast<const SHAPE_LINE_CHAIN *> (a), *static_cast<const SHAPE_LINE_CHAIN *> (b), clearance, needMTV, aMTV );
default:
break;
}
default:
break;
}
bool unsupported_collision = true;
assert(unsupported_collision == false);
return false;
}
bool SHAPE::Collide ( const SHAPE *aShape, int aClerance, VECTOR2I& aMTV ) const
{
return CollideShapes( this, aShape, aClerance, true, aMTV);
}
bool SHAPE::Collide ( const SHAPE *aShape, int aClerance ) const
{
VECTOR2I dummy;
return CollideShapes( this, aShape, aClerance, false, dummy);
}