kicad/pcbnew/tools/pcb_tool_base.h

154 lines
4.5 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef PCB_TOOL_BASE_H
#define PCB_TOOL_BASE_H
#include <string>
#include <tool/tool_event.h>
#include <tool/tool_interactive.h>
#include <pcb_edit_frame.h>
#include <class_board.h>
#include <view/view_group.h>
#include <pcb_view.h>
#include <pcb_draw_panel_gal.h>
#include <functional>
#include <tool/tool_menu.h>
/**
* Class PCB_TOOL_BASE
*
* A tool operating on a BOARD object
**/
class PCB_TOOL_BASE;
class PCB_EDIT_FRAME;
class PCB_DISPLAY_OPTIONS;
class SELECTION;
struct INTERACTIVE_PLACER_BASE
{
virtual std::unique_ptr<BOARD_ITEM> CreateItem() = 0;
virtual void SnapItem( BOARD_ITEM *aItem );
virtual bool PlaceItem( BOARD_ITEM *aItem, BOARD_COMMIT& aCommit );
PCB_EDIT_FRAME* m_frame;
BOARD* m_board;
int m_modifiers;
};
class PCB_TOOL_BASE : public TOOL_INTERACTIVE
{
public:
/**
* Constructor
*
* Creates a tool with given id & name. The name must be unique. */
PCB_TOOL_BASE( TOOL_ID aId, const std::string& aName ) :
TOOL_INTERACTIVE ( aId, aName ),
m_menu( *this ),
m_editModules( false ) {};
/**
* Constructor
*
* Creates a tool with given name. The name must be unique. */
PCB_TOOL_BASE( const std::string& aName ) :
TOOL_INTERACTIVE ( aName ),
m_menu( *this ),
m_editModules( false ) {};
virtual ~PCB_TOOL_BASE() {};
virtual bool Init() override;
virtual void Reset( RESET_REASON aReason ) override;
/**
* Function SetEditModules()
*
* Toggles edit module mode. When enabled, one may select parts of modules individually
* (graphics, pads, etc.), so they can be modified.
* @param aEnabled decides if the mode should be enabled.
*/
void SetEditModules( bool aEnabled )
{
m_editModules = aEnabled;
}
bool EditingModules() const
{
return m_editModules;
}
protected:
enum INTERACTIVE_PLACEMENT_OPTIONS {
IPO_ROTATE = 1,
IPO_FLIP = 2,
IPO_PROPERTIES = 4,
IPO_SINGLE_CLICK = 8,
IPO_REPEAT = 16
};
/**
* Helper function for performing a common interactive idiom:
* wait for a left click, place an item there (perhaps with a
* dialog or other user interaction), then have it move with
* the mouse and respond to rotate/flip, etc
*
* More complex interactive processes are not supported here, you
* should implement a customised event loop for those.
*
* @param aItemCreator the callable that will attempt to create the item
* @param aCommitMessage the message used on a successful commit
*/
void doInteractiveItemPlacement( INTERACTIVE_PLACER_BASE *aPlacer,
const wxString& aCommitMessage,
int aOptions = IPO_ROTATE | IPO_FLIP | IPO_REPEAT );
virtual void setTransitions() override;
KIGFX::PCB_VIEW* view() const { return static_cast<KIGFX::PCB_VIEW*>( getView() ); }
KIGFX::VIEW_CONTROLS* controls() const { return getViewControls(); }
PCB_EDIT_FRAME* frame() const { return getEditFrame<PCB_EDIT_FRAME>(); }
BOARD* board() const { return getModel<BOARD>(); }
MODULE* module() const { return board()->m_Modules; }
PCB_DISPLAY_OPTIONS* displayOptions() const;
PCB_DRAW_PANEL_GAL* canvas() const;
const SELECTION& selection() const;
SELECTION& selection();
/// Menu model displayed by the tool.
TOOL_MENU m_menu;
bool m_editModules;
};
#endif