176 lines
4.6 KiB
C++
176 lines
4.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: 3d_viewer.h
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/////////////////////////////////////////////////////////////////////////////
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#if !wxUSE_GLCANVAS
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#error Please set wxUSE_GLCANVAS to 1 in setup.h.
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#endif
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#include "wx/glcanvas.h"
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#ifdef __WXMAC__
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# ifdef __DARWIN__
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# include <OpenGL/gl.h>
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# include <OpenGL/glu.h>
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# else
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# include <gl.h>
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# include <glu.h>
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# endif
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#else
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# include <GL/gl.h>
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# include <GL/glu.h>
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#endif
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#include "pcbstruct.h"
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#include "3d_struct.h"
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#define KICAD_DEFAULT_3D_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE|wxWANTS_CHARS
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#define LIB3D_PATH wxT("packages3d")
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class Pcb3D_GLCanvas;
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class WinEDA3D_DrawFrame;
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class Info_3D_Visu;
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class S3D_Vertex;
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class SEGVIA;
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#define m_ROTX m_Rot[0]
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#define m_ROTY m_Rot[1]
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#define m_ROTZ m_Rot[2]
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/* information needed to display 3D board */
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class Info_3D_Visu
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{
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public:
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double m_Beginx, m_Beginy; /* position of mouse */
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double m_Quat[4]; /* orientation of object */
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double m_Rot[4]; /* man rotation of object */
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double m_Zoom; /* field of view in degrees */
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S3D_Color m_BgColor;
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bool m_Draw3DAxis;
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bool m_Draw3DModule;
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bool m_Draw3DZone;
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bool m_Draw3DComments;
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bool m_Draw3DDrawings;
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bool m_Draw3DEco1;
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bool m_Draw3DEco2;
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wxPoint m_BoardPos;
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wxSize m_BoardSize;
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int m_Layers;
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EDA_BoardDesignSettings * m_BoardSettings; // Link to current board design settings
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double m_Epoxy_Width; /* Epoxy tickness (normalized) */
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double m_BoardScale; /* Normalisation scale for coordinates:
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when scaled tey are between -1.0 and +1.0 */
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double m_LayerZcoord[32];
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public:
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Info_3D_Visu();
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~Info_3D_Visu();
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};
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class Pcb3D_GLCanvas: public wxGLCanvas
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{
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public:
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WinEDA3D_DrawFrame * m_Parent;
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private:
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bool m_init;
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GLuint m_gllist;
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public:
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Pcb3D_GLCanvas( WinEDA3D_DrawFrame *parent, const wxWindowID id = -1,
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int* gl_attrib = NULL);
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~Pcb3D_GLCanvas();
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void ClearLists();
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void OnPaint(wxPaintEvent& event);
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void OnEraseBackground(wxEraseEvent& event);
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void OnChar(wxKeyEvent& event);
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void OnMouseEvent(wxMouseEvent& event);
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void OnRightClick(wxMouseEvent& event);
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void OnPopUpMenu(wxCommandEvent & event);
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void TakeScreenshot(wxCommandEvent & event);
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void SetView3D(int keycode);
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void DisplayStatus();
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void Redraw(bool finish = false);
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GLuint DisplayCubeforTest();
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void OnEnterWindow( wxMouseEvent& event );
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void Render();
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GLuint CreateDrawGL_List();
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void InitGL();
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void SetLights();
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void Draw3D_Track(TRACK * track);
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void Draw3D_Via(SEGVIA * via);
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void Draw3D_DrawSegment(DRAWSEGMENT * segment);
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void Draw3D_DrawText(TEXTE_PCB * text);
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//int Get3DLayerEnable(int act_layer);
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DECLARE_EVENT_TABLE()
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};
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class WinEDA3D_DrawFrame: public wxFrame
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{
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public:
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WinEDA_BasePcbFrame * m_Parent;
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Pcb3D_GLCanvas * m_Canvas;
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wxToolBar * m_HToolBar;
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wxToolBar * m_VToolBar;
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int m_InternalUnits;
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wxPoint m_FramePos;
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wxSize m_FrameSize;
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private:
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wxString m_FrameName; // name used for writting and reading setup
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// It is "Frame3D"
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public:
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WinEDA3D_DrawFrame( WinEDA_BasePcbFrame * parent,
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const wxString& title,
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long style = KICAD_DEFAULT_3D_DRAWFRAME_STYLE );
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void Exit3DFrame(wxCommandEvent& event);
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void OnCloseWindow(wxCloseEvent & Event);
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void ReCreateMenuBar();
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void ReCreateHToolbar();
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void ReCreateVToolbar();
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void SetToolbars();
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void GetSettings();
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void SaveSettings();
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void OnLeftClick(wxDC * DC, const wxPoint& MousePos);
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void OnRightClick(const wxPoint& MousePos, wxMenu * PopMenu);
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void OnKeyEvent(wxKeyEvent& event);
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int BestZoom(); // Retourne le meilleur zoom
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void RedrawActiveWindow(wxDC * DC, bool EraseBg);
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void Process_Special_Functions(wxCommandEvent& event);
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void Process_Zoom(wxCommandEvent& event);
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void NewDisplay();
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void Set3DBgColor();
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void Set3DAxisOnOff();
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void Set3DModuleOnOff();
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void Set3DPlaceOnOff();
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void Set3DZoneOnOff();
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void Set3DCommentsOnOff();
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void Set3DDrawingsOnOff();
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void Set3DEco1OnOff();
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void Set3DEco2OnOff();
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DECLARE_EVENT_TABLE()
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};
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void SetGLColor(int color);
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void Set_Object_Data(const S3D_Vertex * coord, int nbcoord );
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extern Info_3D_Visu g_Parm_3D_Visu;
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extern double g_Draw3d_dx, g_Draw3d_dy;
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extern double ZBottom, ZTop;
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extern double DataScale3D; // coeff de conversion unites utilsateut -> unites 3D
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extern int gl_attrib[];
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