53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
// Copyright 2019 The Crashpad Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "util/win/loader_lock.h"
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#include <windows.h>
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#include "build/build_config.h"
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#include "util/win/process_structs.h"
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namespace crashpad {
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namespace {
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#ifdef ARCH_CPU_64_BITS
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using NativeTraits = process_types::internal::Traits64;
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#else
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using NativeTraits = process_types::internal::Traits32;
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#endif // ARCH_CPU_64_BITS
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using PEB = process_types::PEB<NativeTraits>;
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using TEB = process_types::TEB<NativeTraits>;
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using RTL_CRITICAL_SECTION = process_types::RTL_CRITICAL_SECTION<NativeTraits>;
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TEB* GetTeb() {
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return reinterpret_cast<TEB*>(NtCurrentTeb());
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}
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PEB* GetPeb() {
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return reinterpret_cast<PEB*>(GetTeb()->ProcessEnvironmentBlock);
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}
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} // namespace
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bool IsThreadInLoaderLock() {
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RTL_CRITICAL_SECTION* loader_lock =
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reinterpret_cast<RTL_CRITICAL_SECTION*>(GetPeb()->LoaderLock);
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return loader_lock->OwningThread == GetTeb()->ClientId.UniqueThread;
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}
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} // namespace crashpad
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