219 lines
7.0 KiB
C++
219 lines
7.0 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2014 CERN
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* Copyright (C) 2016-2022 KiCad Developers, see AUTHORS.txt for contributors.
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <zone.h>
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#include "pns_node.h"
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#include "pns_item.h"
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#include "pns_line.h"
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#include "pns_router.h"
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typedef VECTOR2I::extended_type ecoord;
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namespace PNS {
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bool ITEM::collideSimple( const ITEM* aOther, const NODE* aNode, bool aDifferentNetsOnly, int aOverrideClearance ) const
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{
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const ROUTER_IFACE* iface = ROUTER::GetInstance()->GetInterface();
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const SHAPE* shapeA = Shape();
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const SHAPE* holeA = Hole();
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int lineWidthA = 0;
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const SHAPE* shapeB = aOther->Shape();
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const SHAPE* holeB = aOther->Hole();
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int lineWidthB = 0;
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// Sadly collision routines ignore SHAPE_POLY_LINE widths so we have to pass them in as part
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// of the clearance value.
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if( m_kind == LINE_T )
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lineWidthA = static_cast<const LINE*>( this )->Width() / 2;
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if( aOther->m_kind == LINE_T )
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lineWidthB = static_cast<const LINE*>( aOther )->Width() / 2;
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// same nets? no collision!
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if( aDifferentNetsOnly && m_net == aOther->m_net && m_net >= 0 && aOther->m_net >= 0 )
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return false;
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// a pad associated with a "free" pin (NIC) doesn't have a net until it has been used
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if( aDifferentNetsOnly && ( IsFreePad() || aOther->IsFreePad() ) )
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return false;
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// check if we are not on completely different layers first
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if( !m_layers.Overlaps( aOther->m_layers ) )
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return false;
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auto checkKeepout =
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[]( const ZONE* aKeepout, const BOARD_ITEM* aOther )
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{
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if( aKeepout->GetDoNotAllowTracks() && aOther->IsType( { PCB_ARC_T, PCB_TRACE_T } ) )
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return true;
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if( aKeepout->GetDoNotAllowVias() && aOther->Type() == PCB_VIA_T )
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return true;
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if( aKeepout->GetDoNotAllowPads() && aOther->Type() == PCB_PAD_T )
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return true;
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// Incomplete test, but better than nothing:
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if( aKeepout->GetDoNotAllowFootprints() && aOther->Type() == PCB_PAD_T )
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{
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return !aKeepout->GetParentFootprint()
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|| aKeepout->GetParentFootprint() != aOther->GetParentFootprint();
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}
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return false;
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};
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const ZONE* zoneA = dynamic_cast<ZONE*>( Parent() );
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const ZONE* zoneB = dynamic_cast<ZONE*>( aOther->Parent() );
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if( zoneA && aOther->Parent() && !checkKeepout( zoneA, aOther->Parent() ) )
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return false;
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if( zoneB && Parent() && !checkKeepout( zoneB, Parent() ) )
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return false;
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bool thisNotFlashed = !iface->IsFlashedOnLayer( this, aOther->Layer() );
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bool otherNotFlashed = !iface->IsFlashedOnLayer( aOther, Layer() );
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if( ( aNode->GetCollisionQueryScope() == NODE::CQS_ALL_RULES
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|| ( thisNotFlashed || otherNotFlashed ) )
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&& ( holeA || holeB ) )
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{
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int holeClearance = aNode->GetHoleClearance( this, aOther );
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if( holeClearance >= 0 && holeA && holeA->Collide( shapeB, holeClearance + lineWidthB ) )
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{
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Mark( Marker() | MK_HOLE );
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return true;
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}
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if( holeB && holeClearance >= 0 && holeB->Collide( shapeA, holeClearance + lineWidthA ) )
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{
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aOther->Mark( aOther->Marker() | MK_HOLE );
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return true;
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}
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if( holeA && holeB )
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{
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int holeToHoleClearance = aNode->GetHoleToHoleClearance( this, aOther );
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if( holeToHoleClearance >= 0 && holeA->Collide( holeB, holeToHoleClearance ) )
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{
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Mark( Marker() | MK_HOLE );
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aOther->Mark( aOther->Marker() | MK_HOLE );
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return true;
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}
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}
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}
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if( !aOther->Layers().IsMultilayer() && thisNotFlashed )
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return false;
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if( !Layers().IsMultilayer() && otherNotFlashed )
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return false;
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int clearance = aOverrideClearance >= 0 ? aOverrideClearance : aNode->GetClearance( this, aOther );
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if( clearance >= 0 )
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{
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bool checkCastellation = ( m_parent && m_parent->GetLayer() == Edge_Cuts );
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bool checkNetTie = aNode->GetRuleResolver()->IsInNetTie( this );
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if( checkCastellation || checkNetTie )
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{
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// Slow method
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int actual;
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VECTOR2I pos;
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if( shapeA->Collide( shapeB, clearance + lineWidthA, &actual, &pos ) )
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{
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if( checkCastellation && aNode->QueryEdgeExclusions( pos ) )
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return false;
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if( checkNetTie && aNode->GetRuleResolver()->IsNetTieExclusion( aOther, pos, this ) )
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return false;
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return true;
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}
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}
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else
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{
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// Fast method
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if( shapeA->Collide( shapeB, clearance + lineWidthA + lineWidthB ) )
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return true;
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}
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}
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return false;
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}
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bool ITEM::Collide( const ITEM* aOther, const NODE* aNode, bool aDifferentNetsOnly, int aOverrideClearance ) const
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{
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if( collideSimple( aOther, aNode, aDifferentNetsOnly, aOverrideClearance ) )
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return true;
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// Special cases for "head" lines with vias attached at the end. Note that this does not
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// support head-line-via to head-line-via collisions, but you can't route two independent
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// tracks at once so it shouldn't come up.
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if( m_kind == LINE_T )
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{
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const LINE* line = static_cast<const LINE*>( this );
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if( line->EndsWithVia() && line->Via().collideSimple( aOther, aNode, aDifferentNetsOnly, aOverrideClearance ) )
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return true;
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}
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if( aOther->m_kind == LINE_T )
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{
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const LINE* line = static_cast<const LINE*>( aOther );
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if( line->EndsWithVia() && line->Via().collideSimple( this, aNode, aDifferentNetsOnly, aOverrideClearance ) )
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return true;
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}
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return false;
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}
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std::string ITEM::KindStr() const
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{
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switch( m_kind )
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{
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case ARC_T: return "arc";
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case LINE_T: return "line";
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case SEGMENT_T: return "segment";
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case VIA_T: return "via";
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case JOINT_T: return "joint";
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case SOLID_T: return "solid";
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case DIFF_PAIR_T: return "diff-pair";
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default: return "unknown";
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}
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}
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ITEM::~ITEM()
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{
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}
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}
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