kicad/include/hotkeys_basic.h

234 lines
8.1 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004-2011 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file hotkeys_basic.h
* @brief Some functions to handle hotkeys in KiCad
*/
#ifndef HOTKEYS_BASIC_H
#define HOTKEYS_BASIC_H
#define DEFAULT_HOTKEY_FILENAME_EXT wxT( "key" )
class EDA_DRAW_FRAME;
/* Identifiers (tags) in key code configuration file (or section names)
* .m_SectionTag member of a EDA_HOTKEY_CONFIG
*/
extern wxString g_CommonSectionTag;
extern wxString g_SchematicSectionTag;
extern wxString g_LibEditSectionTag;
extern wxString g_BoardEditorSectionTag;
extern wxString g_ModuleEditSectionTag;
/**
* class EDA_HOTKEY
* is a class to handle hot key commands. Hot keys have a default value.
* This class allows the real key code changed by user(from a key code list file)
*/
class EDA_HOTKEY
{
public:
int m_KeyCode; // Key code (ascii value for ascii keys or wxWidgets code for function key
wxString m_InfoMsg; // info message.
int m_Idcommand; // internal id for the corresponding command (see hotkey_id_commnand list)
int m_IdMenuEvent; // id to call the corresponding event (if any) (see id.h)
public:
EDA_HOTKEY( const wxChar* infomsg, int idcommand, int keycode, int idmenuevent = 0 );
EDA_HOTKEY( const EDA_HOTKEY* base);
};
/**
* Structure EDA_HOTKEY_CONFIG
* contains the information required to save hot key information to a configuration file.
* a Section name and the corresponding list of hotkeys (EDA_HOTKEY list)
* hotkeys are grouped by section.
* a section is a list of hotkey infos ( a EDA_HOTKEY list).
* A full list of hotkeys can used one or many sections
* for instance:
* the schematic editor uses a common section (zoom hotkeys list ..) and a specific section
* the library editor uses the same common section and a specific section
* this feature avoid duplications and made hotkey file config easier to understand and edit
*/
struct EDA_HOTKEY_CONFIG
{
public:
wxString* m_SectionTag; // The configuration file section name.
EDA_HOTKEY** m_HK_InfoList; // List of EDA_HOTKEY pointers
const wchar_t* m_Comment; // Will be printed in the config file only.
};
/**
* Class EDA_HOTKEY_CLIENT_DATA
* provides client data member for hotkeys to include in command events generated
* by the hot key.
*/
class EDA_HOTKEY_CLIENT_DATA : public wxClientData
{
//< Logical position of the mouse cursor when the hot key was pressed.
wxPoint m_position;
public:
EDA_HOTKEY_CLIENT_DATA( const wxPoint& aPosition = wxDefaultPosition ) :
m_position( aPosition ) {}
~EDA_HOTKEY_CLIENT_DATA();
void SetPosition( const wxPoint& aPosition ) { m_position = aPosition; }
wxPoint GetPosition() { return m_position; }
};
/* Functions:
*/
void AddHotkeyConfigMenu( wxMenu* menu );
void HandleHotkeyConfigMenuSelection( EDA_DRAW_FRAME* frame, int id );
/**
* Function ReturnKeyNameFromKeyCode
* return the key name from the key code
* * Only some wxWidgets key values are handled for function key ( see
* s_Hotkey_Name_List[] )
* @param aKeycode = key code (ascii value, or wxWidgets value for function keys)
* @param aIsFound = a pointer to a bool to return true if found, or false. an be NULL default)
* @return the key name in a wxString
*/
wxString ReturnKeyNameFromKeyCode( int aKeycode, bool * aIsFound = NULL );
/**
* Function ReturnKeyNameFromCommandId
* return the key name from the Command id value ( m_Idcommand member value)
* @param aList = pointer to a EDA_HOTKEY list of commands
* @param aCommandId = Command Id value
* @return the key name in a wxString
*/
wxString ReturnKeyNameFromCommandId( EDA_HOTKEY** aList, int aCommandId );
/**
* Function ReturnKeyCodeFromKeyName
* return the key code from its key name
* Only some wxWidgets key values are handled for function key
* @param keyname = wxString key name to find in s_Hotkey_Name_List[],
* like F2 or space or an usual (ascii) char.
* @return the key code
*/
int ReturnKeyCodeFromKeyName( const wxString& keyname );
/* An helper enum for AddHotkeyName function
* In menus we can an a hot key, or an accelerator , or sometimes just a comment
* Hot keys can perform actions using the current mouse cursor position
* Accelerators performs the same action as the associated menu
* A comment is used in tool tips for some tools (zoom ..)
* to show the hot key that performs this action
*/
enum HOTKEY_ACTION_TYPE
{
IS_HOTKEY,
IS_ACCELERATOR,
IS_COMMENT
};
/**
* Function AddHotkeyName
* Add the key name from the Command id value ( m_Idcommand member value)
* @param aText = a wxString. returns aText + key name
* @param aList = pointer to a EDA_HOTKEY list of commands
* @param aCommandId = Command Id value
* @param aShortCutType The #HOTKEY_ACTION_TYPE of the shortcut.
* @return a wxString (aTest + key name) if key found or aText without modification
*/
wxString AddHotkeyName( const wxString& aText, EDA_HOTKEY** aList, int aCommandId,
HOTKEY_ACTION_TYPE aShortCutType = IS_HOTKEY);
/**
* Function AddHotkeyName
* Add the key name from the Command id value ( m_Idcommand member value)
* @param aText = a wxString. returns aText + key name
* @param aDescrList = pointer to a EDA_HOTKEY_CONFIG DescrList of commands
* @param aCommandId = Command Id value
* @param aShortCutType The #HOTKEY_ACTION_TYPE of the shortcut.
* @return a wxString (aTest + key name) if key found or aText without modification
*/
wxString AddHotkeyName( const wxString& aText,
struct EDA_HOTKEY_CONFIG* aDescrList,
int aCommandId,
HOTKEY_ACTION_TYPE aShortCutType = IS_HOTKEY );
/**
* Function DisplayHotkeyList
* Displays the current hotkey list
* @param aFrame = current active frame
* @param aList = pointer to a EDA_HOTKEY_CONFIG list (Null terminated)
*/
void DisplayHotkeyList( EDA_DRAW_FRAME* aFrame, struct EDA_HOTKEY_CONFIG* aList );
/**
* Function GetDescriptorFromHotkey
* Return a EDA_HOTKEY * pointer from a key code for OnHotKey() function
* @param aKey = key code (ascii value, or wxWidgets value for function keys
* @param aList = pointer to a EDA_HOTKEY list of commands
* @return the corresponding EDA_HOTKEY pointer from the EDA_HOTKEY List
*/
EDA_HOTKEY* GetDescriptorFromHotkey( int aKey, EDA_HOTKEY** aList );
/**
* Function ReadHotkeyConfig
* Read hotkey configuration for a given app,
* possibly before the frame for that app has been created
* @param Appname = the value of the app's m_FrameName
* @param aDescList = the hotkey data
*/
void ReadHotkeyConfig( const wxString& Appname, struct EDA_HOTKEY_CONFIG* aDescList );
void ParseHotkeyConfig( const wxString& data, struct EDA_HOTKEY_CONFIG* aDescList );
// common hotkeys event id
// these hotkey ID are used in many files, so they are define here only once.
enum common_hotkey_id_commnand {
HK_NOT_FOUND = 0,
HK_RESET_LOCAL_COORD,
HK_SET_GRID_ORIGIN,
HK_RESET_GRID_ORIGIN,
HK_HELP,
HK_ZOOM_IN,
HK_ZOOM_OUT,
HK_ZOOM_REDRAW,
HK_ZOOM_CENTER,
HK_ZOOM_AUTO,
HK_UNDO,
HK_REDO,
HK_COMMON_END
};
#endif // HOTKEYS_BASIC_H