196 lines
6.1 KiB
C++
196 lines
6.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014-2015 Mario Luzeiro <mrluzeiro@gmail.com>
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* Copyright (C) 2004 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 3d_struct.h
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*/
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#ifndef STRUCT_3D_H
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#define STRUCT_3D_H
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#include <common.h>
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#include <base_struct.h>
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#include <3d_material.h>
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#include <3d_types.h>
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#include "3d_rendering/3d_render_raytracing/shapes3D/cbbox.h"
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class S3D_MASTER;
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class STRUCT_3D_SHAPE;
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class S3D_MODEL_PARSER;
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// Master structure for a 3D footprint shape description
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class S3D_MASTER : public EDA_ITEM
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{
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public:
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S3DPOINT m_MatScale; ///< a scaling factor for the entire 3D footprint shape
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S3DPOINT m_MatRotation; ///< a grotation for the entire 3D footprint shape
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S3DPOINT m_MatPosition; ///< an offset for the entire 3D footprint shape
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STRUCT_3D_SHAPE* m_3D_Drawings; ///< the list of basic shapes
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S3D_MATERIAL* m_Materials; ///< the list of materiels used by the shapes
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S3D_MODEL_PARSER* m_parser; ///< it store the loaded file to be rendered later
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enum FILE3D_TYPE
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{
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FILE3D_NONE = 0,
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FILE3D_VRML,
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FILE3D_IDF,
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FILE3D_UNKNOWN
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};
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// Check defaults in S3D_MASTER
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bool m_use_modelfile_diffuseColor;
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bool m_use_modelfile_emissiveColor;
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bool m_use_modelfile_specularColor;
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bool m_use_modelfile_ambientIntensity;
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bool m_use_modelfile_transparency;
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bool m_use_modelfile_shininess;
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private:
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wxString m_Shape3DName; ///< The 3D shape filename in 3D library
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FILE3D_TYPE m_ShapeType; ///< Shape type based on filename extension
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wxString m_Shape3DFullFilename; ///< Full file path name
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wxString m_Shape3DNameExtension; ///< Extension of the shape file name
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public:
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S3D_MASTER( EDA_ITEM* aParent );
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~S3D_MASTER();
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S3D_MASTER* Next() const { return (S3D_MASTER*) Pnext; }
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S3D_MASTER* Back() const { return (S3D_MASTER*) Pback; }
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// Accessors
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void Insert( S3D_MATERIAL* aMaterial );
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void Copy( S3D_MASTER* pattern );
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/**
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* Function ReadData
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* Select the parser to read the 3D data file (vrml, x3d ...)
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* and build the description objects list
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* @param aParser the parser that should be used to read model data and stored in
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*/
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int ReadData( S3D_MODEL_PARSER* aParser );
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void Render( bool aIsRenderingJustNonTransparentObjects,
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bool aIsRenderingJustTransparentObjects );
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/**
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* Function ObjectCoordsTo3DUnits
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* @param aVertices = a list of 3D coordinates in shape units
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* to convert to 3D canvas units, according to the
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* footprint 3Dshape rotation, offset and scale parameters
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*/
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void ObjectCoordsTo3DUnits( std::vector< S3D_VERTEX >& aVertices );
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#if defined(DEBUG)
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void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
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#endif
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/**
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* Function Is3DType
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* returns true if the argument matches the type of model referred to
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* by m_Shape3DName
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*/
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bool Is3DType( enum FILE3D_TYPE aShapeType );
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const wxString& GetShape3DName( void )
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{
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return m_Shape3DName;
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}
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/** Get class name
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* @return string "S3D_MASTER"
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*/
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virtual wxString GetClass() const
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{
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return wxT( "S3D_MASTER" );
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}
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/**
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* Function GetShape3DFullFilename
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* @return the full filename of the 3D shape,
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* expanding environment variable (if any ) and/or adding default 3D path
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* given by environment variable KISYS3DMOD
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*/
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const wxString GetShape3DFullFilename();
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/**
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* Function GetShape3DExtension
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* @return the extension of the filename of the 3D shape,
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*/
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const wxString GetShape3DExtension();
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/**
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* Function SetShape3DName
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* @param aShapeName = file name of the data file relative to the 3D shape
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*
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* Set the filename of the 3D shape, and depending on the file extention
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* (vrl, x3d, idf ) the type of file.
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*/
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void SetShape3DName( const wxString& aShapeName );
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/**
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* Function getBBox Model Space Bouding Box
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* @return return the model space bouding box
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*/
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CBBOX &getBBox();
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/**
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* Function getFastAABBox
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* @return return the Axis Align Bounding Box of the other bouding boxes
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*/
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CBBOX &getFastAABBox();
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private:
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void calcBBox();
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CBBOX m_BBox; ///< Model oriented Bouding Box
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CBBOX m_fastAABBox; ///< Axis Align Bounding Box that contain the other bounding boxes
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};
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/* Describes a complex 3D */
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class STRUCT_3D_SHAPE : public EDA_ITEM
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{
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public:
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S3D_VERTEX* m_3D_Coord;
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int* m_3D_CoordIndex;
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int m_3D_Points;
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public:
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STRUCT_3D_SHAPE( EDA_ITEM* aParent );
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~STRUCT_3D_SHAPE();
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STRUCT_3D_SHAPE* Next() const { return (STRUCT_3D_SHAPE*) Pnext; }
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STRUCT_3D_SHAPE* Back() const { return (STRUCT_3D_SHAPE*) Pback; }
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#if defined(DEBUG)
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void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
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#endif
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};
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#endif // STRUCT_3D_H
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