636 lines
19 KiB
C++
636 lines
19 KiB
C++
/*********************************************************************/
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/* base_struct.h : Basic classes for most kicad item descriptions */
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/*********************************************************************/
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#ifndef BASE_STRUCT_H
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#define BASE_STRUCT_H
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#if defined (DEBUG)
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#include <iostream> // needed for Show()
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extern std::ostream& operator <<( std::ostream& out, const wxSize& size );
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extern std::ostream& operator <<( std::ostream& out, const wxPoint& pt );
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#endif
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/* Id for class identification, at run time */
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enum KICAD_T {
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NOT_USED = -1, // the 3d code uses this value
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EOT = 0, // search types array terminator (End Of Types)
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TYPE_NOT_INIT = 0,
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TYPEPCB,
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// Items in pcb
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PCB_EQUIPOT_STRUCT_TYPE,
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TYPEMODULE,
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TYPEPAD,
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TYPEDRAWSEGMENT,
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TYPETEXTE,
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TYPETEXTEMODULE,
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TYPEEDGEMODULE,
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TYPETRACK,
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TYPEZONE,
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TYPEVIA,
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TYPEMARKER,
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TYPECOTATION,
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TYPEMIRE,
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TYPESCREEN,
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TYPEBLOCK,
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TYPEEDGEZONE,
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TYPEZONE_POLYEDGE,
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TYPEZONE_CONTAINER,
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// Draw Items in schematic
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DRAW_POLYLINE_STRUCT_TYPE,
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DRAW_JUNCTION_STRUCT_TYPE,
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DRAW_TEXT_STRUCT_TYPE,
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DRAW_LABEL_STRUCT_TYPE,
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DRAW_GLOBAL_LABEL_STRUCT_TYPE,
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DRAW_LIB_ITEM_STRUCT_TYPE,
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DRAW_PICK_ITEM_STRUCT_TYPE,
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DRAW_SEGMENT_STRUCT_TYPE,
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DRAW_BUSENTRY_STRUCT_TYPE,
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DRAW_SHEET_STRUCT_TYPE,
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DRAW_SHEETLABEL_STRUCT_TYPE,
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DRAW_MARKER_STRUCT_TYPE,
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DRAW_NOCONNECT_STRUCT_TYPE,
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DRAW_PART_TEXT_STRUCT_TYPE,
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// General
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SCREEN_STRUCT_TYPE,
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BLOCK_LOCATE_STRUCT_TYPE,
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// Draw Items in library component
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LIBCOMPONENT_STRUCT_TYPE,
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COMPONENT_ARC_DRAW_TYPE,
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COMPONENT_CIRCLE_DRAW_TYPE,
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COMPONENT_GRAPHIC_TEXT_DRAW_TYPE,
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COMPONENT_RECT_DRAW_TYPE,
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COMPONENT_POLYLINE_DRAW_TYPE,
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COMPONENT_LINE_DRAW_TYPE,
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COMPONENT_PIN_DRAW_TYPE,
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COMPONENT_FIELD_DRAW_TYPE,
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// End value
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MAX_STRUCT_TYPE_ID
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};
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enum SEARCH_RESULT {
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SEARCH_QUIT,
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SEARCH_CONTINUE
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};
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class EDA_BaseStruct;
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class WinEDA_DrawFrame;
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class BOARD;
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/**
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* Class INSPECTOR
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* is an abstract class that is used to inspect and possibly collect the
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* (search) results of Iterating over a list or tree of KICAD_T objects.
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* Extend from this class and implement the Inspect function and provide for
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* a way for the extension to collect the results of the search/scan data and
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* provide them to the caller.
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*/
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class INSPECTOR
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{
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public:
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virtual ~INSPECTOR()
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{
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}
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/**
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* Function Inspect
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* is the examining function within the INSPECTOR which is passed to the
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* Iterate function. It is used primarily for searching, but not limited to
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* that. It can also collect or modify the scanned objects.
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*
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* @param testItem An EDA_BaseStruct to examine.
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* @param testData is arbitrary data needed by the inspector to determine
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* if the BOARD_ITEM under test meets its match criteria.
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* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
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* else SCAN_CONTINUE;
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*/
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SEARCH_RESULT virtual Inspect( EDA_BaseStruct * testItem,
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const void* testData ) = 0;
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};
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/********************************************************************/
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/* Classes de base: servent a deriver les classes reellement utiles */
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/********************************************************************/
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/** class EDA_BaseStruct
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* Basic class, not directly used.
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* All the kicad classes used to describe a shematic or a board item are derived from.
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*/
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class EDA_BaseStruct
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{
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private:
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/**
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* Run time identification, _keep private_ so it can never be changed after
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* a constructor sets it. See comment near SetType() regarding virtual functions.
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*/
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KICAD_T m_StructType;
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public:
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EDA_BaseStruct* Pnext; /* Linked list: Link (next struct) */
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EDA_BaseStruct* Pback; /* Linked list: Link (previous struct) */
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EDA_BaseStruct* m_Parent; /* Linked list: Link (parent struct) */
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EDA_BaseStruct* m_Son; /* Linked list: Link (son struct) */
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EDA_BaseStruct* m_Image; /* Link to an image copy for undelete or abort command */
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int m_Flags; // flags for editing and other misc. uses
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#define IS_CHANGED (1 << 0)
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#define IS_LINKED (1 << 1)
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#define IN_EDIT (1 << 2)
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#define IS_MOVED (1 << 3)
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#define IS_NEW (1 << 4)
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#define IS_RESIZED (1 << 5)
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#define IS_DRAGGED (1 << 6)
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#define IS_DELETED (1 << 7)
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#define IS_WIRE_IMAGE (1 << 8)
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#define STARTPOINT (1 << 9)
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#define ENDPOINT (1 << 10)
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#define SELECTED (1 << 11)
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#define SELECTEDNODE (1 << 12) ///< flag indiquant que la structure a deja selectionnee
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#define STRUCT_DELETED (1 << 13) ///< Bit flag de Status pour structures effacee
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#define CANDIDATE (1 << 14) ///< flag indiquant que la structure est connectee
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#define SKIP_STRUCT (1 << 15) ///< flag indiquant que la structure ne doit pas etre traitee
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unsigned long m_TimeStamp; // Time stamp used for logical links
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int m_Selected; /* Used by block commands, and selective editing */
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private:
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int m_Status;
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private:
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void InitVars();
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public:
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EDA_BaseStruct( EDA_BaseStruct* parent, KICAD_T idType );
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EDA_BaseStruct( KICAD_T idType );
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virtual ~EDA_BaseStruct() { };
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/**
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* Function Type
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* returns the type of object. This attribute should never be changed after
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* a constructor sets it, so there is no public "setter" method.
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* @return KICAD_T - the type of object.
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*/
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KICAD_T Type() const { return m_StructType; }
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EDA_BaseStruct* Next() const { return (EDA_BaseStruct*) Pnext; }
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EDA_BaseStruct* Back() const { return (EDA_BaseStruct*) Pback; }
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EDA_BaseStruct* GetParent() const { return (EDA_BaseStruct*) m_Parent; }
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/* Gestion de l'etat (status) de la structure (active, deleted..) */
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int GetState( int type ) const
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{
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return m_Status & type;
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}
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void SetState( int type, int state )
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{
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if( state )
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m_Status |= type; // state = ON or OFF
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else
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m_Status &= ~type;
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}
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int ReturnStatus() const { return m_Status; }
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void SetStatus( int new_status )
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{
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m_Status = new_status;
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}
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/* fonction de placement */
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virtual void Place( WinEDA_DrawFrame* frame, wxDC* DC );
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virtual void Draw( WinEDA_DrawPanel* panel,
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wxDC* DC,
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const wxPoint& offset,
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int draw_mode,
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int Color = -1 );
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/**
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* Function Display_Infos
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* has knowledge about the frame and how and where to put status information
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* about this object into the frame's message panel.
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* @param frame A WinEDA_DrawFrame in which to print status information.
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*/
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virtual void Display_Infos( WinEDA_DrawFrame* frame )
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{
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// derived classes may implement this
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}
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/**
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* Function HitTest
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* tests if the given wxPoint is within the bounds of this object.
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* @param refPos A wxPoint to test
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* @return bool - true if a hit, else false
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*/
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virtual bool HitTest( const wxPoint& refPos )
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{
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return false; // derived classes should override this function
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}
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/**
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* Function IterateForward
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* walks through the object tree calling the inspector() on each object
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* type requested in scanTypes.
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*
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* @param listStart The first in a list of EDA_BaseStructs to iterate over.
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* @param inspector Is an INSPECTOR to call on each object that is one of
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* the requested scanTypes.
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* @param testData Is an aid to testFunc, and should be sufficient to
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* allow it to fully determine if an item meets the match criteria, but it
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* may also be used to collect output.
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* @param scanTypes A KICAD_T array that is EOT
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* terminated, and provides both the order and interest level of of
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* the types of objects to be iterated over.
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* @return SEARCH_RESULT - SEARCH_QUIT if the called INSPECTOR returned
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* SEARCH_QUIT, else SCAN_CONTINUE;
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*/
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static SEARCH_RESULT IterateForward( EDA_BaseStruct* listStart,
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INSPECTOR* inspector,
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const void* testData,
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const KICAD_T scanTypes[] );
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/**
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* Function Visit
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* may be re-implemented for each derived class in order to handle
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* all the types given by its member data. Implementations should call
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* inspector->Inspect() on types in scanTypes[], and may use IterateForward()
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* to do so on lists of such data.
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* @param inspector An INSPECTOR instance to use in the inspection.
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* @param testData Arbitrary data used by the inspector.
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* @param scanTypes Which KICAD_T types are of interest and the order
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* is significant too, terminated by EOT.
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* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
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* else SCAN_CONTINUE, and determined by the inspector.
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*/
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virtual SEARCH_RESULT Visit( INSPECTOR* inspector, const void* testData,
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const KICAD_T scanTypes[] );
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/**
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* Function GetClass
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* returns the class name.
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* @return wxString
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*/
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virtual wxString GetClass() const
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{
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return wxT( "EDA_BaseStruct" );
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}
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/**
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* Function DeleteStructList
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* deletes each item in a linked list of EDA_BaseStructs, starting with
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* "this" object.
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*/
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void DeleteStructList();
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/**
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* Function AddToChain
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* adds this item just after laststruct in a linked list established
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* by the Prev and Back pointers of my base EDA_BaseStruct.
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* @deprecated
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* @param laststruct The item to add after
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*/
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void AddToChain( EDA_BaseStruct* laststruct );
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#if defined (DEBUG)
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/**
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* Function Show
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* is used to output the object tree, currently for debugging only.
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* @param nestLevel An aid to prettier tree indenting, and is the level
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* of nesting of this object within the overall tree.
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* @param os The ostream& to output to.
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*/
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virtual void Show( int nestLevel, std::ostream& os );
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/**
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* Function NestedSpace
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* outputs nested space for pretty indenting.
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* @param nestLevel The nest count
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* @param os The ostream&, where to output
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* @return std::ostream& - for continuation.
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**/
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static std::ostream& NestedSpace( int nestLevel, std::ostream& os );
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#endif
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};
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// Text justify:
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// Values -1,0,1 are used in computations, do not change them
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typedef enum {
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GR_TEXT_HJUSTIFY_LEFT = -1,
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GR_TEXT_HJUSTIFY_CENTER = 0,
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GR_TEXT_HJUSTIFY_RIGHT = 1
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} GRTextHorizJustifyType;
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typedef enum {
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GR_TEXT_VJUSTIFY_TOP = -1,
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GR_TEXT_VJUSTIFY_CENTER = 0,
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GR_TEXT_VJUSTIFY_BOTTOM = 1
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} GRTextVertJustifyType;
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/* controle des remplissages a l'ecran (Segments textes...)*/
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#define FILAIRE 0
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#define FILLED 1
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#define SKETCH 2
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#define DEFAULT_SIZE_TEXT 60 /* default text height (in mils or 1/1000") */
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/** class EDA_TextStruct
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* basic class to handle texts (labels, texts on components or footprints ..)
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* not used directly.
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* the text classes are derived from EDA_BaseStruct and EDA_TextStruct
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*/
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class EDA_TextStruct
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{
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public:
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wxString m_Text; /* text! */
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wxPoint m_Pos; /* XY position of anchor text. */
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wxSize m_Size; /* XY size of text */
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int m_Width; /* text width */
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int m_Orient; /* Orient in 0.1 degrees */
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int m_Miroir; // Display Normal / mirror
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int m_Attributs; /* flags (visible...) */
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int m_CharType; /* normal, bold, italic ... */
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int m_HJustify, m_VJustify; /* Horiz and Vert Justifications */
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int m_ZoomLevelDrawable; /* zoom level to draw text.
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* if zoom < m_ZoomLevelDrawable: the text is drawn as a single line */
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int* m_TextDrawings; /* list of segments to draw, for the Draw function */
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int m_TextDrawingsSize; /* segment count */
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public:
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EDA_TextStruct( const wxString& text = wxEmptyString );
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virtual ~EDA_TextStruct();
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void CreateDrawData();
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int GetLength() { return m_Text.Length(); };
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/** Function Pitch()
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* @return distance between 2 caracteres
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*/
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int Pitch();
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void Draw( WinEDA_DrawPanel* panel, wxDC* DC,
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const wxPoint& offset, int color,
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int draw_mode, int display_mode = FILAIRE, int anchor_color = -1 );
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/**
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* Function HitTest
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* tests if the given wxPoint is within the bounds of this object.
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* @param ref_pos A wxPoint to test
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* @return bool - true if a hit, else false
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*/
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bool HitTest( const wxPoint& ref_pos );
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/**
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* Function Len_Size
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* Return the text lenght in internal units
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*/
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int Len_Size();
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};
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/**
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* Class BOARD_ITEM
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* is a base class for any item which can be embedded within the BOARD
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* container class, and therefore instances of derived classes should only be
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* found in PCBNEW or other programs that use class BOARD and its contents.
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* The corresponding class in EESCHEMA seems to be DrawPartStruct.
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*/
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class BOARD_ITEM : public EDA_BaseStruct
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{
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protected:
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int m_Layer;
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public:
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BOARD_ITEM( BOARD_ITEM* StructFather, KICAD_T idtype ) :
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EDA_BaseStruct( StructFather, idtype )
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, m_Layer( 0 )
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{
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}
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BOARD_ITEM( const BOARD_ITEM& src ) :
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EDA_BaseStruct( src.m_Parent, src.Type() )
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, m_Layer( src.m_Layer )
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{
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}
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BOARD_ITEM* Next() const { return (BOARD_ITEM*) Pnext; }
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BOARD_ITEM* Back() const { return (BOARD_ITEM*) Pback; }
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BOARD_ITEM* GetParent() const { return (BOARD_ITEM*) m_Parent; }
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/**
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* Function GetPosition
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* returns the position of this object.
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* @return wxPoint& - The position of this object, non-const so it
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* can be changed
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*/
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virtual wxPoint& GetPosition() = 0;
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/**
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* Function GetLayer
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* returns the layer this item is on.
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*/
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int GetLayer() const { return m_Layer; }
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/**
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* Function SetLayer
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* sets the layer this item is on.
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* @param aLayer The layer number.
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*/
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void SetLayer( int aLayer ) { m_Layer = aLayer; }
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/**
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* Function IsOnLayer
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* tests to see if this object is on the given layer. Is virtual so
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* objects like D_PAD, which reside on multiple layers can do their own
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* form of testing.
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* @param aLayer The layer to test for.
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* @return bool - true if on given layer, else false.
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*/
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virtual bool IsOnLayer( int aLayer ) const
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{
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return m_Layer == aLayer;
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}
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/**
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* Function IsLocked
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* @return bool - true if the object is locked, else false
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*/
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virtual bool IsLocked() const
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{
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return false; // only MODULEs can be locked at this time.
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}
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/**
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* Function UnLink
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* detaches this object from its owner.
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*/
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virtual void UnLink() = 0;
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/**
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* Function DeleteStructure
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* deletes this object after UnLink()ing it from its owner.
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*/
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void DeleteStructure()
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{
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UnLink();
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delete this;
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}
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/**
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* Function MenuText
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* returns the text to use in any menu type UI control which must uniquely
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* identify this item.
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* @param aBoard The PCB in which this item resides, needed for Net lookup.
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* @return wxString
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* @todo: maybe: make this virtual and split into each derived class
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*/
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wxString MenuText( const BOARD* aBoard ) const;
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/**
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* Function MenuIcon
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* @return const char** - The XPM to use in any UI control which can help
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* identify this item.
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* @todo: make this virtual and split into each derived class
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*/
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const char** MenuIcon() const;
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/**
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* Function Save
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* writes the data structures for this object out to a FILE in "*.brd" format.
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* @param aFile The FILE to write to.
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* @return bool - true if success writing else false.
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*/
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virtual bool Save( FILE* aFile ) const = 0;
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};
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/**************************/
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/* class DrawPickedStruct */
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/**************************/
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/* Class to hold structures picked by pick events (like block selection)
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* This class has only one useful member: .m_PickedStruct, used as a link.
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* It does not describe really an item.
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* It is used to create a linked list of selected items (in block selection).
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* Each DrawPickedStruct item has is member: .m_PickedStruct pointing the
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* real selected item
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*/
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class DrawPickedStruct : public EDA_BaseStruct
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{
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public:
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EDA_BaseStruct* m_PickedStruct;
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public:
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DrawPickedStruct( EDA_BaseStruct* pickedstruct = NULL );
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~DrawPickedStruct();
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void Place( WinEDA_DrawFrame* frame, wxDC* DC ) { };
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void DeleteWrapperList();
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DrawPickedStruct* Next() { return (DrawPickedStruct*) Pnext; }
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};
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/**
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* Class EDA_Rect
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* handles the component boundary box.
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* This class is similar to wxRect, but some wxRect functions are very curious,
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* so I prefer this suitable class
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*/
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class EDA_Rect
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{
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public:
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wxPoint m_Pos; // Rectangle Origin
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wxSize m_Size; // Rectangle Size
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public:
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EDA_Rect() { };
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wxPoint Centre()
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{
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return wxPoint( m_Pos.x + (m_Size.x >> 1), m_Pos.y + (m_Size.y >> 1) );
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}
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void Normalize(); // Ensure the height and width are >= 0
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bool Inside( const wxPoint& point ); // Return TRUE if point is in Rect
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bool Inside( int x, int y ) { return Inside( wxPoint( x, y ) ); }
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wxSize GetSize() { return m_Size; }
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int GetX() { return m_Pos.x; }
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int GetY() { return m_Pos.y; }
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wxPoint GetOrigin() { return m_Pos; }
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wxPoint GetPosition() { return m_Pos; }
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wxPoint GetEnd() { return wxPoint( GetRight(), GetBottom() ); }
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int GetWidth() { return m_Size.x; }
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int GetHeight() { return m_Size.y; }
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int GetRight() { return m_Pos.x + m_Size.x; }
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int GetBottom() { return m_Pos.y + m_Size.y; }
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void SetOrigin( const wxPoint& pos ) { m_Pos = pos; }
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void SetOrigin( int x, int y ) { m_Pos.x = x; m_Pos.y = y; }
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void SetSize( const wxSize& size ) { m_Size = size; }
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void SetSize( int w, int h ) { m_Size.x = w; m_Size.y = h; }
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void Offset( int dx, int dy ) { m_Pos.x += dx; m_Pos.y += dy; }
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void Offset( const wxPoint& offset ) { m_Pos.x += offset.x; m_Pos.y += offset.y; }
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void SetX( int val ) { m_Pos.x = val; }
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void SetY( int val ) { m_Pos.y = val; }
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void SetWidth( int val ) { m_Size.x = val; }
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void SetHeight( int val ) { m_Size.y = val; }
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void SetEnd( const wxPoint& pos )
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{
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m_Size.x = pos.x - m_Pos.x; m_Size.y = pos.y - m_Pos.y;
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}
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EDA_Rect& Inflate( wxCoord dx, wxCoord dy );
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};
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#endif /* BASE_STRUCT_H */
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