kicad/3d-viewer/3d_rendering/raytracing
Jeff Young 6c0110ecd3 Naming conventions.
There's nothing "legacy" about the OpenGL 3D renderer.
2021-10-21 14:30:03 +01:00
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accelerators Naming conventions. 2021-10-21 14:30:03 +01:00
shapes2D Naming conventions. 2021-10-21 14:30:03 +01:00
shapes3D Naming conventions. 2021-10-21 14:30:03 +01:00
PerlinNoise.cpp Naming conventions. 2021-10-21 14:30:03 +01:00
PerlinNoise.h Naming conventions. 2021-10-21 14:30:03 +01:00
create_scene.cpp Naming conventions. 2021-10-21 14:30:03 +01:00
frustum.cpp Naming conventions. 2021-10-21 14:30:03 +01:00
frustum.h Naming conventions. 2021-10-21 14:30:03 +01:00
hitinfo.h Naming conventions. 2021-10-21 14:30:03 +01:00
light.h Naming conventions. 2021-10-21 14:30:03 +01:00
material.cpp Naming conventions. 2021-10-21 14:30:03 +01:00
material.h Naming conventions. 2021-10-21 14:30:03 +01:00
mortoncodes.cpp Naming conventions. 2021-10-21 14:30:03 +01:00
mortoncodes.h Naming conventions. 2021-10-21 14:30:03 +01:00
ray.cpp Naming conventions. 2021-10-21 14:30:03 +01:00
ray.h Naming conventions. 2021-10-21 14:30:03 +01:00
raypacket.cpp Naming conventions. 2021-10-21 14:30:03 +01:00
raypacket.h Naming conventions. 2021-10-21 14:30:03 +01:00
render_3d_raytrace.cpp Naming conventions. 2021-10-21 14:30:03 +01:00
render_3d_raytrace.h Naming conventions. 2021-10-21 14:30:03 +01:00