265 lines
8.0 KiB
C++
265 lines
8.0 KiB
C++
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2012 KiCad Developers, see CHANGELOG.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <dialog_shim.h>
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#include <kiway_player.h>
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#include <wx/evtloop.h>
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/*
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Quasi-Modal Mode Explained:
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The gtk calls in wxDialog::ShowModal() cause event routing problems if that
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modal dialog then tries to use KIWAY_PLAYER::ShowModal(). The latter shows up
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and mostly works but does not respond to the window decoration close button.
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There is no way to get around this without reversing the gtk calls temporarily.
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Quasi-Modal mode is our own almost modal mode which disables only the parent
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of the DIALOG_SHIM, leaving other frames operable and while staying captured in the
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nested event loop. This avoids the gtk calls and leaves event routing pure
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and sufficient to operate the KIWAY_PLAYER::ShowModal() properly. When using
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ShowQuasiModal() you have to use EndQuasiModal() in your dialogs and not
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EndModal(). There is also IsQuasiModal() but its value can only be true
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when the nested event loop is active. Do not mix the modal and quasi-modal
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functions. Use one set or the other.
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You might find this behavior preferable over a pure modal mode, and it was said
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that only the Mac has this natively, but now other platforms have something
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similar. You CAN use it anywhere for any dialog. But you MUST use it when
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you want to use KIWAY_PLAYER::ShowModal() from a dialog event.
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*/
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DIALOG_SHIM::DIALOG_SHIM( wxWindow* aParent, wxWindowID id, const wxString& title,
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const wxPoint& pos, const wxSize& size, long style, const wxString& name ) :
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wxDialog( aParent, id, title, pos, size, style, name ),
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KIWAY_HOLDER( 0 ),
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m_qmodal_loop( 0 ),
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m_qmodal_showing( false )
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{
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// pray that aParent is either a KIWAY_PLAYER or DIALOG_SHIM derivation.
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KIWAY_HOLDER* h = dynamic_cast<KIWAY_HOLDER*>( aParent );
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wxASSERT_MSG( h,
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wxT( "DIALOG_SHIM's parent is NULL or not derived from KIWAY_PLAYER nor DIALOG_SHIM" ) );
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if( h )
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SetKiway( this, &h->Kiway() );
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#if DLGSHIM_USE_SETFOCUS
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Connect( wxEVT_INIT_DIALOG, wxInitDialogEventHandler( DIALOG_SHIM::onInit ) );
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#endif
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}
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DIALOG_SHIM::~DIALOG_SHIM()
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{
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// if the dialog is quasi-modal, this will end its event loop
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if( IsQuasiModal() )
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EndQuasiModal( wxID_CANCEL );
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}
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// our hashtable is an implementation secret, don't need or want it in a header file
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#include <hashtables.h>
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#include <base_struct.h> // EDA_RECT
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#include <typeinfo>
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static RECT_MAP class_map;
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bool DIALOG_SHIM::Show( bool show )
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{
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bool ret;
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const char* hash_key;
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if( m_hash_key.size() )
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{
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// a special case like EDA_LIST_DIALOG, which has multiple uses.
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hash_key = m_hash_key.c_str();
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}
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else
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{
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hash_key = typeid(*this).name();
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}
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// Show or hide the window. If hiding, save current position and size.
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// If showing, use previous position and size.
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if( show )
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{
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ret = wxDialog::Show( show );
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// classname is key, returns a zeroed out default EDA_RECT if none existed before.
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EDA_RECT r = class_map[ hash_key ];
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if( r.GetSize().x != 0 && r.GetSize().y != 0 )
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SetSize( r.GetPosition().x, r.GetPosition().y, r.GetSize().x, r.GetSize().y, 0 );
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}
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else
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{
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// Save the dialog's position & size before hiding, using classname as key
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EDA_RECT r( wxDialog::GetPosition(), wxDialog::GetSize() );
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class_map[ hash_key ] = r;
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ret = wxDialog::Show( show );
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}
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return ret;
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}
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bool DIALOG_SHIM::Enable( bool enable )
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{
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#if defined(DEBUG)
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const char* type_id = typeid( *this ).name();
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printf( "wxDialog %s: %s\n", type_id, enable ? "enabled" : "disabled" );
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#endif
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return wxDialog::Enable( enable );
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}
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int DIALOG_SHIM::ShowQuasiModal()
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{
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// toggle a window's "enable" status to disabled, then enabled on exit.
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// exception safe.
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struct ENABLE_DISABLE
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{
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wxWindow* m_win;
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ENABLE_DISABLE( wxWindow* aWindow ) : m_win( aWindow ) { if( m_win ) m_win->Disable(); }
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~ENABLE_DISABLE() { if( m_win ) m_win->Enable(); }
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};
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// This is an exception safe way to zero a pointer before returning.
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// Yes, even though DismissModal() clears this first normally, this is
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// here in case there's an exception before the dialog is dismissed.
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struct NULLER
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{
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void*& m_what;
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NULLER( void*& aPtr ) : m_what( aPtr ) {}
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~NULLER() { m_what = 0; } // indeed, set it to NULL on destruction
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} clear_this( (void*&) m_qmodal_loop );
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// release the mouse if it's currently captured as the window having it
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// will be disabled when this dialog is shown -- but will still keep the
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// capture making it impossible to do anything in the modal dialog itself
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wxWindow* win = wxWindow::GetCapture();
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if( win )
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win->ReleaseMouse();
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wxWindow* parent = GetParentForModalDialog();
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ENABLE_DISABLE toggle( parent );
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Show( true );
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m_qmodal_showing = true;
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wxGUIEventLoop event_loop;
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wxEventLoopActivator event_loop_stacker( &event_loop );
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m_qmodal_loop = &event_loop;
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event_loop.Run();
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if( toggle.m_win ) // let's focus back on the parent window
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toggle.m_win->SetFocus();
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return GetReturnCode();
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}
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void DIALOG_SHIM::EndQuasiModal( int retCode )
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{
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SetReturnCode( retCode );
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if( !IsQuasiModal() )
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{
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wxFAIL_MSG( "either DIALOG_SHIM::EndQuasiModal called twice or ShowQuasiModal wasn't called" );
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return;
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}
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m_qmodal_showing = false;
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if( m_qmodal_loop )
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{
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m_qmodal_loop->Exit();
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m_qmodal_loop = NULL;
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}
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Show( false );
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}
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#if DLGSHIM_USE_SETFOCUS
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static bool findWindowRecursively( const wxWindowList& children, const wxWindow* wanted )
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{
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for( wxWindowList::const_iterator it = children.begin(); it != children.end(); ++it )
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{
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const wxWindow* child = *it;
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if( wanted == child )
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return true;
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else
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{
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if( findWindowRecursively( child->GetChildren(), wanted ) )
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return true;
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}
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}
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return false;
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}
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static bool findWindowReursively( const wxWindow* topmost, const wxWindow* wanted )
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{
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// wanted may be NULL and that is ok.
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if( wanted == topmost )
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return true;
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return findWindowRecursively( topmost->GetChildren(), wanted );
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}
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/// Set the focus if it is not already set in a derived constructor to a specific control.
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void DIALOG_SHIM::onInit( wxInitDialogEvent& aEvent )
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{
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wxWindow* focusWnd = wxWindow::FindFocus();
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// If focusWnd is not already this window or a child of it, then SetFocus().
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// Otherwise the derived class's constructor SetFocus() already to a specific
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// child control.
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if( !findWindowRecursively( this, focusWnd ) )
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{
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// Linux wxGTK needs this to allow the ESCAPE key to close a wxDialog window.
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SetFocus();
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}
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aEvent.Skip(); // derived class's handler should be called too
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}
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#endif
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