548 lines
16 KiB
C++
548 lines
16 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __SHAPE_LINE_CHAIN
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#define __SHAPE_LINE_CHAIN
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#include <vector>
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#include <sstream>
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#include <boost/optional.hpp>
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#include <math/vector2d.h>
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#include <geometry/shape.h>
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#include <geometry/seg.h>
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/**
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* Class SHAPE_LINE_CHAIN
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*
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* Represents a polyline (an zero-thickness chain of connected line segments).
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* I purposedly didn't name it "polyline" to avoid confusion with the existing CPolyLine
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* class in pcbnew.
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*
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* SHAPE_LINE_CHAIN class shall not be used for polygons!
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*/
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class SHAPE_LINE_CHAIN : public SHAPE
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{
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private:
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typedef std::vector<VECTOR2I>::iterator point_iter;
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typedef std::vector<VECTOR2I>::const_iterator point_citer;
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public:
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/**
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* Struct INTERSECTION
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*
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* Represents an intersection between two line segments
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*/
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struct INTERSECTION
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{
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/// segment belonging from the (this) argument of Intersect()
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SEG our;
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/// segment belonging from the aOther argument of Intersect()
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SEG their;
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/// point of intersection between our and their.
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VECTOR2I p;
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};
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typedef std::vector<INTERSECTION> INTERSECTIONS;
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/**
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* Constructor
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* Initializes an empty line chain.
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*/
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SHAPE_LINE_CHAIN() :
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SHAPE( SH_LINE_CHAIN ), m_closed( false )
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{}
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/**
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* Copy Constructor
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*/
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SHAPE_LINE_CHAIN( const SHAPE_LINE_CHAIN& aShape ) :
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SHAPE( SH_LINE_CHAIN ), m_points( aShape.m_points ), m_closed( aShape.m_closed )
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{}
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/**
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* Constructor
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* Initializes a 2-point line chain (a single segment)
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*/
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SHAPE_LINE_CHAIN( const VECTOR2I& aA, const VECTOR2I& aB ) :
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SHAPE( SH_LINE_CHAIN ), m_closed( false )
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{
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m_points.resize( 2 );
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m_points[0] = aA;
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m_points[1] = aB;
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}
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SHAPE_LINE_CHAIN( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I& aC ) :
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SHAPE( SH_LINE_CHAIN ), m_closed( false )
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{
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m_points.resize( 3 );
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m_points[0] = aA;
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m_points[1] = aB;
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m_points[2] = aC;
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}
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SHAPE_LINE_CHAIN(const VECTOR2I* aV, int aCount ) :
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SHAPE( SH_LINE_CHAIN ),
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m_closed( false )
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{
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m_points.resize( aCount );
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for( int i = 0; i < aCount; i++ )
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m_points[i] = *aV++;
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}
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~SHAPE_LINE_CHAIN()
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{}
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/**
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* Function Clear()
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* Removes all points from the line chain.
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*/
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void Clear()
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{
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m_points.clear();
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m_closed = false;
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}
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/**
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* Function SetClosed()
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*
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* Marks the line chain as closed (i.e. with a segment connecting the last point with
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* the first point).
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* @param aClosed: whether the line chain is to be closed or not.
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*/
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void SetClosed( bool aClosed )
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{
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m_closed = aClosed;
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}
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/**
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* Function IsClosed()
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*
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* @return aClosed: true, when our line is closed.
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*/
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bool IsClosed() const
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{
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return m_closed;
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}
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/**
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* Function SegmentCount()
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*
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* Returns number of segments in this line chain.
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* @return number of segments
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*/
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int SegmentCount() const
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{
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int c = m_points.size() - 1;
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if( m_closed )
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c++;
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return std::max( 0, c );
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}
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/**
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* Function PointCount()
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*
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* Returns the number of points (vertices) in this line chain
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* @return number of points
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*/
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int PointCount() const
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{
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return m_points.size();
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}
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/**
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* Function Segment()
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*
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* Returns a segment referencing to the segment (index) in the line chain.
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* Modifying ends of the returned segment will modify corresponding points in the line chain.
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* @param aIndex: index of the segment in the line chain. Negative values are counted from
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* the end (i.e. -1 means the last segment in the line chain)
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* @return SEG referenced to given segment in the line chain
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*/
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SEG Segment( int aIndex )
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{
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if( aIndex < 0 )
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aIndex += SegmentCount();
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if( aIndex == (int)( m_points.size() - 1 ) && m_closed )
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return SEG( m_points[aIndex], m_points[0], aIndex );
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else
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return SEG( m_points[aIndex], m_points[aIndex + 1], aIndex );
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}
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/**
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* Function CSegment()
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*
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* Returns a read-only segment referencing to the segment (index) in the line chain.
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* @param aIndex: index of the segment in the line chain. Negative values are counted from
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* the end (i.e. -1 means the last segment in the line chain)
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* @return SEG referenced to given segment in the line chain
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*/
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const SEG CSegment( int aIndex ) const
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{
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if( aIndex < 0 )
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aIndex += SegmentCount();
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if( aIndex == (int)( m_points.size() - 1 ) && m_closed )
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return SEG( const_cast<VECTOR2I&>( m_points[aIndex] ),
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const_cast<VECTOR2I&>( m_points[0] ), aIndex );
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else
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return SEG( const_cast<VECTOR2I&>( m_points[aIndex] ),
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const_cast<VECTOR2I&>( m_points[aIndex + 1] ), aIndex );
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}
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/**
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* Function Point()
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*
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* Returns a reference to a given point in the line chain.
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* @param aIndex index of the point
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* @return reference to the point
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*/
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VECTOR2I& Point( int aIndex )
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{
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if( aIndex < 0 )
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aIndex += PointCount();
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return m_points[aIndex];
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}
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/**
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* Function CPoint()
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*
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* Returns a const reference to a given point in the line chain.
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* @param aIndex index of the point
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* @return const reference to the point
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*/
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const VECTOR2I& CPoint( int aIndex ) const
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{
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if( aIndex < 0 )
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aIndex += PointCount();
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return m_points[aIndex];
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}
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/// @copydoc SHAPE::BBox()
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const BOX2I BBox( int aClearance = 0 ) const
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{
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BOX2I bbox;
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bbox.Compute( m_points );
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return bbox;
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}
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/**
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* Function Collide()
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*
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* Checks if point aP lies closer to us than aClearance.
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* @param aP the point to check for collisions with
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* @param aClearance minimum distance that does not qualify as a collision.
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* @return true, when a collision has been found
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*/
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bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const;
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/**
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* Function Collide()
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*
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* Checks if box aBox lies closer to us than aClearance.
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* @param aP the box to check for collisions with
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* @param aClearance minimum distance that does not qualify as a collision.
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* @return true, when a collision has been found
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*/
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bool Collide( const BOX2I& aBox, int aClearance = 0 ) const;
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/**
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* Function Collide()
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*
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* Checks if segment aSeg lies closer to us than aClearance.
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* @param aSeg the segment to check for collisions with
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* @param aClearance minimum distance that does not qualify as a collision.
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* @return true, when a collision has been found
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*/
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bool Collide( const SEG& aSeg, int aClearance = 0 ) const;
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/**
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* Function Distance()
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*
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* Computes the minimum distance between the line chain and a point aP.
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* @param aP the point
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* @return minimum distance.
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*/
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int Distance( const VECTOR2I& aP ) const;
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/**
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* Function Reverse()
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*
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* Reverses point order in the line chain.
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* @return line chain with reversed point order (original A-B-C-D: returned D-C-B-A)
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*/
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const SHAPE_LINE_CHAIN Reverse() const;
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/**
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* Function Length()
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*
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* Returns length of the line chain in Euclidean metric.
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* @return length of the line chain
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*/
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int Length() const;
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/**
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* Function Append()
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*
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* Appends a new point at the end of the line chain.
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* @param aX is X coordinate of the new point
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* @param aY is Y coordinate of the new point
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*/
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void Append( int aX, int aY )
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{
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VECTOR2I v( aX, aY );
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Append( v );
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}
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/**
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* Function Append()
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*
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* Appends a new point at the end of the line chain.
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* @param aP the new point
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*/
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void Append( const VECTOR2I& aP )
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{
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if( m_points.size() == 0 )
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m_bbox = BOX2I( aP, VECTOR2I( 0, 0 ) );
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if( m_points.size() == 0 || CPoint( -1 ) != aP )
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{
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m_points.push_back( aP );
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m_bbox.Merge( aP );
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}
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}
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/**
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* Function Append()
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*
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* Appends another line chain at the end.
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* @param aOtherLine the line chain to be appended.
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*/
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void Append( const SHAPE_LINE_CHAIN& aOtherLine )
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{
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if( aOtherLine.PointCount() == 0 )
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return;
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else if( PointCount() == 0 || aOtherLine.CPoint( 0 ) != CPoint( -1 ) )
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{
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const VECTOR2I p = aOtherLine.CPoint( 0 );
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m_points.push_back( p );
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m_bbox.Merge( p );
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}
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for( int i = 1; i < aOtherLine.PointCount(); i++ )
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{
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const VECTOR2I p = aOtherLine.CPoint( i );
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m_points.push_back( p );
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m_bbox.Merge( p );
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}
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}
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/**
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* Function Replace()
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*
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* Replaces points with indices in range [start_index, end_index] with a single
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* point aP.
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* @param aStartIndex start of the point range to be replaced (inclusive)
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* @param aEndIndex end of the point range to be replaced (inclusive)
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* @param aP replacement point
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*/
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void Replace( int aStartIndex, int aEndIndex, const VECTOR2I& aP );
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/**
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* Function Replace()
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*
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* Replaces points with indices in range [start_index, end_index] with the points from
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* line chain aLine.
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* @param aStartIndex start of the point range to be replaced (inclusive)
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* @param aEndIndex end of the point range to be replaced (inclusive)
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* @param aLine replacement line chain.
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*/
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void Replace( int aStartIndex, int aEndIndex, const SHAPE_LINE_CHAIN& aLine );
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/**
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* Function Remove()
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*
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* Removes the range of points [start_index, end_index] from the line chain.
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* @param aStartIndex start of the point range to be replaced (inclusive)
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* @param aEndIndex end of the point range to be replaced (inclusive)
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*/
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void Remove( int aStartIndex, int aEndIndex );
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/**
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* Function Split()
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*
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* Inserts the point aP belonging to one of the our segments, splitting the adjacent
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* segment in two.
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* @param aP the point to be inserted
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* @return index of the newly inserted point (or a negative value if aP does not lie on
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* our line)
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*/
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int Split( const VECTOR2I& aP );
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/**
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* Function Find()
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*
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* Searches for point aP.
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* @param aP the point to be looked for
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* @return index of the correspoinding point in the line chain or negative when not found.
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*/
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int Find ( const VECTOR2I& aP ) const;
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/**
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* Function Slice()
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*
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* Returns a subset of this line chain containing the [start_index, end_index] range of points.
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* @param aStartIndex start of the point range to be returned (inclusive)
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* @param aEndIndex end of the point range to be returned (inclusive)
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* @return cut line chain.
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*/
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const SHAPE_LINE_CHAIN Slice( int aStartIndex, int aEndIndex = -1 ) const;
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struct compareOriginDistance
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{
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compareOriginDistance( VECTOR2I& aOrigin ):
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m_origin( aOrigin )
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{}
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bool operator()( const INTERSECTION& aA, const INTERSECTION& aB )
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{
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return ( m_origin - aA.p ).EuclideanNorm() < ( m_origin - aB.p ).EuclideanNorm();
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}
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VECTOR2I m_origin;
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};
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/**
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* Function Intersect()
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*
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* Finds all intersection points between our line chain and the segment aSeg.
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* @param aSeg the segment chain to find intersections with
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* @param aIp reference to a vector to store found intersections. Intersection points
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* are sorted with increasing distances from point aSeg.a.
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* @return number of intersections found
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*/
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int Intersect( const SEG& aSeg, INTERSECTIONS& aIp ) const;
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/**
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* Function Intersect()
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*
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* Finds all intersection points between our line chain and the line chain aChain.
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* @param aChain the line chain to find intersections with
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* @param aIp reference to a vector to store found intersections. Intersection points
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* are sorted with increasing path lengths from the starting point of aChain.
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* @return number of intersections found
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*/
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int Intersect( const SHAPE_LINE_CHAIN& aChain, INTERSECTIONS& aIp ) const;
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/**
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* Function PathLength()
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*
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* Computes the walk path length from the beginning of the line chain and
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* the point aP belonging to our line.
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* @return: path length in Euclidean metric or negative if aP does not belong to
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* the line chain.
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*/
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int PathLength( const VECTOR2I& aP ) const;
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/**
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* Function PointInside()
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*
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* Checks if point aP lies inside a convex polygon defined by the line chain. For closed
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* shapes only.
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* @param aP point to check
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* @return true if the point is inside the shape (edge is not treated as being inside).
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*/
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bool PointInside( const VECTOR2I& aP ) const;
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/**
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* Function PointOnEdge()
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*
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* Checks if point aP lies on an edge or vertex of the line chain.
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* @param aP point to check
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* @return true if the point lies on the edge.
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*/
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bool PointOnEdge( const VECTOR2I& aP ) const;
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/**
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* Function SelfIntersecting()
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*
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* Checks if the line chain is self-intersecting.
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* @return (optional) first found self-intersection point.
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*/
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const boost::optional<INTERSECTION> SelfIntersecting() const;
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/**
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* Function Simplify()
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*
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* Simplifies the line chain by removing colinear adjacent segments and duplicate vertices.
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* @return reference to self.
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*/
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SHAPE_LINE_CHAIN& Simplify();
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/**
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* Function NearestPoint()
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*
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* Finds a point on the line chain that is closest to point aP.
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* @return the nearest point.
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*/
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const VECTOR2I NearestPoint( const VECTOR2I& aP ) const;
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/// @copydoc SHAPE::Format()
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const std::string Format() const;
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bool operator!=( const SHAPE_LINE_CHAIN& aRhs ) const
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{
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if( PointCount() != aRhs.PointCount() )
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return true;
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for( int i = 0; i < PointCount(); i++ )
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{
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if( CPoint( i ) != aRhs.CPoint( i ) )
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return true;
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}
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return false;
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}
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private:
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/// array of vertices
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std::vector<VECTOR2I> m_points;
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/// is the line chain closed?
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bool m_closed;
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/// cached bounding box
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BOX2I m_bbox;
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};
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#endif // __SHAPE_LINE_CHAIN
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