111 lines
2.8 KiB
C++
111 lines
2.8 KiB
C++
/************************/
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/* sch_item_struct.cpp */
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/************************/
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#include "fctsys.h"
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#include "common.h"
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#include "gr_basic.h"
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#include "base_struct.h"
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#include "sch_item_struct.h"
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#include "class_sch_screen.h"
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#include "class_drawpanel.h"
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#include "wxEeschemaStruct.h"
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#include "general.h"
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#include "protos.h"
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#include "../eeschema/dialogs/dialog_schematic_find.h"
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/* Constructor and destructor for SCH_ITEM */
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/* They are not inline because this creates problems with gcc at linking time
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* in debug mode
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*/
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SCH_ITEM::SCH_ITEM( EDA_ITEM* aParent, KICAD_T aType ) :
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EDA_ITEM( aParent, aType )
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{
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m_Layer = 0;
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}
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SCH_ITEM::SCH_ITEM( const SCH_ITEM& aItem ) :
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EDA_ITEM( aItem )
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{
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m_Layer = aItem.m_Layer;
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}
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SCH_ITEM::~SCH_ITEM()
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{
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// Do not let the connections container go out of scope with any ojbects or they
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// will be deleted by the container will cause the EESchema to crash. These objects
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// are owned by the sheet object container.
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if( !m_connections.empty() )
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m_connections.release();
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}
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/**
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* place the struct in m_drawList.
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* if it is a new item, it it also put in undo list
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* for an "old" item, saving it in undo list must be done before editiing,
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* and not here!
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*/
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void SCH_ITEM::Place( SCH_EDIT_FRAME* aFrame, wxDC* aDC )
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{
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SCH_SCREEN* screen = aFrame->GetScreen();
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if( IsNew() )
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{
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if( !screen->CheckIfOnDrawList( this ) ) // don't want a loop!
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screen->AddToDrawList( this );
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aFrame->SetRepeatItem( this );
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aFrame->SaveCopyInUndoList( this, UR_NEW );
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}
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m_Flags = 0;
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screen->SetModify();
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screen->SetCurItem( NULL );
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aFrame->DrawPanel->SetMouseCapture( NULL, NULL );
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if( aDC )
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{
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EDA_CROSS_HAIR_MANAGER( aFrame->DrawPanel, aDC ); // Erase schematic cursor
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Draw( aFrame->DrawPanel, aDC, wxPoint( 0, 0 ), GR_DEFAULT_DRAWMODE );
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}
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}
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bool SCH_ITEM::Matches( const wxString& aText, wxFindReplaceData& aSearchData )
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{
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wxString text = aText;
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wxString searchText = aSearchData.GetFindString();
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if( aSearchData.GetFlags() & wxFR_WHOLEWORD )
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return aText.IsSameAs( searchText, aSearchData.GetFlags() & wxFR_MATCHCASE );
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if( aSearchData.GetFlags() & FR_MATCH_WILDCARD )
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{
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if( aSearchData.GetFlags() & wxFR_MATCHCASE )
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return text.Matches( searchText );
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return text.MakeUpper().Matches( searchText.MakeUpper() );
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}
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if( aSearchData.GetFlags() & wxFR_MATCHCASE )
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return aText.Find( searchText ) != wxNOT_FOUND;
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return text.MakeUpper().Find( searchText.MakeUpper() ) != wxNOT_FOUND;
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}
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bool SCH_ITEM::IsConnected( const wxPoint& aPosition ) const
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{
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if( m_Flags & STRUCT_DELETED || m_Flags & SKIP_STRUCT )
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return false;
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return doIsConnected( aPosition );
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}
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