* feat: add support for xonsh
* xonsh: add STARSHIP_SESSION_KEY
* xonsh: implement STARSHIP_SESSION_KEY in xonsh
* docs: mention tcsh, elvish, and nu in more places
* xonsh: change STARSHIP_SESSION_KEY implementation
See https://github.com/starship/starship/pull/2807#discussion_r667064149
* xonsh: fix jobs implementation
* xonsh: do not silently discard stderr from starship
On Windows when running commands with their name instead of the path with Command::new, executable with that name from the current working directory will be executed.
This PR replaces all instances of Command::new with a new create_command function which will first resolve any executable paths and avoid this issue.
* feat: add support for tcsh
* add tcsh to install.sh install message
* list tcsh in bug_report.rs and main.rs
* quote starship path
Co-authored-by: David Knaack <davidkna@users.noreply.github.com>
* fix job count
* add tcsh support to shell module
* fix STARSHIP_START_TIME undefined error
* preserve existing user precmd and postcmd, remove jobs support
* remove unnecessary parentheses
* minor script improvement
* removes parens from install script message
* Update docs/config/README.md
Co-authored-by: Thomas O'Donnell <andytom@users.noreply.github.com>
Co-authored-by: David Knaack <davidkna@users.noreply.github.com>
Co-authored-by: Thomas O'Donnell <andytom@users.noreply.github.com>
* refactor(directory): Introduce `logical-path` argument which allows a shell to explicitly specify both a logical and physical filesystem path
Fix `directory::module` to consume both path and logical-path (if provided). The "logical" path is preferred when rendering the "display path", while the "physical" path is used to resolve the "read only" flag. Repo- and home-directory contraction behavior is maintained, based on the logical path if it is set, or the physical path if it is not.
The custom "get_current_dir" logic has been removed entirely, and the `directory` module now relies on `context.current_dir` / `context.logical_dir` entirely.
Changes have been made to `init/starship.ps1` to work with this new flag:
- Calculate and pass "physical" and "logical" paths explicitly (as other shells do not pass `--logical-path` that they fall back to rendering the physical path)
- Moved the "powershell provider prefix" cleanup code to the PowerShell script - this code _should_ now support any kind of powershell path prefix.
* fix(powershell): Fix an issue with trailing backslashes on file paths causing command line parsing issues.
This is a bit of a footgun!
The work-around chosen is to append a trailing space when a path string ends with a backslash, and then trim any extra whitespace away in the Context constructor.
Other alternatives considered and rejected:
1. Always trim trailing backslashes as the filesystem generally doesn't need them.
2. Escape trailing backslashes with another backslash. This proved complex as PS only quotes string args when the string includes some whitespace, and other backslashes within the string apparently don't need to be escaped.
* fix(powershell): Use Invoke-Native pattern for safely invoking native executables with strings which may contain characters which need to be escaped carefully.
* fix(context): Remove superfluous argument trims
These were in place to clean up extra whitespace sometimes injected by starship.ps1::prompt, and are no longer required with the new Invoke-Native helper in place.
* refactor(directory): Clean up the semantics of `logical_dir` defaulting it to `current_dir` but overridable by the `--logical-dir` flag.
- Restore `use_logical_path` config flag.
- Always attempt to contract repo paths from the `current_dir`.
* fix(directory) :Use logical_dir for contracting the home directory
This keeps the two calls to contract_path in sync.
* fix(directory): Remove test script
* refactor(directory): Convert current_dir to canonical filesystem path when use_logical_path = false
- This requires some clean-up to remove the extended-path prefix on Windows
- The configured logical_dir is ignored entirely in this mode - we calculate a new logical_dir by cleaning up the physical_dir path for display.
- Test coverage
* fix(directory): Use AsRef style for passing Path arguments
* fix(directory): Strip the windows extended-path prefix from the display string later in the render process
* fix(docs): Update docs/config/README.md for use_logical_path
* refactor(context): Populate `current_dir` from `--path` or `std::env::current_dir`, populate `logical_dir` from `--logical-path` or the `PWD` env var
- `current_dir` is always canonicalized
- On Windows, `current_dir` will have an extended-path prefix
- `logical_dir` is now always set
- `directory::module` now just selects between `current_dir` and `logical_dir` when picking which path to render
- Test coverage
* fix(directory): Fix path comparison operations in directory to ignore differences between path prefixes
- Added PathExt extension trait which adds `normalised_equals`, `normalised_starts_with` and `without_prefix`
* fix(path): Add test coverage for PathExt on *nix
* fix(directory): Test coverage for `contract_repo_path`, `contract_path` with variations of verbatim and non-verbatim paths
* fix(directory): Update path-slash to latest
This fixes the issue with the trailing character of some Windows paths being truncated, e.g. `\\server\share` and `C:`
* fix(powershell): Improve UTF8 output handling, argument encoding
- Use `ProcessStartInfo` to launch native executable, replacing manual UTF8 output encoding handling
- If we detect we're on PWSH6+ use the new `System.Diagnostics.ProcessStartInfo.ArgumentList` parameter, otherwise manually escape the argument string
- Move `Get-Cwd` and `Invoke-Native` into the prompt function scope so that they don't leak into the user's shell scope
* fix(path): Make PathExt methods no-ops on *nix
* fix(path): Cargo fmt
* fix(powershell): Remove typo ';'. Fix variable assignment lint.
* feat: add support for elvish shell
* improve doc
* elvish 0.15 is out
* fix example init
* update systax for 0.15 stable
* udpate second init example too
* remove warning from swift module
* add warning to status module docs
* prefix elvish version with v
* fix: rust modules are compiled twice
The modules being declared both in the _library_ crate and the _binary_
crate made cargo compile everything twice:
1. for the library
2. for the binary
What happened was:
1. The library "starship" was compiled.
2. The binary "starship" (and all its modules) were compiled.
* fix: stop compiling every rust module twice
restrict visibility
* Run cargo fmt
* Add bug_report module
Co-authored-by: Matan Kushner <hello@matchai.dev>
Co-authored-by: Kevin Song <chips@ksong.dev>
This creates a custom logger for the log crate which logs everything to a file (/tmp/starship/session_$STARSHIP_SESSION_KEY.log) and it logs everything above Warn to stderr, but only if the log file does not contain the line that should be logged resulting in an error or warning to be only logged at the first starship invocation after opening the shell.
* feat: Add computational duration to all computed modules
This also means that in case we do some computations and these end up empty, we submit an empty module
* feat: Add timings subcommand
This outputs the timings of all computed modules, sorted by the duration it took to compute the module.
Useful for debugging why the prompt takes so long.
* feat: Add timings to explain output
* fix: Ensure that even empty custom modules get timings
* format main.rs
* feat: Only show interesting timings
* fix(tests): Change tests to look for empty string instead of None
* Use proper wording in timings help
* Revert "fix(tests): Change tests to look for empty string instead of None"
This reverts commit aca5bd1b03c48e1dee1b7ca91d66e2bda2d5a97c.
* fix(tests): Returning None in case the module produced an empty string
* fix: Ensure that linebreaks (and space) make a module not-empty
* Make cargo clippy happy
* Make Module.duration a proper Duration
* Only return a module if we would report it
* Change to cleaner way to return None for empty modules
* Avoid unnecessary module creation
* Simplify a string comparison
* Add timings to trace
Co-authored-by: Thomas O'Donnell <andytom@users.noreply.github.com>
Co-authored-by: Thomas O'Donnell <andytom@users.noreply.github.com>
* feat: Modify config keys from shell
* chore: Fix clippy
* refactor: Add `configure` as alias
* chore: Remove redundant code
* fix: Soft error if user doesn't pass in valid key
* feat: Support integers and booleans
* chore: Fix clippy
* refactor: Use exit instead of abort
Co-Authored-By: Thomas O'Donnell <andytom@users.noreply.github.com>
Co-authored-by: Thomas O'Donnell <andytom@users.noreply.github.com>
This adds a sub command to generate the link. Information, such as operating system and it's version; the current shell's config; and current starship conf, is gathered from the environment and is included in the pre-filled text. The command will also try to open the link in the default browser. Should that fail it will print the link instead and ask the user to copy it.
Implement a two-phase init procedure in starship. The first phase causes the shell to source a subshell, while the second phase (in the subshell) prints the main init script.
This allows us to have nice init scripts with good styling, comments, and no pile of semicolons. Even better, it works as a drop-in replacement, so we don't need to update the docs.
Implement a timer module that takes a commandline argument, the number of seconds the last job took to complete, and displays it if appropriate.
Alters shell initialization files to compute this number using date +%s where needed.
Adds a config section to configure minimum amount of time before timer is shown (default is 2s)
• Add starship init which prints the shell function used to execute starship
• Document the new setup process using starship init
• Remove benchmarks for now (WIP replacement benchmarks in "benchmarking" branch )
• Add support for the disabled configuration option
This will allow you to selectively disable modules that you don't want or need. 😄
• Overwrite starship configuration file path with STARSHIP_CONFIG environment variable
• Write tests for the two configuration options that are available
- Create `Config` struct that is added to `Context` when initialized
- Read `~/.confg/starship.toml` during initialization (can be updated later to also look at `$XDG_CONFIG_HOME`)
- `Context` now has a method for creating modules. This allows us to provide modules with a reference to the configuration specific to that module
- Create subcommands to be able to print modules independently
- `starship prompt` will print the full prompt
- `starship module <MODULE_NAME>` will print a specific module
e.g. `starship module python`
- Added `--path` flag to print the prompt or modules without being in a specific directory
- Added `--status` flag to provide the status of the last command, instead of requiring it as an argument
- Refactored integration tests to be end-to-end tests, since there was no way in integration tests to set the environment variables for a specific command, which was required for the `username` module
- Moved e2e tests to `tests/testsuite` to allow for a single binary to be built
- Tests will build/run faster
- No more false positives for unused functions
- Added tests for `username`
- Removed codecov + tarpaulin 😢